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Messages - mrblonde (1979)

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1957
Forum Archive / Re: so far not a single card from t50
« on: March 11, 2010, 12:03:49 pm »
I played about 200 games vs T50 and not a single card.... even AI3 is kinder than that lol
Really? That doesn't seem right at all. In my last 185 games i've won 78 cards (156 victories) and i can't believe the disparity would be that big.

1958
Forum Archive / Re: Transition from AI3 to Top50
« on: March 11, 2010, 04:21:43 am »
If I do L3's, I have to win over 750 games to upgrade one card.  Getting 30 upgraded cards therefore requires 15000 games won.  I suppose you don't need 30, but less than 20 is probably a waste of time and electrum.
If you follow ScaredGirls unupgraded FG farmer you really only need 7 upgraded cards which is manageable. Then you have the enviable task of farming FG's which can be a pain in itself but that's the way to make real money.

There are two main problems with playing T50 decks with unupgraded cards, as I see it:
All valid points. A lot of the T50 decks especially the life ones are really tough to beat even for upgraded decks. Mainly because the life deck limits the AI from making mistakes which it will make with rainbow and earth decks. Although i'm sure an aether deck should be able to handle those life decks if you are so inclined.

Meh.  I guess this was a good game if you got in on the ground floor.  I'm not sure I'm up for winning 25000 level 3 games at this point.
It's really not as hard as you're making it but you will need to grind. We all did a certain amount of grinding and the early pioneers had it a bit easier but there is a lot more information and help around now. Although i guess the unupped T50 help has been more of a detriment. But the info for AI3-5 grinding and FG farming is pretty solid.

Also there aren't a lot of people who make farm decks but there are those who do. I know CB will and whenever i'm in there when i remember and am not playing i'll put up decks (but you can only catch me from Sunday to Tuesday since i'm not a perm T50). Just go to the rare deck thread or ask nicely in chat and people will put up decks. Anyhow try not to get too discouraged.

1959
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: March 11, 2010, 01:30:31 am »
That's pretty awesome and i'm quite amused.

1960
Rainbow Decks / Re: MrSexington's "Rage Quit Deck"
« on: March 10, 2010, 07:30:26 pm »
Seriously that looks like the most annoying deck to play against. It really is named appropriately because i think i would definitely want to "Rage quit" if i played against it. With that said, nice deck.  :)

1961
Forum Archive / Re: Best deck for grinding t50?
« on: March 10, 2010, 01:24:06 pm »
I tested out unupgraded poison as you list above with the 2x Plague (note Improved Plague is a rare card so it wouldn't be a good suggestion for a deck not requiring any rare cards.
I'm thinking you made a mistake with that statement. If not just so you know improved plague is not a rare card. It's just an upgraded plague.

ScaredGirls statement was a while ago and i even think that she would agree that upgraded poison is no longer the BEST deck to use. Unupgraded poison does not work very well and i'm sure that's quoted somewhere in here.  Upgraded its still a good deck to use as i was running 80% with it but there are faster more consistent decks IMO (such as the earth deck by koranuso).

1962
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: March 10, 2010, 10:49:43 am »
PuppyChow + 2 Anti-matter build: http://elementsstatistics.comxa.com/getstatistics.php?dv=4226843046

Alright i have a bit more games played now with this deck (37-20, 64.91%) and i'm absolutely loving it. The anti-matters are a great stall for this deck when your SoG's don't appear and when a really bad mutation pops up it has saved my hide.  A couple times vs Chaos Lord i was able to quickly anti-matter a 1st round 12/9 with growth and a 1st round 10/8 with dive. Both games would almost definitely have ended with losses.

The nice thing about the anti-matters as well is that i don't have to worry about the 2 extra cards throwing off the quanta balance. Also as i posted earlier Seism gets much easier. The three losses i have was mostly due to me not finding any anti-matters before i died. You can almost have his whole creature field out and with 2 basalts or silurian's anti-mattered with 4 SoG's you almost can't die. Especially if you manage to steal his shield.

I am thinking of swapping out 1 feral bond for a SoG just so i can EM a bit more. 54% is an okay EM rate but 70-75% should definitely be attainable by just adding a feral bond and i don't think it will affect the deck much.

1963
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: March 09, 2010, 01:05:56 am »
I've tried using this deck multiple times but for some reason i have never been able to win with it. Until today that is. I simply added two antimatters to the deck and it just plays so much better for me now. I've only played 16 games with it so far (11-5) but i can tell the difference already for me.

