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Messages - moonlighting (53)

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25
It's better to deck Lionheart out imo. Btw Dj eternity can be put up earlier than shields to kill lionheart, so you can kill him, just saying.
CAN, 5 wins is still very unlikely.

He was quoting my post where I talked about the upped version. Next time check who you're talking to?
Oh, the maths very different with upped ghosts; do they have 9 attack?

I still think Ferox will be very tricky though...
Yes, upped Ghosts have 9 attack. And I wasn't lying when I said I'm 5-0-all-EM in both of those matchups.
I wasn't saying that you're lying and didn't mean to offense, I was just thinking that's still lucky on some FGs. I'm sorry if I didn't make myself clear.

Ferox don't need to outheal you completely,  as you can draw a lot of cards, you generally will pack several shields in hand, thus your fractal won't be at full efficiency, and you cannot fractal it early as you have to wait not to drain your quanta and break shield chain, thus ferox only needs to slow you down and you probably won't be able to kill before you run out of shield.

26
Hourglasses are a definite first. They massively decrease time usage.
and then? i have playing upped version in the trainer and even upped there are some quanta issues...
if you have shards, they are to be upped first for sure.
otherwise I think maybe upgrade ghost, fractal and shield, as these are also needed in other decks and they'll be more cost effective, and upped ghosts make huge difference.

for quanta issue, I'd suggest adding time factory to maybe 14

27
I wonder as there're 2 eternities in the deck, adding one animate weapon will help a lot? because with both eternity you can totally shut down your opponent.

Won 69 out of 100 games, 52 with EM, sup? A few words about the deck and a quick FG breakdown:
this is impressive... and I bet it's lucky :P

Quote from: Polari
 (edit - link to my stats spreadsheet (https://docs.google.com/spreadsheet/pub?hl=en_GB&hl=en_GB&key=0AgxDeoyDoRYZdGltLUNHXzF6WXlMbFUtNnZGcjBwSkE&output=html))

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80d 80d 80d 80d 80d 80d 80i 80i 8pu

In general, once you've got your first shield and hourglass, you're on. Once you're rolling, it will only take a few turns to draw your deck, leaving 10 cards or so. Later on you might look into filling your hand with spells and discarding extra Eternity, hourglasses and shields. Once you're set, keep producing time quanta and Fractal for ~5-7 Ghosts. Pay attention to the state of your Pendulums so you don't accidentally break your shield chain with a Fractal. A single Eternity is surprisingly effective in shutting down opposing strategies. Even if they do draw one card a turn, they won't actually be able to do a whole lot. If you ever get them draw- and quanta-locked, that's game right there. Eternity also works as a poor man's Lobo against activated abilities and as a superior Lobo against abilities granted by spells.

You'll lose maybe 1 out of... 20? games to simply crapping out with no shields or no hourglasses. It happens less often than you might imagine for a 41-card deck since Shields buy you time to draw into hourglasses and hourglasses cycle through your deck extremely fast, but it does happen. Also you might need to hold back Shards early so you don't fuck up your first Shield drop, or think about the correct order for playing out stuff. The one loss against Miracle was because I played an hourglass instead of Eternity and barely died the turn before getting to 5 aether, and I probably could have won a few more games against permanent control by baiting correctly.

Permanent control in general isn't really a big problem if you get started, since they'll just nuke your Eternities and extra hourglasses, leaving shields and shards untouched. Jezebel and Rainbow are an exception as they'll USE those hourglasses to bury you.

Gods with no answer to shields and no real threats:

Destiny - 7W 0L 7EM
Elidnis - 1W 0L 1EM
Ferox - 3W 0L 3EM
Fire Queen - 5W 0L 3EM
Incarnate - 2W 1L 2EM
Lionheart - 3W 0L 3EM
Miracle - 3W 1L 3EM
Morte - 4W 1L 0EM
Neptune - 5W 0L 5EM
Paradox - 3W 0L 3EM
Serket - 4W 0L 3EM
I think ferox should be beatable but still challanging, as he has so many healing and eventually miracle, so, unless you get an early eternity and start controlling his drawing, you'll find it hard to kill him.

for lionheart, you'll also need your eternity early, and also luck, hoping that he won't quint his pharoh and scarab, so that you can send them back and shut him down, otherwise once he has 5 scarab on the field, you're screwed. This is also similar for osiris.

Quote from: Polari


Piece of cake unless you crap out.

Gods with nothing too bad:

Akebono - 7W 0L 5EM

Not too many creatures, all expensive. Find a shard or two and an Eternity and you're done.

Chaos Lord - 3W 0L 1EM

Little CC, 4 pieces of PC. You'll punch through a Dissipation Field np.

Dark Matter - 2W 0L 0EM

Probably worse than this in reality? Get an Eternity lock before he has too many momentum dudes.

Gemini - 1W 1L 1EM

Only two games played. Maybe a great matchup actually?

Osiris - 4W 1L 3EM

Eternity, even drawn late, limits his Scarab production even if it rarely shuts it down completely. The catapults won't start firing until his field is full and will have a hard time against shards unless he drew multiples.

Seism - 3W 1L 3EM

Bait out his first quakes and get an Eternity ASAP. When limited to one card a turn his quakes should stay manageable. The one game I lost he nuked literally every single tower and pendulum in my deck.

