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Messages - mrblonde (1979)

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313
Draft - Battle Results / Re: Draft II, Final Round
« on: August 11, 2011, 11:06:38 pm »
All i can do is play spoiler. GG's Acsabi and good luck in winning!

MrBlonde (Team Omega): 2
Acsabi44 (Team Omicron): 1

314
Hurray managed to get a bit of RNG luck on my side and got my revenge.

Game 1 - Loss
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Decided to use mono-death. Only thing i was really worried about was a wings deck since that crushes this. Torb went pestal and won the toss. I had a mediocre start but what ended up being my downfall was a 3rd turn duck. He picked off two recluses with drain life, quanta locked me and all downhill from there once the vamps came out.

Game 2 - Win
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Decided to go mono-death again since i felt this deck regardless of losing had a great chance of winning vs a variety of torb's decks. Torb went mono-darkness and he ended up with a poor draw and mine was pretty good. I probably won this one in 5 or 6 turns.

Game 3 - Win
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Decided that he wouldn't go pestal so decided to try a fractal of my own. Unfortunately i made this deck in about 20 seconds. After playing this i realized how poorly this was constructed. Torb went adrenavamps but had a terrible terrible draw. Even then he still was only a turn or two away from turning the corner and having too much healing for my dmg.

Game 4 - Win
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Now i figured Torb was going to be a bit desperate here. I figured on pestal or a purify deck since i've basically rushed each time with poisons/creatures. Fortunately he went the purify deck. Losing last time due to user error i made sure i did not make the same mistakes. I patiently waited him out and altered my deck from last time adding a couple skull shields and a miracle. Never needed the miracle in hand but it was a nice safety valve just in case.

Anyhow thanks for the games Torb.

315
Trial of Aether / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 09:07:30 pm »
Pika - i completely agree with your assessment of Aether's performance this war. Regardless of the result your team was the best in my eyes. Just like last war although team death ended up with 11th we were one of the frontrunners until 1 terrible round so i wasn't disappointed at all. Standings really don't mean much IMO.

316
Trial of Light / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 08:19:57 pm »
Not only can light rush, but its creatures are hard to kill.
QFT. In the last Master Tourney going rush vs rush against Xdude, Death one of the faster upped rush decks was outrushed by light. Yes bonewall was banned but don't let anyone tell you that light can't rush.

317
Trial of Death / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 08:14:03 pm »
These have been great questions. Keep em coming. I've answered all questions up to this point and have them in my first post on page one.

318
I prepped for two specific decks in this matchup. One was the graboid/EQ/rewind deck and the immortal. After a bit of testing i came to the conclusion that the two decks i used were the best options to counter his decks. I also made a wings deck but i did not need to use it. Might as well post these decks because against Torb i will have to use different ones.

Game 1
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As i hoped Kaker used the graboid deck. Once i saw the mark i knew that i had to hold back the recluses in my hand, played my pillars/pends carefully and just let my poisons and arsenic do the work until i could drop my recluses for a final blow. I pulled 2 of my bonewalls which staved off kakers grabby's and he couldn't bust through in time. I actually have no idea if he had rewinds in there.

Game 2
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I was expecting the immortal or some deck with shields so changed over to this. What i got was very unexpected and very fortunate for me. Kaker got a horrible draw and i didn't know what he was using until after the match. Kaker had an earth mark and used quantum pillars. He managed to drop 5 graboids by the end but he never managed to get any time quanta (i had bonewalls in hand) before he died. Afterwords he told me he had gravity pulled voodoo's. With a bit of better quanta dispersion he might have been okay. His deck really was RNG dependent though.

Game 3
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Back to mono-death. I saw a firemark and pretty much figured this was going to be a deck with deflags and firestorms. Before i played a recluse i made sure to play my bonewall first even though it meant delaying it for a turn. After i dropped 2 recluses and held one back in my hand and waited while his golems tried to burst through my shield. I think Kaker pulled the button on the firestorm a bit to early as my wall was at 2. I guess he decided he could not afford to take the 12 damage from that turn. Anyways after he killed them off  i dropped my other recluse and with 6 poison counters and the final recluse i was able to finish him off in a few more turns.

Good games Kaker, thanks! Now off to face Torb....

319
Trial of Gravity / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 10:29:58 am »
Bhwelos -
sense of humor (check)
definitely wants to be master (check)

Besides that... i hate to say this but i don't know much about you (my fault most likely since i don't peruse the forum as much as i used to but averaging 1.8 posts a day isn't bad and you've been around since march so you're new but not super new).

Nils and Numbers show me you want this.


