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Messages - mrblonde (1979)

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181
War Archive / Re: War #4 - Round 4
« on: October 30, 2011, 01:15:36 am »
Gotta say i love the non-randomness of the event cards. Also i think all the cards have been great.

182
Death / Re: Round 4 Battles
« on: October 30, 2011, 12:24:06 am »
freakin dang it. I don't know what i was thinking. I thought i had more time to switch the order up. I will message kev to see if i can switch you in jay.

183
Death / Re: Member Roles
« on: October 29, 2011, 05:48:10 pm »
Now the tough part... I need to start cutting people from playing next round. Looks like we have only 5 people playing so i need to cut 3.

Sorry xnoize and agentflare but i'm going to have to put you on the sidelines. Now currently i have Jay getting cut but with all the work he has put in i would like to keep him playing. Any volunteers?

184
Death / Re: Maybe we shouldn't take extra salvage?
« on: October 29, 2011, 05:44:16 pm »
Well so much for the life salvage... ah well.

185
Round 3 / (Death) Gen. MrBlonde 3 - (Light) suxerz 0
« on: October 28, 2011, 07:52:11 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52q 52t 590 590 590 590 5c1 61q 713 713 713 713 71a 71b 71b 7dm 7dm 8pm




GG's Suxerz, looks like we picked a good deck vs yours.

Game 1 - Lost the toss but he had a poor pend pull and i had 3 novas in hand so had to decide between playing an arsenic or a spider. Went with the arsenic because of his aether mark. Also was able to play a grabby. Anyhow he managed to get out 6 aether quanta for the dim but i had a explosion in hand so this ended up being really quick (as you can see 5 turns). Wasn't sure what he had yet though since he didn't play anything but that one dim shield.

Game 2 - Pretty much the same thing. Arsenic 1st turn and my creatures followed and had an explosion in hand again. This time he managed to play an angel and a dim but he ended up losing in 6 turns this time.

Game 3 - I actually thought i was going to win in 5 turns again. But Suxerz managed to get a good pend pull and was able to pull out a miracle. Had one explosion in hand and blew up his dim but he was able to replace it. I then had to sit around hoping to find my other explosion AND hope he didn't have another miracle. I had a bonewall up and another in hand as his angel wittled it down. Then he surged with dragons/PU/Fractal.  ???  Fortunately for me his dim shield chain broke and i was able to finish him off. (i did pull my other explosion that turn so it didnt' matter).

Anyhow good games suxerz and thanks for the matches!



186
Death / Re: Event Card List
« on: October 26, 2011, 07:55:24 am »
So for this round 3 what do we choose ? I think we won't deck out anybody so the rush option looks better
Yeah we are going rush. PMed Kev and DD already

187
Death / Re: Round 3 - Battle Status
« on: October 26, 2011, 07:54:52 am »
I PMed suxers. We will likely get our match done fairly quickly since his timezone (European) ironically meshes with my time schedule (West Coast).  So likely around 200-330am my time (-7GMT)

188
Death / Re: Round 3 Battles
« on: October 26, 2011, 07:50:55 am »
For our Event card, I think we should go for Rush. All 7 of our decks will be able to win 1 game in 13 turns.
But I don't think 4 of our decks could win with deckout. Our Light deck definitely can, but our other 3 stalls won't be able to deckout if they are up against poison, bolts, or just a lot of damage.
K i will be sending off a PM to the moderators now. Very nice decks guys. Again all credit goes to you all for making this happen. Hopefully all your hard work will pay off this round.

189
Death / Re: Round 3 Battles
« on: October 25, 2011, 08:31:06 am »
Bump, changed a few things in the decks as per mrblondes request. Totals should be right now. If anyone else has any ideas on things we could change in conversion with the current plan we could figure that out...

As a side note, the only thing we could really change in our plan would be to change one of the decks to Pandybone but not sure who we would take that against.


(If people want to pick different things for our conversion)
Cards remaining in vault after: decks, salvage, discards, conversion
1 wings
2 steal
1 nightfall
2 nightmare
2 vampire dagger
4 bone dragon
2 skull shield
2 poison
6 plague
6 bonewall
5 arsenic
2 titanium shields
6 stoneskin
6 pandymonuim
1 sanctuary
4 miracle

Current Conversion Idea:(please note these cards are not in the cards shown above)
Conversion (14 pillars + 10 pendulums)
6 plague
3 freeze
6 sundial
1 gravity pull
1 vampire dagger
1 wings
1 shockwave
2 purify
2 steal
1 miracle
doo dee doo.... hmmm. Yeah panda doesn't seem to fit in as well this round. It would go well against :life but we already used that vs them last round. Man the 24 card discards suck. Beyond that it looks good. Still wish we could keep the RT's somehow. Geez we really need to win all our matches this round.

