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Messages - nevers7 (8)

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1
Card Art / Re: EmeraldTiger's Images
« on: March 14, 2011, 11:14:18 pm »
There is very little I can say that hasn't already been said.  Nevertheless, at the risk of being repetitive . . . These are some of the best digital arts I've seen on this forum, if not THE best.  Keep up the great work!

2
Series / Re: Tactics Set [Ambush & Wedge Formation]
« on: March 12, 2011, 08:32:11 pm »
This may or may not be the place on this forum to do this, but I recently got Gimp, and was wondering if anyone here had links to good tutorials for Gimp?

3
Thank you very much for the tips!! I am actually in the process of developing a duo air-light deck at the moment!! And I will check out that link right away!!

nevers7

4
First off, take out the sparks, they do nothing for the deck.
I see little point in the white nymph or luciferin either, you only have two creatures they work on, lose them and the light pendulums.
Your air generation is to high while your life is to low. switch to mark of life, take out all life pendulums. 7 to 10 air pillars switched for air pendulums.
I followed your advice (sort of), and will test it out, i may yet end up completely following your advice.  Thank you very much for your help!!

nevers7

5
Code: [Select]
5c6 5cg 5de 5de 5de 5lf 5lf 5lj 5lk 5lk 5ls 5mq 5mq 5mq 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oe 5oe 5of 5of 5oj 5oj 5oj 5ol 5ol 5on 5on 5op 5op 61p 61p 61p 61p
This deck, while fairly well balanced (in my opinion), has trouble defeating any and all AI3 opponents.  Any and all help would be greatly appreciated!!!

6
So here is my deck:
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 61p 61p 7jr
I am mainly just looking for any and all tips on how to improve my deck for farming AI3 opponents. This deck does not win every time, which I would definitely prefer (obviously).  Every once in a while, i end up in need of light quantums at the beginning of the game, but not every time.  Any and all tips will be greatly appreciated!!

AI3 DECKS LOST TO:
Air (firefly queens and their fireflies stacked up damage on me)
Water (steam machines stacked up damage on me)
Time 2 (stacked with quantum pillars)
Aether (Dimensional Shields were a big problem)
Death (the opponent had approximately 12 skeletons by the end of the match, with 12 poison on me because of their weapon -- Arsenic)
Earth (the basilisk blood froze my only pegasus in play, and earthquakes removed all light pillars of mine from play)

nevers7

7
no pends, mark of air
no dragons, another miracle
Removing the Air Pendulums and using a Mark of Air would help, I think. If you want more Air, use some Light Pendulums.
I have followed your advice about the mark of air.

TheIdioticIdiot:
Removing the dragons is not smart, because one of the AI3 (elder) decks has Maxwell's Demon, which can destroy any creature that has more attack points than defence, and so dragons are required against that deck. Nevertheless, another miracle would help, so I added one, and I'm in the process of testing it to see how well it works.

8
THIS IS MY UNUPGRADED LIGHT DECK FOR FARMING AI3 AND EVEN SOME PVP

Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5li 5li 61p 61p 8pr
STRATEGY:

Play all the pillars as soon as you get them. Try to only use blessings on pegasi, if pegasi are available, because they will end up being worth 6 attack points, instead of 3, when you use their skill, dive.  Play the morningstar when you get it, unless you need all the quantums to play a better card.

DO NOT use the miracle until you need to...this means DO NOT use it until it is your last turn before the opponent kills you, and then play every card you can in your hand before playing the miracle (but make sure you still have enough quantams to play the miracle, even if that means not playing another card).  Other than that, I can't think of anything else to say, let me know if you have any questions, concerns, or maybe even feedback on how to improve the deck. 

MODIFICATIONS DUE TO OPPONENTS:

When playing an opponent that might have reverse time (such as one with the mark of time), play one pegasus, without blessing it, and see if the opponent uses reverse time.  Continue to do that until the opponent does not use reverse time on it, at which point you can begin to use the above startegy.

When the opponent has an Otyugh in play, be sure to only play a pegasus if you can play a blessing on it that very same turn, otherwise the opponent will use the Otyugh to destroy your pegasus, and gain +1|+1 on his creature.

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blarg: nevers7