Gemini - I antimattered both momentumed dragons mid game and basically he was forced to TU my firefly's. Mutating them down was not necessary.

Seism - huge difference here winning both games. Antimattering a couple basalt dragons or a silurian makes a huge difference. With +40 healing with -20 plus damage from Seism basically all you have to worry about is decking out if you don't get to steal his shield.

Incarnate - easy FG regardless but antimattering the vampires makes him even easier

Any mutations that get out of hand or FG's with big creatures will be easier to handle. Anyhow i know others have had trouble using this deck so if you have try it with a couple upped antimatters.

1964
I have faced 13 out of 19 of the gods at least 8 times.  Only 9 of 19 have I faced 10 times.   For some reason I keep getting Fire Queen pairings (25 games out of 200 at 76%).   In other words, 200 games is still not enough to remove relevant statistical skewing, but I am getting closer.   At this rate it will take me 400 games just to get 10 matches against Hermes.
I'm pretty much in the same boat as you. Getting 10 games from each FG will probably take at least 400 games for me as well (i've played 195). I have Paradox, Elidinis, and Dark Matter at 4 games and Incarnate and Ferox at 6. Ironically as soon as i changed up decks (needed a break) in 13 games i saw Incarnate 3 times. Figures.

Anyhow one thing i do know for sure in adding the Druid. It will definitely make a difference in your Divine Glory percentage. Having that extra damage and mutations in your lineup is pretty much essential in getting through her Miracles before she eats up your shields. Also the deck being 1 card longer helps. Of course this is pretty much an irrelevant improvement since IMO it really isn't worth it. Its probably better to just auto-quit against her.

1965
Ouch!

Looking at your 150 game stats, part of it certainly is bad luck.  Look at your top 4 opponents (Scorpio, Morte, Seism, Rainbow) compared to me pulling Fire Queen 19 times (just keeps coming up).   Also, you have too small a sample size against some of the easier ones.   You can easily get 2 more Ferox wins, 2 more Elidnis wins, 2 more Paradox wins, and your normalized rate will go up about 5 or 6 points probably.   Paradox certainly should normalize at 85-90% or even higher.  Ferox you should be able to land 70% at least.

I was going to post that my normalized should go up but then that sounded like sour grapes. Although i guess i was whining anyways... Also 11 games against Divine Glory really sucks.

Yet another possible factor is in play style.  I did a poor job of expounding on strategy for each FG, and as I said in the initial writeup, this is a very difficult deck to play well.   And example would be the CL strategy I put in a later post.  If you were not holding your Pulvy and playing with a PA, I could easily see how your win rate would be lower. 
I do make mistakes but one i make sure i don't make is to ever play CL unprotected unless i have to. My losses against him seem to be because of my standard way of losing to him. I do love to read about strategy's though and i keep up PuppyChow's excellent writeup in a different tab and frequent yours for tips and reminders as well. Chaos Lord is one of the few that i've been able to handle better along with Octane and Graviton.

Perhaps there are other small little nuances in play that I have picked up on.  It comes down to knowing the FGs behavior down to the smallest detail.   This deck does live on the edge and I do have to leverage very small factoids I have picked up.  For instance, on Gemini, some may now know that keeping his massive dragons frozen will prevent him from duplicating them (not because he can't, because his script won't).
It is interesting you would say that Vreely because on multiple times i have had Gemini duplicate his frozen dragons. It is always late game when he does do this though. If he does do it when the dragon is frozen it's when he has 5-6 TU's and i believe it's when they are momentumed as well. This has happened to me twice when i did not have my druid out to mutate them down to size. It's not too big of a deal though since they will all still be frozen but it is in the script to duplicate them, at some point anyhow.

Finally, even over 150 games, I still think my normalized win rate is a bit inflated.  In no possible way should I be pulling 62% with Seism.  I don't know what unholy pact I made to have pulled my single PA in my first 14 cards in 6 out of 13 games.  Then in another 2 games where I didn't get the PA until card 25 or so Seism just happened to not have a quicksand?   I fully admit that my win rate on Seism should be closer to 0.40 rather than the 0.62 it shows now.   Also, I have only faced Morte 3 times in 150 games.   I picked up 2 out of 3 against him, but over 10 games or so I would guess it will be more like 40-50%.
Well this does make me feel a little better. Perhaps i really am just getting a bit unlucky. I've pulled my PA twice in my first 10 cards and the one time i had it protected my first turn he had 3 shriekers and a basalt dragon by turn 3 and threw out another one on turn 4. I think elements hates me right now. I am by no means blaming it all on bad luck and matchups though.  I am leaning towards your theory on the extra card making that minute hard to quantify difference. It's just really tough to seperate out which is which. Yesterday it just seemed that everything was working against me. Anyways i'll restart again later and hopefully things will even out.

