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Messages - lizard99 (24)

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1
Deck Help / Re: Mono life deck help!
« on: August 10, 2011, 07:07:07 am »
what i had was an untested idea do what you want to do with it but i agree that would be a good modification

but i think a hope is better than a solar shield

2
Deck Help / Re: Mono life deck help!
« on: August 07, 2011, 02:41:48 am »
solar buckler? I wouldn't focus on making it faster, I'd focus on stalling longer..
try in stead using mitosis on rays of light with a hope to protect you late game you can mitosis dragons

here is what i have tried
Hover over cards for details, click for permalink
Deck import code : [Select]
5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5le 5le 5le 5lf 5lf 5lf 5lh 7jp 7jp 7jp 7jp 7jp 7jp 7k4 7k4 7k4 8pn

its compleatly untested but i had a bit of fun with it

3
i agree the less types of pillars the better but pendulums only help when the quanta use is about the same for both elements and you need lots of life quickly, and speed isn't something pendulums do well unless there upgraded (i found these both out when trying a gravity version of this deck, didn't get enough life at the start and ended up with to much at the end)   

the healing loss of one vampire gaining mitosis is nothing compared to the amount of vampires you can create with its new skill (the summoned monsters keep there original stats and skills)

i agree vampire Stiletto is a good weapon but both because of only keeping what i needed in and the fact i already had very high healing already it was left out

more empathetic bonds would be good but they cost lots of valuable  :life quanta and as well as the above reasons made me not put to many in

i had drain life in but had too many card so took it out, its a great card for this type of deck

minor vampires are already in but not because of there damage but there healing they only have 2 attack but the Gargoyles are a good idea

Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c3 5c3 5c6 5c6 5c6 5c9 5c9 5c9 5c9 5uk 5uk 5uk 5ul 5um 5um 5um 5um 5up 5up 5uq 5uq 5ut 5ut 5ut 5ut 5v2 5v2 5v2 8pt


here is what i have ended up with not perfect but i think the ideas of my deck are great, use cloaks when setting up to increase your Chance of the deck working other strategy for the deck is listed earlier in the post perhaps i will redo my first post for the new deck

4
Tutorials / Re: What the cards don't tell you...
« on: July 21, 2011, 06:14:52 am »
the passive ability deadly venom (its listed as one by the official wiki) can be Lobotomized even though its passive
i had said this as i was under the impression that passives like the devours ability to drain quanta couldn't be taken with lobo so i was surprised when the AI took deadly venom away from my death stalkers making them useless
 
source is here (http://elementscommunity.org/wiki/ability/deadly-venom/)
Why do they write that ? I see no reason why deadly venom should be counted as a passive ability.Poisonous is the passive ability of Deathstalker.


when you say Poisonous do you mean this ability (http://elementscommunity.org/wiki/ability/poison/)

because it says this is only the case if you pay quanta for the ability like you do for Chrysaora / Physalia (note you dont pay for arsenic poison but it still lists it as having this ability so i may be wrong about the ability) 

5
spark(steal) with gravity pull used on it was mutated and i got one of the best combos devour + armargio 
then next turn got a creature that could heal armargio

6
not the weirdest but it was pro for a spark
pro spark at 10/9 and i have a screen shot to prove
(okay it was 5/4 and had Lycanthropy)

7
Tutorials / Re: What the cards don't tell you...
« on: July 18, 2011, 12:17:46 am »
the passive ability deadly venom (its listed as one by the official wiki) can be Lobotomized even though its passive

8
Trio & Quartet / Re: Supa-cords
« on: July 17, 2011, 10:52:41 pm »
try adding some blackholes, for when the quanta gets to 3+ per element.  i find it a great way of using discords because it is very effective :D
black holes would be great for countering rainbows to

9
Forum Archive / Re: Post Unconfirmed Bugs Here!
« on: July 17, 2011, 04:56:36 pm »
sorry i assumed they would all keep the same attack value (should have checked)

10
Issue Archive / Re: mutation adrenalin creatures [unconfirmed]
« on: July 17, 2011, 12:00:00 pm »
i was using a nymph deck. had a life nymph on the field with adrenalin on it via its own effect, then the opponent AI (level 3 cat deck) used mutation on it (the life nymph) and it turned into an abomination with adrenalin but when it attacked it did 5,4,2 damage instead of the 5,5,5 it should have
has anyone else seen this before. (i was using the trainer when this happened)
(sorry i couldn't get a screen shot it died of poison shortly after it was mutated, but i did see it happen when the monster wasn't poisoned so it couldn't have been because of it being poisoned) 

edit: just found out a similar thing happens on adrenalin flying titans (perhaps this isn't a bug but intentional for some reason?)

11
Issue Archive / mutation adrenalin creatures [unconfirmed]
« on: July 17, 2011, 11:50:30 am »
i was trying out a nymph deck, i had a life nymph on the field with adrenalin via its own effect. the opponent AI (level 3 cat deck) used mutation on it (the life nymph)
and it turned into a abomination with adrenalin but when it attacked it did 5,4,2 damage instead of 5,5,5 like it should of
has anyone else seen this type of thing before 

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