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Messages - mrblonde (1979)

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1933
False Gods / Re: Fractal False Gods
« on: March 16, 2010, 06:06:09 pm »
Yeah that could be bad. I imagine though that if Fractal was going to be added to the FG's i don't think there would be an FG based around it. If it was it certainly would be too difficult to kill unless all it's creatures did 4 or less dmg. Maybe added to Paradox instead of TU's? Although that would probably make Paradox easier.

1934
Card Ideas and Art / Weapon Competition Entry: Dragon Slayer
« on: March 16, 2010, 05:56:16 pm »
Cost: 3  :death (unupped), 3  :death (upped)
Damage: 5 damage (unupped), 5 damage (upped)
Ability Cost: 3  :death (unupped), 3  :death (upped)
Ability: Slay target creature if it has an attack of 10 or greater (unupped), Slay target creature if it has an attack of 8 or greater.
Flying: 5/3 (unupped), 5/5(upped)

Was also thinking of naming it Goliath Killer/Slayer as well. Works with the death deck because beyond plague (which isn't that good) it allows bonewalls and vultures to grow along with creating skeletons for graveyards. Kind of a situational card though and not sure how useful it would actually be compared to arsenic.

For rainbow decks it would be a little pricey since most run 2 bonewalls and a graveyard for 15 quanta already.

1935
Water / Re: Permafrost Math
« on: March 16, 2010, 09:07:20 am »
From the Hope thread in "In Development":
It definitely needed to be nerfed. It would make FG farming too easy IMO. Most rainbow decks could just throw one in and swap out the elite FQ for a regular one. Getting the 5 light quanta would be no issue whatsoever. I use a altered version of PuppyChow's deck so swapping out the permafrost for hope is a no-brainer. Even at 8 quanta upped it doesn't seem that bad and am sure just doing that swap alone will add some nice percentage points to FG farming.

If it stays immaterial this shield will make Divine Glory a very beatable FG and most of the other FG's slightly easier.

Don't discard the Permafrost so quickly, Mr.B.  In addition to the 2 damage block from Permafrost, over a few turns, that 30% chance to freeze for 3 turns effectively blocks more damage per turn than Dusk Shield or Procrastination (averaging out a total blockage of 57% of incoming damage after the 5th turn -- NOT COUNTING the 2 damage blocked in addition).  You'd have to get Hope up pretty decently high to get that kind of result.
Hmmmm.. you definitely make a valid argument here.  Looking over all the FG's i definitely see pros and cons for both. Perma is useless against DG and Rainbow. It also usually never stays up long vs. Hermes and Octane. Perma certainly would be better against Scorpio and Paradox.  Ehhhhh.... i'd probably have to run a bunch of games with it but the more i look at it the more i think you might be right.

1936
Light / Re: Hope / Hope
« on: March 16, 2010, 07:24:12 am »
i don't think it makes it worse. 1 more quanta to actually get it to at least block is definitely worth it. A -1 dmg reducer would still be helpful especially if you can't manage to get any light generating creatures up. Also i think there definitely needs to be some kind of cap on the damage reduction.

1937
Light / Re: Hope / Hope
« on: March 16, 2010, 01:05:34 am »
It definitely needed to be nerfed. It would make FG farming too easy IMO. Most rainbow decks could just throw one in and swap out the elite FQ for a regular one. Getting the 5 light quanta would be no issue whatsoever. I use a altered version of PuppyChow's deck so swapping out the permafrost for hope is a no-brainer. Even at 8 quanta upped it doesn't seem that bad and am sure just doing that swap alone will add some nice percentage points to FG farming.

If it stays immaterial this shield will make Divine Glory a very beatable FG and most of the other FG's slightly easier.


1938
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: March 15, 2010, 07:21:53 am »
Okay here are my statistics split up.

36 card deck - 2 Antimatter (60 games or so with 4 SoG's, the rest with 3 SoG, 1 Feral Bond)
1.19 - http://elementsstatistics.comxa.com/getstatistics.php?dv=3734756986
Games Played - 147
Win Rate - 59.18%
Normalized - 55.86%
EM Rate - 63.22%

40 card deck - 2 Antimatter, 3 Sundials, 1 Phase Shield, 1 Feral Bond, -1 SoG, Boneyard upped
1.19 - http://elementsstatistics.comxa.com/getstatistics.php?dv=3747198029
Games Played - 84
Win Rate - 59.52%
Normalized - 58.28%
EM Rate - 76.00% (accidently have 1 extra EM shown in this deck vs Chaos Lord).

I will keep playing with the 40 card deck for a while but i may also go back to the 36 card deck just to see if i can tell if it will make a significant difference.

Nuts... guess i need to put 1.20 stats now.
40 card deck - 2 Antimatter, 3 Sundials, 1 Phase Shield, 1 Feral Bond, -1 SoG, Boneyard upped
1.20 - http://elementsstatistics.comxa.com/getstatistics.php?dv=1094525422
Games played - 148
Win Rate - 65.54%
Normalized - 67.74%
EM Rate - 76.29%

Although my rate is at 65% here and my normalized is even higher i think this percentage is really not very accurate. How in the world i'm beating Graviton 5-0 and Scorpio 9-2 is beyond me (In 1.19 i was 0-6 vs them). Also never facing Hermes in 148 straight games is odd as well. So take these stats with a grain of salt.

1939
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: March 14, 2010, 08:07:25 pm »
Quote
whoa... i feel special. Anyhow since you posted it up let me actually be specific in what i'm running now. I have been running it with an additional 3 sundials, a dim shield and swapped 1 SoG for a Bond for EM's (was running at 55% EM's prior to swapping it out and have raised it to 70%) and i actually meshed the stats together (i know i'm terrible). I honestly don't think it affects the build very much since all the additional cards turn into free turns. Personally i like the extra stall and both work about the same. I've been running at 59%-60% for both builds. At about 150 games i switched over in which i was at 59% and at 229 games... am still at 59%. And the normalized is 57.45%.
Wait, so that statistics page has two builds with the singular stats?

