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Messages - nco (30)

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25
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: August 10, 2011, 08:31:12 am »
I have a question , I remember in the section top50 before , there were a lot of deck submitted with loads of rare and weapons so people could get some. I used that a lot and I d wish to do that for the gold league. I know it would be difficult to keep the ranking to I d have to change the deck every day so other players can get some weapon. Does that would work ? or weapon will become relic like the nymphs ( not sure ) ? Does some of you do that already ?

26
Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: August 09, 2011, 02:26:36 pm »
by nco
Hover over cards for details, click for permalink
Deck import code : [Select]
5f6 5f6 5f6 5f7 5f7 5f7 5f7 5f7 5f8 5f8 5f8 5f8 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7n2 7n2 7n2 7n2 7n2 8po


I have submitted this deck for the second time , every time got excellent results :
Mark fire x 1
Draw x 2
HP 130
Updated cards 60

Result
Day 4
win 44
lost 4
Rank 8
Rating 183 

27
Deck Help / Re: What deck to use to beat Gold League?
« on: July 27, 2011, 11:41:25 am »
I have tried many decks without success , won t generally pass 3 win 3 loss.

But I got a deck recently that in 3 days got a surprising good score , already almost in top 50 ,
I got firesome as a card to choose , so I have 5 firestorm , 6 farheineit , 6 firelance ,  6 animated weapon , 6 deflagration and the rest is burning tower , no creatures at all ( except for animated weapons )

28 won , 3 loss
rating : 106
rank : 53

Even I can t beat my own deck in test :)

I guess it does well against rush decks ... it build up damage pretty quickly as the it has 2 marks of fire and 2 cards draw ... quite amazing.

Let see where it will go :) , good luck if you meet my deck.

28
Rainbow Decks / Re: Shak'ars Revenge (FG-Voodoo)
« on: December 22, 2010, 10:43:51 am »
Cloak + voodoo seems a cool combo , maybe not in this version but it should work. Haven t tested , saw it played by a level3 deck with rage

29
Rainbow Decks / Re: Fire Lance sudden killer (work with no ungrade)
« on: August 18, 2010, 08:27:48 am »
I found that the arrival of the pendulum change a lot of things. It did improve the stability of my deck and enabled me to do some minor change.

I did could remove a nova by replacing it by a light pendulum , and also due to the four pendulum I always had enough red mana early to kill so I removed a fire tower. So the light pendulum made me play upgraded sundial to accelerate the deck and increase give a better chance to have enough phase shield. You don t necessary needs to draw the card , but you definitively have the opportunity to do so.

I believe two shard of gratitude is enough , it helps compensate poisining , sometimes momentum , but also to come back to full life in case you re missing a phase shield.

I was thinking of removing a firelance but it does decrease the chance to kill quickly.

I have only one electrocutor but it does really help against deck with momentum.

New firelance

Here is the code to import the deck

The pendulum are 1*light pendulum and 4*fire pendulum

Code: [Select]
5lg 6rn 6rn 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7f2 7f2 7f2 7f2 7la 7q9 7q9 80d 80d 80d 80d 80d 80d 80e
This decked helped me farm a lot , basically around 9000 gold coins every day.
I don t know about the statistic but it s really good against the gods listed on the first post of this thread.

I m just now checking for creatures , maybe get some new deck to farm the other false gods and get different weapons.

30
Game Suggestions and Feedback / web development question
« on: August 17, 2010, 12:51:02 am »
Hello , first at all thanks for developer for that fantastic free games that only get better and better.
The process to integrate cards and make the game evolve , letting users participate is great.
It brings innovation , moderation to the game.

I am not sure this is the right place on the forum to talk about this , but one of the pitfall of that game for me is technological. It use flash and get extremely slow when there are many cards on the board.

I use Ubuntu and flash is not that stable on this OS. Flash has some stability issue on many platforms and require a lot of memory.

These days I m reading a lot about HTML 5 , and I know that the last browsers already implements it. I believe it would be possible to use HTML 5 instead of flash to provide a better user technological user experience with this game. I also believe many websites are going to move to HTML5 for the same reason.

I don t know much about the game development. I believe you might separate the client server interaction from flash, maybe using some of your own API. I don't know ever how you did program the AI in flash.

I think you generate most of your income thought advertising ( that would I hope at least pay for the hosting services ) and donation. Maybe if you decide to use HTML5 , you won t have to show the sources of the game to any users. It would be more like open source process and maybe some developers would get involved in the development. You already let users design the cards and some of their graphics isn't it ?

Maybe we could talk about the cons and pros of using flash in this thread.


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blarg: nco