1966
Okay guess i'm gonna rant and rage a little bit now so if you don't want to hear me whine maybe you should pass on this post. It's been a very difficult tough go lately and i just want to throw my laptop. Just finished 150 games and i have to say... I AM NOT HAPPY. What makes me more frustrated is that i'm not sure if i can blame it on the build, bad luck, or just a mass of bad FG's.

Even when i play the easy FG's right now i'm losing. In what i thought would finally be an easy win after playing obliterater twice, Rainbow, Seism, and Divine Glory twice, i play Gemini...

End of the 4th round Gemini has out 2 Phase Recluses both momentumed, an Immortal, and a Dragon. I have out... 1 tower.  Dead in round 6th. Same thing with Paradox earlier, ended up dead round 7 or 8 with him having out 5 14/14 ray of lights and a few deja vu's. Honestly can't remember if i've ever run through a streak this badly. Today i also lost to Destiny, Paradox, Gemini again and Elidinis twice. All games that are pretty much automatic wins for me. Prior to today including this build I was 58-5 against those 4 FG's. And i managed to go 1-6 against them today. What... the... &$*(#....

Soooo... with that said. I'm really not sure what to think. Vreely may be correct that adding the druid may be messing up the balance of the deck but honestly am not sure. I am certainly getting more bad draws right now and am not getting the cards i need fast enough. I don't know if not having the 5th sundial is making that difference or having that 1 additional card or i'm just plain going through a bad bad run. Seism and Morte are also beating me up pretty badly right now.

Anyways I am currently 69-81 (46%) and 49.21% normalized. Ugh. I think i'll restart up after the weekend (cool off) and try the build without the druid and see if i can see a significant difference. Only thing good i can say right now is that i've won a lot of cards at least in my wins. 34 in 69 wins is a really high rate.

http://elementsstatistics.comxa.com/getstatistics.php?dv=1491316809

1967
I'd like to expand on Castroviz's FG list (my thoughts in bold). I personally don't use this deck but have played a lot of FG games.

Just wondering Scaredgirl, what is your percentage tested against ALL the gods including the "new" ones ( Octane, Obliterator, Dark Matter, etc.)? ::)
I know you asked her... but I hope my experience helps... Obviously it all depends on the god, here are my thoughts on each one I've fought:

Chaos Lord:  Medium dificulty, win most battles.Kind of a mixed bag depending on his mutations but yeah i would consider him a medium FG. Don't forget he has some steals in his deck

Dark Matter: Hard Don't remember ever beating him, his black holes are just to much for our pillars... need more quantum with this one. Terrible FG for a rainbow, you won't win many against him

Destiny: Don't recall fighting this one yet. One of the easiest if not the easiest FG. Has rewinds and Eternity so be aggressive with your draws since he will always rewind you back.

Divine Glory: Impossible to beat IMO with this deck... his swords and control cards are hard...Not impossible just very improbable. What makes him harder is all the miracles he packs. Pretty much need him to only draw 3 Glory's all game or manage to build up your bone wall and constantly feed it.

Elidnis: Easy, has some congeals but I've never lost to him. Not too tough but has a lot of creatures and if he quints a forest spectre round 1 or 2 the going can get tough. Also late game he will have a ton of bonds

Ferox: The easiest of all in my opinion. Never lost to him and dont see how he could win ;) An easy FG that has no control but he can rush pretty quick so if you don't get any quick shielding this game can end quickly.