If that's true you should probably start over. Make sure you only take stats on one statistics page with a single deck.
You get lazy and see what happens? Just end up doing more work. Anyhow i've split up both of the statistics but only managed to get one deck logged (the 36 anti-matter deck). I've run out of time today but will post both decks in my next post. The first 36 card deck stats are a little messed up though since i did swap out a SoG for a bond about 60 games in. So not sure if this would be tainted or not.

1940
Card Ideas and Art / Re: New Card Idea - Phasing Beast
« on: March 14, 2010, 06:29:30 pm »
Seems like decreasing health and dmg would fit better for a phoenix card that rebirth's. Immune to fire/fire shield but if it becomes frozen it permanently dies.
Could be an idea for a different card but not the purpose of a Phasing Beast.
I feel quite silly. Just found out that we already have a phoenix card that is getting prepped for release. Just ignore my comment.  :D

1941
Rainbow Decks / Re: PuppyChow's FG Rainbow
« on: March 14, 2010, 11:45:52 am »
Added the statistics page for MrBlonde's version.
whoa... i feel special. Anyhow since you posted it up let me actually be specific in what i'm running now. I have been running it with an additional 3 sundials, a dim shield and swapped 1 SoG for a Bond for EM's (was running at 55% EM's prior to swapping it out and have raised it to 70%) and i actually meshed the stats together (i know i'm terrible). I honestly don't think it affects the build very much since all the additional cards turn into free turns. Personally i like the extra stall and both work about the same. I've been running at 59%-60% for both builds. At about 150 games i switched over in which i was at 59% and at 229 games... am still at 59%. And the normalized is 57.45%.

I would like to say that i am TERRIBLE with PuppyChow's original deck. Everytime i've played with his deck i have just gotten completely pummeled and lose to pretty much even the easy FG's (i think my record is something around 10-20 with it). So make your own assessment on how good of a player i am. I honestly am pretty ecstatic in how well this deck has run for me and i'm sure other's could run it at a higher percentage. I've also never had to throw away more then 2 cards due to bad draws.

At one point at about 80 games or so i was running at 68% thinking maybe i could possibly make it to 70%. Yeah.. i got slapped back into reality real quick. Anyhow here are my thoughts on some of the FG's with this deck.

Chaos Lord - Moderately easy. If he throws out a 1st round discord though it really screws you up. Anti-mattering his creatures works nicely but he will mutate them(not with his druids though) but basically not that big of a deal since you only really antimatter the nasty ones.

Dark Matter - Little easier to beat with antimatter.

Divine Glory - Deck is obviously worse with 2 more dead cards. But honestly how often are you going to beat DG anyways?

Gemini - Antimattering the dragons makes this match easier since you don't have to worry about dragon spam.

Hermes (5-5) - Doesn't really seem that bad with this version. If you can wait to antimatter his dragons this game gets much easier.

Incarnate (19-0) - Honestly i would have to have everything go wrong to lose a game here.

Obliterator (4-3) - With antimatters you can actually win a game if he has an enchanted Pulvy. In one win mid-game he enchanted his pulvy and ended up clearing my board of perm's but with 2 antimattered basalts and a quinted Oty i was still able to outlast him.

Scorpio (3-11) - This is the one FG i am really having trouble with. Antimatters really don't seem to help much here. He doesn't seem to play his arctic dragon early enough and i can't seem to outrace his poison. I think the extra cards is really hurting me getting my Permafrost out which is critical.

Seism (10-18) - Overall kinda meh i guess. With only 7 towers and no PA's this match always turns out to be a long game. Every single quanta needs to be accounted for. A lot of cards actually become dead cards because you need the quanta for your mutations. I typically don't play either hourglasses, 1 quint, the FQ and both bonewalls (unless i have to). The FQ is too quanta heavy and i need the life quanta for the druid. If i had a PA in my deck this would make Seism much easier and shorter but it's probably not worth it since the PA is not needed for any other FG except maybe Rainbow. This matchup is honestly annoying.

I would also like to point out that i am running slightly above norm for FG matchups. So i do expect a slight correction to come as well. I am seeing Incarnate far too much and Scorpio and Rainbow not enough. But honestly even if i run at the normalized 57% i'll be content.

1942
Duo-Decks / Re: Dark/Aether Fratcal deck
« on: March 14, 2010, 02:35:22 am »
Against mono-decks this deck is much stronger. Rainbow can actually outrace your quanta denial even if you have up 10-12 pests up.

1943
Aether / Re: Lightning Storm (new card)
« on: March 13, 2010, 11:52:24 pm »
Holy... crap... This card is way OP in its original form. The deck PuppyChow setup burns through T50's like butter. Once you get the hang of this deck (and it's not hard) you pretty much crush. Might work against FG's too if you add some shields.

1944
Game Suggestions and Feedback / Re: trading cards
« on: March 13, 2010, 11:12:17 pm »
Also, remember that the moment you allow trading is the moment you open the doors wide open for the "real money for digital cards" market.

Sellers will be popping up left and right.

Good or bad?

Just saying.
Sure i don't think that would be horrible. If you allow trading at say 10 or 15k this allows casual players to swap weapons they could really use. Also there should be a limit on the trade, like can only swap rare weapon for rare weapon or rare for rare, nymph for nymph. At 50k you are allowed to purchase rare weapons or rare cards except for nymphs. I don't think this would be game-breaking in any way and would be hard to exploit.

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