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Messages - nhan1st (55)

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13
Trio & Quartet / Re: Three Turn to kill Deck. What?!
« on: November 25, 2010, 03:28:09 am »
Oh god, 3 turns? 2 turns? O.o Because of the 2 turn thing this is the fastest, though that would be insanely rare to get right?
It's insanely rare for a three and two turn.
The only possible way for a two turn kill is for you to have a monster from the oracle.
Then your ideal hand would look like 1 quantum pillar, 1 mutation, 5 chaos seed.
Play quantum tower to get 3 entropy quanta right away. Mutate oracle's creature into a 18/5 dragon with dive skill. end turn.
AI3 have 82 Hp left. Gain 3 more entropy quanta from tower and 1 more from your mark. You have 5 entropy quanta after turn one.
Turn two: Draw a supernova to fuel your dive skill. Use the five chaos seed to get a 43/30 dragon. Dive it to get 86/30 and end turn.
Overkill. That's how you win in two turns.

This deck as I mentioned above, has the potential to be the fastest deck ever unless another deck not based on mutate+seed+dive and win on your first turn.

14
Trio & Quartet / Re: Three Turn to kill Deck. What?!
« on: November 25, 2010, 03:14:16 am »
Sorry my bad. Wrong card. ITs supposed to be tower instead of pends.

15
Trio & Quartet / Three Turn to kill Deck. What?!
« on: November 25, 2010, 01:55:29 am »
Yes, it's possible to win in your first three turns against AI3
and win in your first 5 turns against fake gods.

DISCLAIMER: This deck it not built for actual farming, it is here to prove that it is potentially
possible to win in less than four turns. The actual chance of winning is very very low. If anyone gets lucky with it on trainer please post a SS.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vk 4vk 4vk 4vk 4vk 4vk 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 7jp 7jp 7jp 7jp 7jp 809 809 809 8pj


Edit: Fixed the pendulums to quantum towers

Edit #2: Ok perfected the idea.
Assuming under an ideal situation with an ideal starting hand you can win in two turns. No deck is potentially faster than this one.

Edit #3: Ok, this will probably be the last edit. I see there is a faster deck that can kill AI3 in 1 turn and FG in 2, but admit, this is pretty darn fast.

Against AI3: starting hand of 1 Quatum tower, 1 RoL, 1 mutation, 4 chaos seed
Play the quantum tower to get 3 entropy quanta. Then play RoL then mutate it to get an 18/5 Fire dragon with dive (costing 1-2 fire quantum).
End turn, AI now has 82 hp
Now you have 4 Entropy quanta.
Turn Two: Draw a supernova and use it. Play all your chaos seed on dragon to get 38/25
Dive for 76/5
End turn.
AI3 has 6 hp left
Next turn. End turn. Win.  :D
Remember, that’s only under the ideal condition for playing AI3. This deck is not serious, but here to display itself as the deck with a great speed potential
When playing against fake Gods it is possible to win in five turns, but I’m not sure if this deck can do it in four.

BTW: Ironically, it worked better than I thought when I tried it out. Either that or I ogt a good starting hand. Played 2 games. Beat AI3 once and AI5 once.

16
Wow, this deck is awesome. To be honest, the first time I tried it on trainer 3 months ago I had a horrible encounter with the FG and bad starting hand for like 30 games. A week ago I re-read a few RoL deck and decide to risk it on my real account. Luckily I got lucky a won 5 upped cards in my first 6 games yesterday. I find this deck better than mono aether and rainbow.  ;)
Scaredgirl and Jmdt is going to have some competition.

17
Rainbow Decks / Re: Army of Mutants - Anti-False Gods deck idea
« on: November 21, 2010, 02:58:20 am »
Hourglass can be destroyed
and is a high priority, therefore protecting your phase shield, bonds, permafrost, etc.
I see, but where's your drawing power when it is gone? You still have shield and another bond to heal you. If we take baily's deck which has the added benefit of SoG, then there should not be any real problem with Hp. We can -1 HG +4 precog +2 EA

18
Rainbow Decks / Re: Army of Mutants - Anti-False Gods deck idea
« on: November 21, 2010, 02:48:36 am »
@ cookie -> So true. An upped mirror shield is a better way to go.
@ Baily -> Wouldn't precognition be a better choice? It's hard to draw that 1 HG from 36 cards and it could be destroyed. My opinion is Precog > Sundials > Hourglass

Precog allows you to see the FG's hand, cost less and draws a card right away
Sundials give you one turn of protection from FG's creature and is pretty cheap
Hourglass can be destroyed and cost more than the two cards mentioned above albeit it is an permanent.

19
Rainbow Decks / Re: Army of Mutants - Anti-False Gods deck idea
« on: November 20, 2010, 10:59:41 pm »
Zomg! XD I love this idea, since I've always wanted to do a Fallen Druid + Aflatoxin.
BTW, wouldn't be too heavy on your time quanta consumption if you have an Anubis + Hour Glass + Sundials? Also, a jade shield might be too much for life quanta.
I'm thinking -Jade Shield +Permafrost and +2 Upped precognition.
With the right tweaking, this deck will likely have a high chance of beating FG's.

20
Rainbow Decks / Re: Plagued Gates FG Beater (updated stats)
« on: November 07, 2010, 01:59:40 am »
Wait, this deck uses four elements. Isn't this supposed to be in the duo/trio/quartet section.

Anyway aside from that, love the deck. :D

21
Rainbow Decks / Re: Almost unupped False God rainbow.
« on: November 06, 2010, 02:03:21 am »
i have another 'nickname' for Dark Matter but its not for this family-oriented forum
lets just say it starts with an 'A' and have a hole in it
@above Rolf'd

@Bats Good point. I forgot about physalia. Only hope is perm control then for Scorpio.
Now you can even CC it with devour since your Otyugh gets indigestion and have to take laxatives. Hmm... Maybe stall with SOG and use fallen elf to mutate physalia and the devour it?

22
Gravity / Re: Mono Gravity T50/PVP
« on: November 06, 2010, 01:48:09 am »
-2 dragons +1 Otyugh +1 gravity pendulum

23
Air / Re: Nhan1st MonoAir Deck AI3 Grinder
« on: November 06, 2010, 01:37:45 am »
Lol. To me, it just seems that air is an underplayed mono deck + mono mark so I wanted to create something that works. All the other decks can be played full mono really well leaving air in the shadow.
I'm thinking of -1 damselfly -1 shockwave for +1 wyrm and +1 wings

24
Trio & Quartet / Re: Nhan1st Trio Killer
« on: November 05, 2010, 01:36:40 am »
Code: [Select]
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 808 808 808 808 808 808 808 80b 80b 80b 80b 80b
I have changed a few cards, and this deck works better. I was able to grind on level fives and was once able get a 104/15 wyrm though the AI5 used a phase which pissed me off.

A way to use this dive TU to your advantage is, if you dive a 7/8 wyrm --> 14/8 then TU it. You get another 14/8 wyrm. It stays at 14/8 as long as you don't dive it again. What you could do it wait for another TU, then dive it so you get a 28/8 wyrm and the other two is 7/ 7/8. In short, keep the TU dived wyrm without using dive unless its for a kill or you draw a TU.


Edit: Another testing.

This deck works as well. It can AI5. Just focus on ubering 1 wyrm so it does around 24-30 damage per turn.
Code: [Select]
6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 7n5 7n5 7n8 7n8 7n8
I'm also going to test this deck + blessing. To see if it's better.

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