Gods with PC:

If you manage to set up, the game should go like I described in the beginning. Sometimes they kill all your stuff before you can start drawing more and you lose.

Divine Glory - 2W 1L 2EM
Eternal Phoenix - 1W 3L 0EM
Graviton - 0W 2L 0EM
Hecate - 1W 2L 0EM
Hermes - 2W 2L 2EM
Octane - 1W 0L 0EM

Graviton's worse than others thanks to momentum, but is probably winnable. Against Octane you'll obviously need to draw your shards to survive gases, otherwise it's pretty much same old.

Bad matchups:

Dream Catcher - 1W 2L 1EM

Unlike Lobo, Eternity is the first thing BE'd dudes will kill. It's still possible though. Try to keep him entropy-starved.

Obliterator - 0W 1L 0EM

Like with most other permanent-based strategies, you'll need to draw your anti-momentum thing (Eternity) early-ish and have him not draw a Pulvy.

Decay - 0W 2L 0EM

Probably a skip. I also faced him four times with the shardless version and in those six games, a couple of times almost got enough aether for a Fractal.

Jezebel - 0W 4L 0EM

Should be possible if she doesn't have Steals early, I was close once. You can't really let her have hourglasses and you'll also need to dodge the worst nymphs.

Rainbow - 1W 4L 1EM

Better for you than for most decks, but you'll still lose if he gets going.

Scorpio - 0W 2L 0EM

You'll need to get set really, really fast. Chrysaoras are stupidly dangerous for you and killing him through permafrost and squids is a pain.

28
I'd like to see the results. from a first glance, I don't think it will be a successful deck, as you have no healing, and phase shield is very expensive, you'll need to play at least 4 pendulums to get enough quanta to support a chain, and then it conflicts with fractal, you can hardly get enough quanta for fractal unless you're lucky to draw almost all of the pendulums early.
3 actually (well, you can survive on two but three gives you extra quanta which you need to fractal (slowly); mabye you forgot mark?


Also, remember you draw very fast, which means you draw pends more often than you'd think
yes, I'll take back what I said, quanta should not be a problem here, and unless your hourglasses and shields are at the bottom of the deck, you should be fine.

and regarding your stats, I think you can work better if you don't skip that many gods.

I'm playing your deck with adding 2 SOGs, only one eternity, and with 3 hourglasses and one fractal one shield upgraded, and it works cool. SOG will make you survive better, especially facing poison based gods like morte and serket (you skipped these two).

thanks for this deck :)

29
Octane / Re: Oracle : Octane
« on: August 29, 2011, 07:33:26 am »
the deck in op worked wonderfully, easily EMed him  8)

30
Aether / Re: The Essential Halfblood Farmer
« on: August 29, 2011, 06:06:51 am »
before using this deck, it's better to farm bronze or silver league for 1-2 SOGs, and also adding 1-2 lobo, change immortal to dragon, and this deck will work perfectly for against those halfbloods.

31
Archived Decks / Re: Upped Mono-Aether FG grinder with stats (win% 47)
« on: August 26, 2011, 05:25:53 am »
I think adding a silence will help this deck against some FGs, such as miracle, preventing him from using miracle when you can finish him in 2 rounds, or against FG with perm control, if you're in a critical round, you can finish him next round, but if he blows your shield you'll die, then a silence will save your ass.

32
Archived Decks / Re: Grabbix
« on: August 26, 2011, 01:38:27 am »
I tried to remove one grabid and one forest spirit, adding 2 heal into it, or one heal one luciferin, and I find myself making a lot more EM with the change, thus earning more than before.

33
Archived Decks / Re: Upped Mono-Aether FG grinder with stats (win% 47)
« on: August 25, 2011, 03:56:33 am »
The difference between unupped and upped versions is huge, unupped it's probably like you said. What kind of a list are you running?
I've run with a partial upped deck, with only 2 SOGs, one electro, others un-upped, and I really got bad result. the most common problem is breaking shield chain.

however, as a matter of luck, if you cannot draw your shield in time, it doesn't matter your deck is upped or not, right?

34
Duo-Decks / Re: Discord / Black Hole
« on: August 24, 2011, 09:10:40 am »
i use a similar unupgraded for beating gold. i get mastery 1/5th of the time:))
would you mind sharing the deck?

35
Looks pretty similar to IGT (http://elementscommunity.org/forum/index.php/topic,22028.0.html), cept unupped and less FG card drawing control.
How well does it do?
For an un-upped deck, very. Shall I start recording some results?
This is unupped. I NEED 100 GAME STATS AND WILL SEE IT NOW
Ok, I'll start recording stats.
I'd like to see the results. from a first glance, I don't think it will be a successful deck, as you have no healing, and phase shield is very expensive, you'll need to play at least 4 pendulums to get enough quanta to support a chain, and then it conflicts with fractal, you can hardly get enough quanta for fractal unless you're lucky to draw almost all of the pendulums early.

36
Archived Decks / Re: Upped Mono-Aether FG grinder with stats (win% 47)
« on: August 24, 2011, 06:24:55 am »
I'm really surprised to see such a high winning rate, as to my own experience, this deck, just like the fire lance sudden killer, has the problem of breaking the shield chain. you have like at least 20%-30% of the times won't be able to chain your shield.

thus you're likely to lose to even those on the "easy" list.

the fire lance deck has a total winning rate of around only 20%, I thought this deck should have a similar result.

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blarg: moonlighting