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Messages - midg3333 (151)

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Sports / Re: Is chess a sport or not?
« on: September 04, 2010, 02:24:35 am »
how about the scoring? All the sports that I know have some form of scoring to see who wins and how much they win by. In chess, there is no such thing. Sure, you can count your pieces, but just because you have less pieces doesn't mean you are losing. You could be in a much better set-up than the opponent. In sports, there is an obvious winning team and losing team, and you can tell who's winning throughout the entire game. For example, golf has scores, tennis has scores, volleyball has scores, soccer/football has scores... chess... you can only really decide whether someone is winning if they are quite far ahead.

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Crucible Archive / Re: Soul Release | Soul Release & Soul | Soul
« on: September 04, 2010, 01:47:46 am »
It is 100% equal to both players to receive the Soul creatures and they give :light to both. There is absolutely NO benefit to any particular player. The only benefit is to someone who chooses to make a deck to use it.
um...there is a huge benefit to a particular player...that player being the guy with the light deck... most decks don't use light quanta (the ones that do are generally either hope decks, rainbow decks or life decks with rustler. The rainbow decks tend not to use light that much anyway, and RoL/hope decks and rainbow decks aren't pvp decks anyway, so chances are, if you pvp with this card, the opponent will find souls pretty much useless.) Most decks will not have much use of a weak creature, except for cremation or oty food. If you have a hope shield, their souls will do no damage and yours will power your shield and fuel your quantum costs.

You asked for suggestions, and that's a fair request, so here's my suggestion: you could make it so that, rather than being a spell, this is a permanent that makes creatures turn into souls instead of dying. Souls that die would, of course, die completely, not generate more souls (like the way that skeletons don't trigger graveyards). Rather than being mass CC, this would offer some protection against CC, but not complete protection. It would also be useful in preventing effects that are triggered by death (graveyards, condors. If you think that's too unfair on death decks, feel free to leave that part out). I feel that this would also fit the theme of light more too: rather than killing everything, it 'heals/helps' the dying souls. Obviously, this would work well in a RoL deck, but it could also work well in a mono/duo/trio light deck, a rainbow with empathic bonds, a mono-light, a life deck that uses light for rustlers, etc. When a creature dies, it allows you to regain light quanta to replace the creature.

hope you appreciate the input and sorry if i sounded a bit aggressive in the first half of the post.

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Crucible Archive / Re: Forget | Brainwash
« on: September 03, 2010, 08:48:52 am »
i like the idea...but what would happen if you used it after playing nightfall (i.e. their hand is full). Would they lose the 3 cards that they drew, then discard 2 more cards, would they just discard 2 cards with no drawing, would they discard 2 cards, lose a card from their deck, and draw 2 cards to replace the discarded or would nothing happen?

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Crucible Archive / Re: Soul Release | Soul Release & Soul | Soul
« on: September 02, 2010, 11:25:06 am »
hmm... i dunno... it just seems so versatile compared to other things... It kinda takes the best of aflatoxin and RoF, as well as giving you light quanta and hope charges... It fills their side with useless creatures, gives you something like a buffed RoL, powering your hope and giving you lots of light quanta...and it's mass CC.

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Crucible Archive / Re: Experimenter's Mistake | Master's Mistake
« on: September 02, 2010, 11:16:31 am »
it seems a bit overpowered tbh. For a mono-entropy, using 2 cards you could convert all the enemy creatures into a chimera then use mutate on it. The mutant will then have gravity pull on it, allowing your creatures to kill it before the enemy can do anything with it... oh and it kills immortal creatures too, right? And as a duo, just reverse time on it or something... or even use maxwell's demon's paradox on it if the attack is higher than defense (which it will be after a turn of gravity pull). So... so far we have an amazing form of mass CC... and it also damages the opponent.
I'm sure it could be implemented with some weaks, but at the moment i see it as being too powerful.

