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Messages - markson (17)

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General Discussion / Gravity Pull and Shriekers
« on: December 15, 2009, 10:10:01 pm »

ejno is right methinks.  Infection, once on a creature, becomes a self-sustaining aspect of that creature, whereas gravity pull involves forces outside the creature.  Plus, it prevents a conflict between immaterial/burrowed status and gravity pull, which I imagine would be really hard to resolve, coding wise (having a creature both invulnerable and taking damage from all attacks).

2
General Discussion / what happens when the desktop is full?
« on: December 15, 2009, 10:09:37 pm »

Permaments just stack onto the full row, about a fourth of an icon down from the top of established permaments halfway between two of them.

Creatures just don't generate/get wasted if the field is full.  Just as well, my comp gets a little slow when my field is full.

3
False Gods / Automatic first go for false god fights?
« on: December 15, 2009, 10:09:29 pm »

I'd like to see the player automatically get to go first for false god fights.  If you went first in a fight, you drew one less card, to balance the advantage of going first.  With the false god's drawing ability, not drawing the 8th card at the beginning isn't really a penalty for it.  So if a false god goes first, it gets the inherent advantage in doing that, plus doesn't suffer the penalty imposed on whoever goes first.

If yall decide this is another one of those "false god fights are supposed to be unfair" along with the 200 hps, 2 card drawing ability and juiced mark, fwm, but I do think it's something to look at and consider.

4
General Discussion / Getting upgraded Cards from playing Top50 opponents?
« on: December 15, 2009, 10:09:29 pm »

Only regulars, sorry.

5
Deck Help / Help with my Mono-Gravity Stall Deck?
« on: December 15, 2009, 10:09:29 pm »

If I were you, I'd take out 1-2 Armagios and maybe an Oty too, and replace them with 1-2 chargers and a momentum for added ooomph.  A stall deck of only 30 cards can't really outwait most other decks.

6
Issue Archive / Time Element Cards Bug.
« on: December 15, 2009, 10:09:29 pm »

2) This happens a lot when I click fast on a deck to either take cards out or add them in, clicking menu and then back to manage deck resets it

1) All weapons (and I think all activated creature abilities) have this problem.  You only get refunded when you cancel an actual card being played (like fire bolt).

7
Game Suggestions and Feedback / Upgraded Cards
« on: December 15, 2009, 10:09:29 pm »

however this would be not fair to ppl who upgraded their whole deck and then some (ppl like me) so i would expect full refund for us if this does get implimented
Um, I wouldn't hold your breath on that if it does get changed.  These types of games are inherently unfair to people that have already sunk significant game money into it (for example, those with aether decks).  Kind of like depreciation.  The nightmare of tracking all the sold cards and figuring out a way to refund would be better spent on making the game less buggy, which detracts from the game for everyone.

8
Game Suggestions and Feedback / Free Metamorphosis?
« on: December 15, 2009, 10:09:29 pm »

You guys are way to whiney about this "waaaah there is a 100 coin fee to switch decks." You're forgetting that every other aspect of this game is directed toward working for your goals; the 1,500 fee for upgrades, the low coin income... the metamorphoses cost just makes your goals that much harder to achieve, which makes them that much better in the end.
So some people think a game should be changed in some way, you disagree with it and therefore those people are whining?  If you disagree with something posted here, that's fine, no skin off my nose, but do try to give others the same respect and regard you'd want them to have when reading your own ideas and posts.

9
Game Suggestions and Feedback / Free Metamorphosis?
« on: December 15, 2009, 10:09:29 pm »

Well said Rhino.

10
Game Suggestions and Feedback / Free Metamorphosis?
« on: December 15, 2009, 10:09:29 pm »

I can't say as to the reason for the fee in the first place, only zanz can.  I do think, if it's goal was to keep people from hopping to whatever the flavor of the month deck was, it has served its purpose.  With upgraded cards (and even some unupgraded ones can be expensive in bulk), no one changes their main deck theme lightly.  While I don't think the present cost is backbreaking, its cost can add up over time to someone who experiments, which is one of the most popular aspects to the game.

11
Deck Compilations / Please criticize my aether deck.
« on: December 15, 2009, 10:09:29 pm »

Hello guys. My deck is not mono-aether, but i decided that i'll post it here.

Mark of Darkness
17 Aether Pillars
5 Lighting
1 Lobotomizer
6 Dimensional Shield
6 Phase Dragon
4 Steal

I also own 2 Miracles, but dunno how to fit them into my deck.  ???
I really like this deck, except for maybe the lightnings, I'd probably take them out.  Even if the mark makes the deck somewhat slower, steals can solve a number of weaknesses in the standard monoaether deck.

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Deck Compilations / Please criticize my aether deck.
« on: December 15, 2009, 10:09:29 pm »

I remembered what I initially logged on for now.  Has anyone started using the phase recluses in their aether decks?  They're not invulnerable, but they only cost 4 aether quanta, hit almost as hard as dragons, and can bypass gravity shield.  Imo they can add a lot of speed to the aether deck, but I'm not sure how well they would actually work with only 2 life.

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