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Messages - nhan1st (55)

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25
Trio & Quartet / Re: Nhan1st Trio Killer
« on: November 03, 2010, 09:44:42 pm »
Hmm... Sorry about my outburst. I was just high yesterday because I actually made a working deck. Now with ego aside, your 6 Chaos Powers, 10 Wind Pillars, 6 Wings, 6 Wyrms, and 2 EEs. Deck is not a bad idea.

Regarding to the TU bug, I've tested this out in the trainer so I'm not sure if it will work in the actual game play. I will check this in the actual game to confirm if it's true or not.

This is how it should work.

Play wyrm. 5/3
Chaos power 7/4
/end turn (7 damage)
Dive wyrm 14/4
TU
Now you have a wyrm using the dive skill at 14/4 and a non-dived wyrm at 14/4 (28 damage)
/end turn
Dive both wyrm to make 14/4 for first wyrm and 28/4 for second wyrm (42 damage)

77 damage in total. Unless you TU again which makes it 14/4 28/4 28/4 --> 105 Damage in total.

I'm planning to replace improved fog and wings with 2 more air tower. it seems my air quanta is a bit too tight.


Edit: KK, I've found the problem.
This 2x damage due to dive does work. But it last one turn.
This is what happened to me.

Wyrm
/end turn
dive + PU = 3/3 and 6/3
/end turn
dive 3/3 into 6/3 and dive 6/3 to 12/3
/end turn
the PU wyrm reverts to its original attack.

So, technically, you can have one turn with your ubered wyrm before it reverts back to normal.


Another way of playing this deck is to TU other creatures, then buff them w/ chaos power and then TU it again. That's how I won some of my games without wyrms.

It was like the opponent had a 7/2 phase reluse. I had 2 TU and 2-3 Chaos

I Pu the reluse so now i have 7/2.
Then i chaos it twice to get like 12/6
then I pu it again to get a total of 24 damage.
Then stronger the opponent monster, then better for me.

26
Trio & Quartet / Re: Nhan1st Trio Killer
« on: November 03, 2010, 03:10:18 am »
No, you don't get it. PU is actually what make this deck strong.
I normally have a 8-10+ att wyrm which I then dive to make it 16-20 att.
After the dive skill, I PU to get 2x the attack. Next turn it would be 20 dmg and 40 dmg.
After playing a few games, I found out that this deck has a 1/10 chance of bad draw against T50 which leads me to lose. Or else this is how it usually goes.

Turn 1: Air Tower, Aether Tower/Pendulum
Turn  2: Air Tower, Pendulum
Turn 3: Wrym + 1-2 Chaos power --> 11/8 wyrm.
Turn 4: Dive + Pu + Sometimes fog shield. --> 22 attack wyrm 22 attack wyrm.
Turn 5: Dive, Dive: 22 Attack wrym + 44 Attack Wrym.

27
Trio & Quartet / Re: Nhan1st Trio Killer
« on: November 03, 2010, 03:02:05 am »
My bad, I meant chaos power.

28
Rainbow Decks / Re: Almost unupped False God rainbow.
« on: November 03, 2010, 02:48:04 am »
@ bats, you do know his timebow is aether based...
Phase shield can stall Scorpio's creature's poision until he draws a purify.
Though, I also agree 1 purify in a forty deck card is pretty hard to find but its better
that nothing.

29
Rainbow Decks / Re: Almost unupped False God rainbow.
« on: November 03, 2010, 02:43:37 am »
Lol, sweet. LongDono. Can you do me a favor and test a deck I posted in the duo/trio/quartet section?
Its basically a wyrm --> chaos power --> dive ---> parallel universe deck.

Somehow, I always forget to record TTW. All I know it after three turns of combo, you can win.

Edit: what creature do you BE on?

30
Trio & Quartet / Nhan1st Trio Killer
« on: November 03, 2010, 02:23:55 am »
This is my second deck. It works really well against Ai3 and T50
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7n0 7n5 7n5 7n8 808 808 808 808 808 80b 80b 80b 80b 81q 8pj



It uses a mark of entropy to fuel chaos power.

How to play: Quite simple actually.

Play towers.
Play wyrms.
Chaos Power wyrm. (never play wyrm unless you are sure other side does not have cc. The chaos power will give the wyrm the needed hp boost. If possible use all your CP on one wyrm)
/end turn
Dive (if you can play parallel universe, they use it after your wyrm dives)
Now you have 2 uber wyrms.
Repeat.
Win game.

The shield and EE is used to stall for hp and kill monsters like Otyughs.

Cons: This deck is weak against quanta denial, gravity shield, and tower control

31
Air / Nhan1st MonoAir Deck AI3 Grinder
« on: November 03, 2010, 02:09:18 am »
Here's my first deck.
It's can be used to grind on AI3 with a good win rate.
You should be able to win every game unless you start out with a horrible hand.
I am planning to edit the shield later.
Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mu 7mu 7mu 7n0 7n0 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n7 7oe 7oe 7oe 7oe 7oe 7oe 8pr


32
Rainbow Decks / Re: Almost unupped False God rainbow.
« on: November 03, 2010, 01:28:37 am »
Purify? It's pretty useful against poison, then again scorpio will keep on poisoning you unless you have phase shield up. BTW what's BE?

33
Rainbow Decks / Re: Almost unupped False God rainbow.
« on: November 02, 2010, 09:24:18 pm »
Love the new deck look. If you replace aflatoxin w/ smthg, then I recommend wings. You have surplus of air quanta and wings is basically another phase shield without the flying creatures advantage. Or, you can replace it with an improved miracle or holy flash. Those extra hp may be the difference between winning and losing.

34
Forum Archive / Re: RARE CARD FARMS - updated daily by the community!
« on: November 02, 2010, 03:06:20 pm »
Well, this list is for Top 50 who has or had a farm in the past week. It does not list all the T50 and will be unupdated. If you ever see anything new, then just change the list. It's a community project where everyone contributes. I do this every time I T50 farm. I've notice that 10 men and theonlyrealbeef have a consistent farm set up so if you see them, it's almost a guaranteed win. :)

35
Rainbow Decks / Re: Almost unupped False God rainbow.
« on: October 31, 2010, 06:16:33 pm »
Hmm... For death you can add an aflatoxin. Aflatoxin + Fallen Elf = Crazy creatures.
Or you can try adding 2 poison instead for extra damage.

Replying to your time quanta problem, why don't you switch 4 quantum pillars for 4 time pendelums. This way you get a good pile of time and aether quantum while at the same time decreasing the amount of extra quanta you have for other elements.

36
Rainbow Decks / Re: Almost unupped False God rainbow.
« on: October 31, 2010, 02:50:45 am »
Maybe add one more hourglass to make the deck a round 40 cards :)
An extra hourglass will also help in draw power.

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blarg: nhan1st