320
Trial of Entropy / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 10:12:57 am »
Zeru, it's just you and me now as the longest reigning master. It seems like you have lost your drive and are going through the motions as Xinef did last trials. Am i incorrect? Either way i have great respect for your skills and your bluntness (although it does rub people the wrong way) and although i wanted to vote against you last trials i just couldn't because i truly believed you were the best candidate after your responses.

I basically just want to know if your heart is in this because if it is I can't vote against you.

321
Trial of Aether / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 06:02:36 am »
While Aether's performance in War I left much to be desired, I wouldn't say that its War II showing was particularly bad; 5th place is still above average (same goes for you, Team Death of War III! :P).
Perhaps i misremember last war. 5th place is indeed not a miserable showing although last war the end standings were kind of skewed. Entropy was so dominant last war but until round 7 it really was just a three team race with Entropy, Fire and Death with everyone else just surviving.

322
Trial of Aether / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 05:01:06 am »
Question for the challengers.

"Aether has performed miserably the previous 2 wars and with Higurashi leading the way showed how dominant Aether can be. What makes you a better candidate then Higurashi?"

323
Trial of Death / Re: 4th Trials - Phase 3 - Community Vote
« on: August 09, 2011, 04:58:27 am »
Hi everybody! As most of you know i have been the Master of Death for the past 3 wars and have defended my title twice after defeating the respected former Master of Death Coinich.  I just wanted to let you all know that i do care about the trials and the effort that goes into the whole process. I personally am disappointed in myself for not completing all the tasks and i blame myself for the fail. In the three prior trials i had completed every task presented to me (except one but i did not do that one on purpose so that Coinich and I could be on an even playing ground with upped cards since he would not accept me reducing my upped cards or taking more upped cards). This time a combination of things was the cause of this.

Task I really did kick my bootie and it took me an inordinate amount of time to complete this. I played well over 300 matches and had many rage inducing losses. This challenge IMO was luck based in many ways and was by far the hardest challenge i have had to deal with. Anyhow with that completed I was ready to finish the other 2 tasks with 24 hours to go. As i was prepping and thinking about the next two tasks i noticed that i had screenshotted part of the task incorrectly. I thought this had nullified my Task I results and pretty much raged. After that i lost all motivation as it was late at night (and when i say late at night i mean 5am)  and had a long day at work the next day. In the end i CHOSE not to finish the last 2 tasks which in retrospect was a poor choice and regret.  I've had a lot of work deadlines lately (i work at a start-up, so those who have worked in one know how that can be) and have had some health issues lately that have caused me to be frequently sick but like i said in the end it was a conscious, albeit rage induced, decision.

Anyhow every one of these candidates for the Death Trials are great members and each one would make a great Master of Death and i would be honored to hand off the title to them if it comes to it. I just wanted to let you all know that i do indeed care about the Trials, the process, and hope in the end the best candidate ends up winning.

Answers

Kuroaitou
Trials 4 question: please answer this if you can, but I won't be super angry if you don't. ^^;

Q: “In PvP matches, players often ‘get killed’ (i.e. – lose) in a variety of ways. Is there one specific type of ‘death’ that you personally find most pleasurable? Or do you not care as long as the opponent dies?”
Interesting question. I wouldn't say there is a more "pleasurable" way of having your opponent lose. The games i do enjoy the most though are the ones that are closely contested and come down to the last turn or some critical decision earlier in the match. But yeah most of all... i just like to win.  :) The 'death' i find least pleasurable is one that is dictated by terrible RNG draw by the opponent.
ji412jo
And here comes death, one of my favorite elements.

My question here will be the same for you all.

In your eyes, is there something after death? Do you believe in heaven and hell? Do you believe in reincarnation?

But most of all : Are you afraid to die?
I believe in heaven and hell, and no i am not afraid to die. I love life and try to enjoy it as much as i can and remind myself how lucky and fortunate i am in so many ways every day.
girlsgeneration
To all:

How would you effectively use Shard of Sacrifice that's in development?
How would i effectively use shard of sacrifice. Hmmmm.. Seems fairly straightforward as this basically makes you invincible for 5 rounds with every hit increasing your health. I can see quite a few splash decks using this card very effectively.

Maybe something like this (SoD's or SoS's)

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This can be easily modded though. This is a fairly fast deck and the explosions can be used right before and right after the effect of the SoS if needed for nasty shields.
Shantu
To all the challengers:

Why would you be a better master than Blonde?


To Blonde:

You have been a master since the spring of 2010; that is more than a year. With 3 Wars behind you, are you not tired of mastership yet?
Not yet  ;D Still got some life in  these old bones. I do wish i was a bit more active though. As xnoize pointed out i am definitely not on as much as RL has been biting me in the butt. It used to be easier for me before because i hardly ever slept so i had more expendable time to spend on elements. Unfortunately i was just recently diagnosed with type I diabetes (genetic related) this year and that has wrecked havoc on my immune system apparently. I sleep a lot now and frequently have been ill and tired.