190
Death / Re: Round 3 Battles
« on: October 24, 2011, 07:53:10 am »
Its not as simple as that...can't just say lets keep our RTs with just 3 leftover pillars/pends salvaging them in most spots while saving what we can of our creatures and doing a full conversion. Also id hate to have to suicide vs the #1 team, EVERYONE will hate us and dog on us. But anyways if someone comes up with a better plan then mine then thats cool, but let me see the whole plan in effect rather then just saying something :)
Well i've always been of the mind of doing what is best for the team. If it means suiciding vs the team we are most likely to beat... well so be it. I quite dislike suiciding but sometimes you have to do it. I'll hop on chat and hopefully we can figure some of this stuff out.

Root - i agree 2 grabbows is the way to go.

EDIT - okay looking at your decks Jaymanfu (first off, thanks for all the work you've put in) just a couple comments. The gravity deck at first glance i wasn't sure about but the more i thought about it it seems okay. Just have to hope we face chargers. Also i think we should swap the mummy for a recluse from Ralouf's light deck and up it instead of a bonewall. That recluse doesn't help ralouf's deck a whole lot but fractaling a recluse over a mummy is huge. I think it might also be a good idea to grab the recluse from Jippy's deck and swap it with a poison.

I wish we could somehow use a fat immortal deck but with our current pend/pillar situation i don't think it's much of an option. Also it looks like we won't be able to salvage the RT's. Is there any way to work that in?

191
Death / Re: VAULT
« on: October 23, 2011, 09:56:23 am »
Was doing a little work and I noticed it looked like someone already did 1 salvage from round 2 (2 titan 2 flying weapon 2 catapults)

I think we should probably fully discuss what we are doing before someone salvages and two make sure to update it with a post so we know when someone has change the vault, I would hate to get a silly penalty because of it, ty.
I agree. If someone does any changing to the vault it should be posted here.

192
Death / Re: Round 3 Battles
« on: October 23, 2011, 09:55:31 am »
Who would've thought I would be happy about not playing time and sad about not playing Fire? Last round it was the other way around. Yeah time is pretty nasty with 10men running a team

:earth Once again this is a hard matchup. Earth can make a super fast rush or a very heavy stall, and Death has nothing guaranteed to beat both. Earth likes Dimshields and does a bunch of things to get past wings. And they actually don't use Earthquakes very much. Bleh this is going to be a hard matchup. I'll figure out something later.
:earth always gave me fits (along with darkness) and honestly i think we throw whatever we have left against them.

:life Death Immortal. Easy choice. Life's only winning decks from R2 lose to Death Immortal. Let's just go with 46 cards just in case they use Firestall on us.
Sounds good to me since you've done the research on this

:aether Titans, I guess. Maybe an offensive version. Aether's only winning decks from R2 that can beat it are Grabbow and Devtal. I don't think they will run Grabbow again. We will probably lose against Devtal, yes, but no deck can beat everything.

:darkness Light Stall. Darkness only has one deck that beats it - PU Dragons with LS. But I don't think they are going to have their only attackers be LS'ed Dragons against the Element of Bonewalls.
Here's the problem... if we use both stalls we are going to need a lot of pillars/pends which seem to be a problem ATM. Also if we build this we need to build it big as ToRB played darkness stalls vs us last war as well. Biggest problem with their stall is he packs drain life's.. although now that i think about it the max damage they can do is 80.

:light Grabbow. With 9 upgrades, it's going to be amazing. 2 deflags to take down their Dimshield and Vader deck. Light seems to run slow-ish decks with a little defense, and Grabbow will tear through them XD.
I like it. Sounds good to me since for the most part i am the best suited to use a grabbow

:entropy Meh, this is another tough match. I really don't know. Darkness Domin?
Well they definitely won't go grabbow again. I'd actually love to try to use sanc's against them again but likely the sanc's are better off vs darkness. I could see them using panda or mono entropy vs us. I need to think on this as well

:water Dimshield/Fractal with 2 Dragons. Dims are good against all of their winning decks except the Fire duo. Dragons because they get past Wings. It's a small deck commitment (2 cards) but it changes the game against their Wings stall.
I see no problem with that here. Especially since we have yet to use fractal this should be okay. I'm still surprised i haven't seen a speed poison from water. Does have me worried a bit that they might break it out here.

:gravity Aggressive BoneBolt. We can use creatures for damage, not poison - it's unreliable. Something like 2-3 Bonewalls and 5-6 Lightnings off the mark. I know you'll think I'm crazy using Bonewalls against the Team of Momentum, but it actually works out really nicely1.) All of gravity's creatures in their victorious R2 decks die to Lightning. 2.) Gravity's decks have a lot of CC left, which won't do anything against BoneBolt.

Interesting choice here. The obvious choice is a RT dek. Only thing is we have to hope they don't use any type of catapult deck vs us.
Well it looks like you've definitely put a lot of thought into this. We just need to see if we actually can make these decks with our current vault. So let me know what you guys think about this since as of now i don't really have a problem with any of these decks.


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