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Archived Decks / Re: 1.21 ray of light/hope/fractal anti-FG
« on: April 03, 2010, 01:39:42 pm »luferin can be helpful if you have a couple dragons out with hope, and your opponent has multiple mass kill things for ROLs.reporting in,I have to say that this is totally not as good as the normal version. Luferin is useless, and so is Morning Glory. Miracle might help sometimes, but you are weak in the beginning, when you don't have RoL army/Hope and thus no Light quanta. Thunderbolts and Light Towers are not needed, since you should use Lobo for creature control and you really don't need more Light quanta once you have Fractal'd RoL's once or twice. Try the Bonjegles version, it works wonders for me. I'm sorry if you don't have 6 SoG's. but they are REALLY needed.
although having started challanging FGs just yet, so far have beaten firequeen, incarnate and chaos lord so far with this deck it is exciting to be able to take fgs down without a rainbow.
mark light, 33 cards, 28 upgraded 5 normal
1 light tower + 2 light pillar
8 aether tower + 1 aether pillar
1 golden dragon + 1 light dragon
1 shard of grat
6 rays of light
1 luciferin
1 morning glory
1 improved miracle
2 hope
2 thunderbolt
5 fractal
miracle really helps against FGs in midgame when you dont have the perfect start. but with more shards it can be removed.
and for weapon choice, lobo is of course always amazing, but in this strategy i believe playing fractals more often can be more helpful. thus i chose light's weapon (and also higher damage)
light towers and thunderbolts not needed.. hmm.. i like thunderbolts and towers can win you games when you cant play your RoLs around freely and have a dragon in hand. and thunderbotls are very economic, 5 damage for 1 quanta. useful in control or just target the opponents HP. i like it
i kind of agree on shards, they will be the next improvement on this deck.