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Messages - mokasu (70)

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61
General Discussion / Re: When did the AI get smart?
« on: April 28, 2010, 01:07:19 am »

[/quote]

I don't think so. Chriskang had been missing for a long while now; our current theory is that he got hit by a bus and then eaten by a raptor :P I think Zanz did all the work.

If the AIs ever get perfect human intelligence, we're screwed... :P
[/quote]


IKR...it will be the end of the world....and elementsthegame...  :(

62
Anvil Archive / Re: Necromancer | Abyssal Necromancer Updated
« on: April 22, 2010, 12:27:21 am »
omg,i really hope this card will be made, i already got an deck idea planned out!!  :D

63
Anvil Archive / Re: Necromancer | Abyssal Necromancer Updated
« on: April 16, 2010, 04:08:56 am »
Mayhap that is a good option having the Summon cost at 3 :darkness rather than 2. This could verify some of it.

One thing to remember is yes it does consume quanta but unlike devourer it does not raise your quanta when doing so.

The other thing noted is the cost of playing these card. I understand you to be saying that should be raised as well. I can see why you would say that but prefer it to stay at it's current level.

Thanks

Scyther
yes,but its still a pretty bad@$$ card,i mean gouls+devourer=OMG I HAVE NO QUANTA!!

64
Card Ideas and Art / Re: Archfiend
« on: April 16, 2010, 04:06:05 am »
Hmm maybe lower the attack but I would say leave the Hp where it is. Just a thought though. Maybe attack down by 2 for both of them. (Pity you can't Twin something and have it on the other players side...)

Thanks

Scyther
lol, i agreed  ;D

65
Card Ideas and Art / Re: Archfiend
« on: April 16, 2010, 03:52:04 am »
true...but still...i feel like that the power of the archfiend should be lowered...  :(

66
Anvil Archive / Re: Necromancer | Abyssal Necromancer Updated
« on: April 16, 2010, 03:44:56 am »
However in comparison to firefly queen, firefly queen costs 1 more quanta to play and uses a different element for its effect, meaning a duo deck must be used, while this could be used in a mono dark.
Maybe a cost increase to play necromancer?
(Love the necromancer artwork, and the subtle differences between it and absmyssal necromancer. Hope this card gets added to the game once it has been edited)
lol what he/she said,one more thing,the gouls sucks mana,so with the pests,a mono-dark deck can really be powered

67
Card Ideas and Art / Re: Archfiend
« on: April 16, 2010, 03:01:36 am »
Unless u balance the summon cost,or the power(atk and def) this card is a bit OP...but still a great idea! :D

68
Anvil Archive / Re: Necromancer | Abyssal Necromancer Updated
« on: April 16, 2010, 02:57:30 am »
wow,nice idea! But  i think the attack of goul should be a bit lower...since the necromancer can summon one everyturn...

69
Card Ideas and Art / Re: TheDarkAzura's card suggestions
« on: April 04, 2010, 01:58:57 am »
I guess I will give up giving my idea for Element if no one cares about it  :'(:(:'(
well,the idea is nice,keep working on it and it might be added to the game  :D

70
Card Ideas and Art / Re: TheDarkAzura's card suggestions
« on: April 03, 2010, 04:33:06 pm »
ummm....this is my first post and im pretty new to elements,so forgive me for any misunderstanding. The Shard of Ice is pretty sweet,but it might be a little OP...Shard of Aerodynamism is cheap because 50% might be a little high for an ability to double the monster's attack....or not.... :-\  But all the ideas are cool  :D

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