I do what i can though and when War comes around i do my best to be as active as possible. Anyhow my hope is to have an epic final battle and hopefully make it through again by the skin of my teeth. I have a lot of respect for all my opponents and 2 of them are really a couple of my favorite members.
PlayerOA
Is Death the 'scariest' element?
Explain.
Is Death the 'scariest' element? If we are talking straight elements i would say no. I would have to go with darkness to take that title. With cards like "nightmare" and "devourer" (it will eat your soul!) i think they are on the scarier side then say "poison" "flesh recluse" and "bone dragon". Even darkness's "vampire" and "gargoyle" have typically been used in horror stories as 'scary' creatures.

Is Death the 'scariest' in real life? To many i would say yes because it is the unknown quantity that everyone will have to face it someday.
Calindu
Death is a rushy and a stally element.For my vote:design a deck that can rush 7-8 TTW and stall in the same time.
I would have used the deck xnoize posted but in all fairness that is his deck. Here is another simple stall deck that can win in 7 or 8 turns with a good draw (and i did just test this vs AI3 and won 3 games out of 6 with that ttw rate).
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It also can easily deck out a variety of good decks if you so choose, like this one for instance.

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Majofa
The first part of the card is similar to Skull Shield. The second part is like using a Rewind on a skeleton. (These 2 effects happen at the same time, so you get one or the other; per creature). So essentially, if you have this card in play, when you have a field full of creatures, when they attack (before damage) they'll turn into skeletons. And if you have skeletons, they'll turn into random creatures. Basically, a creature would go back and forth between a skeleton and a random creature. Not super powered, but still interesting, I think. Try it with Fractal skeletons. This card does not stack.
This does not affect Bone Wall, but all other effects happen normally. Directly from zanzarino (so it is possible):
[07:17:19] majofa: hey zanz is there a way to shut off death effects to bone wall, but not to any other card?
[07:18:16] zanzarino: Majofa: anything can be done, if worth the time and effort+ Attachments and other options
Wow, thanks for bringing this question up. I was quite unaware of this card and the decks that can be made here with some creativity could be pretty interesting. Here's a deck that i would run. I tested it in the trainer with AI3 and it runs decently (obviously i can't fully tell since i don't have the card but the deck is fast and would have been able to use the effect). I'm not so sure fractal is a good choice for this card though since you would need quite a bit of mana to keep the card running.  If you do use fractal i would fractal photons.  Inundations are the new card.

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The implications i am interested in using is somehow using brimstones, gnome riders, or dragonflies with immo or nova to create a sort of rainbow in which i can use fog and deflag in a war deck along with the abilities of the creatures. Maybe something like below (i know it's not very good but perhaps a starting point for a deck that could be used for a general).

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4vj 4vj 4vj 52g 52g 52g 52g 52g 52m 52m 52m 52m 52m 52m 52q 52q 542 542 542 542 542 5od 5od 7dh 7dh 7dm 7h1 7h1 7h1 7n0 8pk
RavingRabbid
Bring something new and ALIVE in your element. What is it?
Bring something new and alive eh? I know this wouldn't be original but a Necromancer card would fit in with a synergy with graveyard. Perhaps a 1/3 card that raises skeletons for a 2  :death cost and with each additional graveyard raises an extra one. Eg. 2 graveyards one cast would create 3 skeletons. Perhaps an upped necromancer can create Zombies with the same stats as elite skeleton but poisonous to eat and has the ability infection for a 1  :darkness cost so somewhat like parasite
The dictator
What is your favourite deck, and why?
My favorite deck would have to be a nice simple mono death. Simple, versatile, quick, and destructive. Only real weakness are shields and firestorms but even then it still can win with poisons.
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EvaRia
Because of Death's nature, it has a lot of damage capability packed in one element.

However, with only DoT at hand in terms of Creature Control and no Permanent Control at all, how can you get around this slight disadvantage in terms of control capability which in a way is so important in War?
This is the biggest reason why although mono-death is a great deck for war purposes it rarely ever is used. Unupped plague is far too expensive and slow at 4 :death to really be used extensively. You did forget about skull shield though. The great thing about death is the threat of poisons so at least we can use that metagame to prevent players from completely relying on shields. Also after our giant earth stall was shown successful at the beginning teams had to compensate for that deck as well as a variety of rush decks we had.

Anyhow to answer your question we get around this disadvantage by poisons, splashing CC and using bonewalls which can be quite effective.

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Falling Empire / Re: Signups for Falling Empire
« on: August 09, 2011, 01:44:31 am »
In. Looks like i have to be rebellion.

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anything
blarg: MrBlonde,Acsabi44