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Messages - mrmarkus41 (12)

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1
Deck Help / suped-up dune scorps
« on: January 31, 2012, 08:37:55 pm »
first off, thanks to all who have provided me with great advice  the past. maybe someday 'll stick with a deck for a while.
the following deck RULES AI3, but has a low success rate at PvP. Do i need shields?
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 74a 74a 74a 7al 7al 7an 7an 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 808 808 80b 80b 80b 8pj

jadestaff is there because i recently won two of them.

2
Deck Help / mitiosis time deck
« on: January 20, 2012, 02:09:32 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 74g 75m 75m 75m 7ai 7ai 7al 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q4 7q4 7q6 7q6 7qb 8pn

this deck does ok at pvp but i think it could do better

3
Deck Help / Re: Shard of Serendippy
« on: December 07, 2011, 05:41:18 am »
i picked up acouple of weapons in rreward spins so i've also added animate. ,ay pick up a dragon or two later,

thanks!

4
Deck Help / Shard of Serendippy
« on: December 05, 2011, 08:36:39 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u7 6u7 6u7 6u7 6u7 6u7 8pj

so far this has been a pretty effective deck. The antimatter works well and the shards of serendipity usually provide some sort of offensive critters. I actually end up decking out more often than I lose in PvP
Any advise to make this a killer PvP deck?

5
Deck Help / Re: replicating virus
« on: November 15, 2011, 10:17:22 pm »
WHy fractal virus??? ME CONFUSED. U dont need to fractal them to get enough quanta.
Big bonewalls.

Dropping the SoVs is a good start, so you can get the good stuff faster. Maybe the weapons too.

Also, Phase Recluses aren't so great in a fractal deck, unless you have a ton of aether towers. Death creatures are a much better with all the death generated. Either Flesh Recluse for more speed, or Ivory Dragon for more power. A 4th Fractal is probably more helpful than not too, I don't like to do Fractal decks with less than 4.

That should leave you with more stability, and a smaller deck. Hope it helps.
great advice, thanks!

6
Deck Help / replicating virus
« on: November 15, 2011, 09:58:00 pm »
Fooling around with deck ideas, I came up with:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ru 6ru 6ru 6ru 712 712 712 712 712 712 71a 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 808 808 808 808 808 808 80e 80g 80g 80g 80g 80i 80i 80i 8pk

Not totally sold on the SoV's...
The idea of the deck is to get the Soul Catchers collecting death Q, the Spiders dealing damage and to use Fractal on the virus. But something isn't quite right; the deck is too dependent on the order of cards dealt.
Any suggestions n toughening this deck up or is it not worth the bother?

7
Deck Help / this deck either kills or flops
« on: November 09, 2011, 02:19:43 am »
over 75% success at AI3, about 20% (if I'm stretching things a bit) but PvP seems to be the downfall.

Any suggestion?
Hover over cards for details, click for permalink
Deck import code : [Select]
4td 6rm 6rm 6rn 6s1 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6tu 6tu 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6u5 6u8 6u8 6u9 8pj

The Shards are Sac and Ser.

8
Deck Help / Re: Shard Deck - sometimes great, sometimes...
« on: October 31, 2011, 06:55:43 am »
-2 nova (4 nova = 48  :rainbow, 18 shard = 54 and you can get extras from mark / pend)
-6 death pends +4 death towers (you only need 1 light quarta / turn, and you don't need 6 towers for just poisons)
^ are what I would think are requirements

reduce number of some of the shards. I don't think you need 20+ turns of protection (12 Sosa, 6 sundial, additional from SoD+Sosa mix). You can do 15 damage by the time you have half your deck out on the board, and even more as the game drags, so try to reduce the card number more to 35 or so.
great advice, thanks

9
Deck Help / Re: Shard Deck - sometimes great, sometimes...
« on: October 30, 2011, 07:14:46 pm »
Probably not a 25% win rate against FG's.
nope, closer to 10% :(

10
Deck Help / Re: Shard Deck - sometimes great, sometimes...
« on: October 30, 2011, 05:19:32 pm »
I would suggest nova (since supernova requires 2 :entropy and 6 novas are enough to handle all the shards), light mark, and pendulum of whatever element that you plan to use (death, possibly darkness -.-).
Don't really think you need both PA and steals, especially since they are two different elements.
When you create a 'fun' deck like this, you must be prepared to accept some of the weaknesses instead of adding QT and a lot of control cards :)
thank you very much.
s far, this deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6ru 6ru 6ru 6ru 6ru 6ru 718 718 718 718 718 718 72i 72i 72i 72i 72i 72i 77i 77i 7q9 7q9 7q9 7q9 7q9 7q9 8pq

is working pretty well in PvP and Arena

11
Deck Help / Re: Shard Deck - sometimes great, sometimes...
« on: October 30, 2011, 03:34:17 pm »
thanks for the advice
Questions:
if i remove QT, that puts me in the position of not generating enough quanta. do you suggest nova/supernova?
PA is there because one critter with butterfly effect can destroy my SoV in no time
likewise with steal. i mostly have it to get my SoV back
thanks for taking a look

12
Deck Help / Shard Deck - sometimes great, sometimes...
« on: October 30, 2011, 04:20:54 am »
first, here's the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5up 5up 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rj 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6ru 6ru 6ru 6ru 6ru 6ru 718 718 718 718 77i 77i 7q9 7q9 7q9 7q9 7q9 7q9 7t9 8pt

(The shards that aren't showing up are Void and sacrifice)
I'd say I'm winning about 50-75% of my PvP battles, about th same in Level 3 and maybe 25% of the False god battles.
Should I get some damage cards or am I just expecting too much?
Poison is obviously a problem, but should I pick up a Purify or 3? My deck is already huge

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blarg: mrmarkus41