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Archived Decks / Re: duo gravity-aether FG killer (fractal feasting)
« on: September 02, 2010, 08:52:44 am »
Did you ever PLAY this deck against a false God? 16 matches no win till now, ugh.
yes, it is the main deck i use against FG's these days, mostly because i got bored of the others. Its win rate isn't quite as good as other decks win rates, but it's not that bad... If you tell me which false gods you have the most trouble with, I can try and give you advice as to how to beat it. Just for reference, the harder gods are:
graviton - you can't eat his creatures unless he uses RoF and you eat some of your own creatures with a quinted oty, almost impossible unless you get a great draw and he gets a terrible draw.
scorpio - poison gets past shields, quite a few of his creatures poison your otys when you devour them.
divine glory - I have beaten him, but you need a bit of luck to do so. Your you need a fractal + charger combo out relatively quickly, and you need to hope that he doesn't explode too many shields.
decay - if you don't get otys out quickly enough, he gets out too many pests and drains all your quanta.
Eternal phoenix - i have come close to beating him. very close. you need a quinted oty, possibly 2. It also helps to fractal an oty. Remember that even when he uses RoF, you can still devour phoenixes with weakened otys. Use your quinted oty/s to devour ashes. Use your shields when he has used up explosions of your shards when possible

the others are easy-medium, with a few being difficult with certain draws. Some require early otys, which you sometimes just don't get. It is a reasonable deck, but it can still be improved and any help is appreciated. If you don't have all those cards upped, i can't guarantee the same results.

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Deck Help / Re: Fractal Denial
« on: August 30, 2010, 06:31:06 am »
never mind.. ok so something more like this "yes I know this is all upgraded but this is what I will aim for"
Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 74f 74f 77j 77j 7ai 7ai 7dm 7dm 7gq 7gq 7k0 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tc 7tc 808 808 808 80i 80i 80i
If you are going for a fast deck (especially one powered by supernovas), then fewer cards is better. I would suggest removing the obsidian towers and the aether towers, and adding entropy pendulums with an aether mark instead (this will let you use supernovas faster. 1 upped entropy pendulum means second turn supernovas, 2 means first turn supernovas.) I've never tried that, but it seems like it would work better. I don't think you need obsidian towers because your pests should generate enough darkness quanta (and the first ones will be powered by supernovas). May be a good idea to use discord, because it is great for quantum denial and works well with black hole (and you will have excess entropy quanta at some point, after you play your supernovas). It may be good to consider a fog shield instead of the mirror shield , and add some kind of attacking creature (seriously, relying on 2 siphon lifes to kill an opponent means you need to generate 500+ darkness quanta. I know it's possible, but it's a waste of time). Maybe a vampire, or gargoyle or something?

I haven't had much experience with these kinds of decks, but that's just something to think about

edit: if you take my advice and add entropy pendulums, butterfly effect is also a good choice

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Game Suggestions and Feedback / Re: Let's get some new art - Shields
« on: August 23, 2010, 08:38:28 am »
I think any new art is cool. Look what happened with leaf dragon, pillars/towers. They look great. I support the idea, but I'm not so good at art myself  :P

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Card Ideas and Art / Re: Feedback | Feedback
« on: August 23, 2010, 08:31:06 am »
this card belongs to the same element as black hole... mass quanta drain and concentrated quanta drain in the same element seems a bit... well... annoying. Also, this is both a form of quantum denial and creature control at the same time, making it overpowered in my opinion. Not only does it kill the creature, but it makes it much harder for a mono deck to replace it.

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Duo-Decks / Re: Anti-Quanta
« on: August 20, 2010, 09:13:41 am »
2 obsidian pillars doesn't seem like enough... You are unlikely to draw them early on and if you draw them later in the game they are near-useless.

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Duo-Decks / Re: (ima "steal" your deck) psychic deck
« on: August 20, 2010, 09:10:23 am »
i think it would be better to replace supernovas with something else... against anything besides a rainbow or many-coloured deck, the supernovas wouldn't be all that useful. An aether mark would probably be beneficial, and SoG's would definitely help with stalling. also, maybe adding an aether nymph (or a nymph's tears or 2, because you have quantum towers) to immortalise creatures would be useful? Just throwing some ideas out there.

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Duo-Decks / Re: water/time insane draw speed
« on: August 20, 2010, 08:52:38 am »
With Eternity, it will be a pretty evil lock.

But I encounter problem that it can't deal with creature control. The Nymph Queen die too easy.
I like the idea of eternity, you could draw it really quickly and then use it to stall a bit, but i'm not sure how much it would be used, as it conflicts with the precognition abilities... but if you can find a way to make it fit in well (i'm sure it wouldn't be too difficult), that would be a cool addition.

As for CC, if you see that they have a fair amount of CC in their deck/hand, don't create nymph queens at all, just stick with the time nymphs.

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