Firefly Queen: Easy God but can beat you. If you get a bad draw you could end up getting beaten, other than that, I've won most fights..Pretty much agree with this assessment. Also watch out for his fire lance. Watch your HP and how much fire quanta he has

Gemini: Haven't fought him. An easy FG but will get out momentumed phase spiders and dragons which can be a pain. He does pack 6-7 TU's though so be careful mutating your creatures and try to get rid of the dragons ASAP. Having 6-7 dragons on the table is not fun

Graviton: Haven't foiught him. Very tough. You need to find your rain of fire moderately early. Even if you get your Oty out early quinted he can't eat anything. Also has Gravity pull so you have to quint him. One way around it is if you have your Eternity out and a sundial you can throw out your FQ and your Oty. The FG will target your FQ and unload all his gravity pulls on him. With your sundial out the FQ won't die and you can rewind her next turn. Just try to get your Oty quinted ASAP because he will eventually find more

Hermes: Won once, lucky draw vs unlucky draw of him and bad AI, but other than that a really hard god. Hard FG. Pretty much need an early quinted oty. Sometimes you can get lucky and all he plays are fire spectres for a while so you can get your oty out later. With him WATCH his fire quanta. You can think the game is won but he can nuke you and kill you in one turn. He can throw 6 fire lances at you at once and if he has over 60 Fire quanta adios.

Incarnate: Easy, but only fought him once. Easy FG, has very limited creature control, lots of boneyards but you should be able to handle him with your bonewall and fire shield.

Miracle: Long but easy battle, only lost once due to bad draw. One of the easier FG's. Sometimes will get too many dragons out really early to stop though

Morte: Medium difficulty but beatable... Medium FG but can be a pain. He seems to always draw an early Arsenic vs me for some reason. Also has a bunch of plagues and 4 boneyards.

Obliterator: Impossible in my opinion although I've read  you can beat him with this deck somewhere in the forums...Tough FG. Gotta steal his Pulvy. If you don't and his Pulvy is out and stays out you're finished

Paradox: Haven't played him much but beat him twice.. (i think) Pretty easy FG. Has no control at all. Rain of fire and bonewall will eat him up. Although he sometimes will get out of control early and you will find yourself against a Ray of light or Deja Vu at  11/11 TU'd 4-5 times within the first 7-8 rounds.

Rainbow: Hard MoFo, unbeatable in my opinion. Not unbeatable but really need to get lucky. Easier then Dark Matter and Divine Glory but that's not saying much

Scorpio: Dont remember this guy. I consider him a medium FG now BUT with my old deck that was similar to this one he was really hard. Has lots of poison and will throw out puffer fish, phsylia's and ulithirads. This deck doesn't have too much shielding so i'm guessing this would be a very tough FG. Also has an arsenic so pray it doesn't come out early

Seism: Hard, need more quantum, I've lasted long battles with him and I know it can be beat but you need a lot of luck and play your pillars one buy one due to his control cards...Hard FG but at least he can't use his Pulvy. Steal his Diamond Shield if you can

Octane: with this deck i would consider this an almost impossible win. His gases and his eagle eyes will kill you in short order.

So, other than the gods I consider unbeatable with this deck you have I would say a 75-90% chance of beating the easy/medium gods, depending on your strategy and draws. I think your estimates are a bit high here. I by no means am a good player but i've played many FG games and have tracked most of them and i run a fully upped deck. 

1968
Good post Vreely and thanks for fleshing out your Chaos Lord strategy. Now that you've explained it a bit it doesn't seem as bad now. Knowing that i can throw my Pulvy out with 3-4 cards left seems manageable and those long games should be kept to a minimum. Just need to stay focused during those times (i sometimes go on autopilot and usually do multiple things while playing elements, probably one of my favorite things about this game.. that i can multitask and play).

Elidnis..... i didn't even think about how tough he would be especially with a jade shield out.

Astaroth: Yeah you really gotta remember what FG's have what and even how many of each he has. Although i am using better builds then before just knowing your FG's back and forth improves your winrate significantly. Like Vreely mentions you have to protect your Pulvy vs Chaos Lord unless you are pretty sure he doesn't have any more steals or absolutely have to play it.

Concerning Elidnis you don't really need a permafrost either. My last 16 games i've been 14-2 vs him without a permafrost or a pulvy. The Druid will probably be the difference maker in this matchup costing a few wins here and there without him.


So the verdict so far is as follows without a druid.
-Chaos Lord and Elidinis the winrate will suffer a little bit due to late Pulvy's
-Miracle, slower by a few minutes

With the Druid
-TU abilities by Gemini, Paradox, and Elidnis aren't as troublesome.
-Miracle and Chaos Lord should be a little bit faster on average.
-Winrate may be less with other FG's due to the extra card and ratio/quanta issues.

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