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Messages - magcf (19)

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13
Deck Help / Re: What can i do to make my mono-time deck better
« on: April 18, 2011, 10:35:50 am »
only to use the draw ability... but if you just need to buy a couple turns so you can grow some scarabs it'll work...
Or get upped sundials if possible (if you want mono time)
Upped Sundials cost 0 quantum to play and 1 light to draw card. so I would still need light quantum to draw cards

XD.... This topic hasnt been posted for a few months

14
Life / Great pvp1 deck
« on: April 18, 2011, 10:21:30 am »
Hope you like the deck

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c0 5c7 5c7 5c7 5c7 5c7 5c7 8pn


Its better to use adrenaline on the frogs and not on the cockatrices

15
Aether / Best Half-Blood farmer
« on: April 18, 2011, 10:15:42 am »
It's a realy great Half-Blood farmer, but it has some weakness:

WEAKNESS:
Gravity Shield (no chance to win vs that)
Earthquake
Thorn Carapace
Fire Shield
Ice Shield (cause it has only 6 creatures)
Hope (when it is at 6+ defense xD.  but that is all the decks)
Fog Shield (its a litlle anoying doing that much "miss")
Dusk Mantle (same reason as Fog Shield)
Steal
Mindgate (it can copy your shields)

This looks like theese are too many weakness but they aren't, cause the shields will protect you for a long time.

Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61v 61v 61v 61v 61v 61v 8pu


The strategy is to only start playing your shields when you are at 60 hp- .  Lobotomizer is just to take off momentum and destroy from the creatures.


Hope this deck can help you in Half-Blood!

16
Deck Help / Re: What can i do to make my mono-time deck better
« on: August 14, 2010, 12:46:04 pm »
now my deck is like this:

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rm 5ro 5rp 5rp 5rp 5rr 5rs 5rs 5rs 5s4
i have got 2x titan
do i put them?

17
Deck Help / Re: What can i do to make my mono-time deck better
« on: August 10, 2010, 03:38:32 pm »
Just so it's easier to see...
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rm 5rs 5rs 5rs 5s4
3 hourglass is too many for a 30 card deck, IMO... also, if you need to slow the game down a little you could add sundials... it'll give you a chance to get more scarabs out and maybe help you get control of the board...

-3 hourglass
-1 reverse time
-1 nymph
+ 2 eternity (if you have them)
+3 sundial

maybe? I'd give that a shot and see how it works... and go from there...

EDIT: ninja'd
Sundial need light mana and i dont have eternity (can you explain me the first ability of sundial? i dont know if are my creatures or the enemys creatures)

18
Deck Help / Re: What can i do to make my mono-time deck better
« on: August 10, 2010, 03:16:07 pm »
sometimes i cant control the game and prevent some damage

19
Deck Help / What can i do to make my mono-time deck better
« on: August 10, 2010, 02:07:30 pm »
this is my deck:

Gravity mark
15x time factory
2x procrastination
5x reverse time
3x golden hourglass
1x devonian dragon
3x pharaoh
1x golden nymph

what can i change?

Pages: 1 [2]
anything
blarg: magcf