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Messages - live-on.no-evil (36)

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13
Design Theory / Re: New ideas for debuffs
« on: November 06, 2010, 01:24:31 pm »
ohh i am too late. i have posted in the steal MY IDEA! page started by the admin.
some of the status shown here, also comes to my mind. :))
but i am not claiming the ideas. :P
it maybe a hard time with too many negative status on the game.

14
Design Theory / Re: Quantum Shield
« on: November 06, 2010, 01:11:16 pm »
maybe the upped version is called quantum defender.
its cost raised by one. and it will also block one damage.
still makes your quantum gaining in its normal state.

15
Design Theory / Re: Steal My Idea!
« on: November 06, 2010, 12:34:02 pm »
many ideas that cannot come out on my mind..
i will place the kind of element first. * the number before the element indicates the to-cast cost of the card
7 :light : crusade (spell card)
all your creatures gets a heal of 5
7 :darkness : doom (spell card)
the target creature will only last for 3 turns ( i get the idea from warcraft3)
6 :fire : eruption (creature)
immaterial, 0 attack and 4 HP. have a -1 hp per turn. when it dies. deals damage depending on your fire quanta divided by 2. ( maximum of 30)
:entropy : gambler ( creature)
3|7. ability: shuffle - reshuffle your deck. 4  :entropy to cast
:aether : reality (spell)
debuffs the target creature. removes poision, blessing, momentum, quintessence, etc.
:air : thypoon (spell)
destroy a permanent or inflict a damage of 3 per 10 air quanta on each creature of your enemy
:earth : aftershock (permanent)
any damaging spell deals additional 1 damage per hit. e.g. fire lance hits a titan 5 times= + 5 damage * good together with critter decks
:death : soulreaper (creature)
2 attack, 5 HP, gains +1|+2 with every creature it kills. ability : reap - deals 3 damage to the target creature. this ability requires 3 death quanta * it should be the one to last hit the target in order to gain additional stats
:water : eel (monster)
3|6 - ability : electrify - summons thunderstorm. 3  :air to cast
:gravity : magnetic repel ( spell) * quite weird name
for one turn, your enemy cannot summon any creature onto the battlefield
:life : hunter (creature)
4|5 ability : tether - any buff that will be received by the target creature will be also acquired by the hunter. * when the target creature dies, so does the hunter. 3  :life to cast. and finally the time type.
20 :time rush hour (spell) * no name comes out in my mind.
draw up to 5 cards from your deck. after that. it will drain all the remaining time quanta

feel free to comment, especially when it is about the OPness. :p advance sorry.

16
FG Proposals / Re: False God Proposal: Rampage
« on: November 06, 2010, 10:04:08 am »
a very great idea for a false god.
good job!
i think a good number of RoL plus the upped hope and a protect artifact + lobotomizer can stop it.
but the flying titans may come out too fast.
the life of the upped titan is makes it "invincible or nearly invincible"
almost critter-proof. requires 3-5 fire lance to take down in earlygame.
but 2 card combo will kill it fast enough: the congeal + shockwave combo
:P
a great false god. but still NOT unbeatable :))

17
General Discussion / Re: Number of UPGRADED card get from AI5
« on: November 06, 2010, 09:14:49 am »
Just won a brimstone eater (upped ash eater) from AI5, I was messing around with AI5s using mindgate decks :D
mindgate decks aare good if you have the right quanta to cast the card or to summon the monster. i face a HB, sorry i forgot the name. he uses mindgate and using a mono aether deck. having the elite Immortals and some upped spiders. he uses mindgate but it only fills his hand because he has no air quanta. :P

18
Rainbow Decks / Re: DEMA: Destroy 'EM All! V2.1
« on: November 06, 2010, 07:46:51 am »
Did this with Crimson Dragons instead of Graboids and Fire mark. Felt like it was both faster and more consistent, but obviously it's gonna be less viable late-game. Shouldn't be a late-game with this, though. The gist of it is that this is very customisable, which is, as I see it, the biggest strength any composition can have.
quite hard for the dragon to be summoned. also when you play it with the fire mark. you can only get a maximum of 10  :earth quantas
it is a rush deck so i think it is enough but for some annoying skills like freeze and reverse time, it delays the rush making your opponent to stack some quanta.
if the fire shield is also played early ( like for the 2 - 3 turn) the destroyers will not get a chance to grew.
maybe it is better with the earth mark. but having a damage dealer of 12 is also good though... :))

19
Rainbow Decks / Re: (almost) NON-UPGRADED False God Rainbow
« on: November 06, 2010, 07:33:20 am »
Can someone give me some hints on how to modify this deck to make it possible to win against the harder FGs?
no comment.
still a beginner to the game.
maybe seek help from the deck helpers or the admin herself. :))

20
Crucible Archive / Re: Growing Entity | Shrinking Entity
« on: November 06, 2010, 07:23:34 am »
i think the growing entity is not OP. twice the cost of a normal growth skill.
and regarding the shrinking entity, it is way too powerful,
maybe this way.
10|10 is the starting stats.
then per turn it loses 2 attack stats and 3 or 2 hp stats.
10 + 8 +6 +4 = 28, still a fair damage plus the gaining of quantas.
10 + 8 + 6 + 4 + 2 = 30. more than the 28 damage by 2.
assuming it is not targeted by any damaging skill.
also increase the to-cast cost of the shrinking entity. for it also generates like a quantum pillar per turn less one. :P
ceteris paribus
:))

21
General Discussion / Re: Number of UPGRADED card get from AI5
« on: November 06, 2010, 07:07:12 am »
Hermes is no fun, no matter how long you've played ;) Sucks he was your first.
yesterday i have faced dark matter...
it is hard. even with my wings is up, he has to many momentum creatures. darn elite SC. also the AA. one with momentum, and the one is airborne  = defeat :(  :'(

22
Fire / Re: TOP50 fastkiller deck
« on: November 05, 2010, 03:31:19 pm »
Yay for necroposts.

I removed the Phoenixes altogether.

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 6rn 6rn 6rn 6rn
Only thing different is that I use Fire Shield and SoG to stall, while I add to my quanta supply.
yay..
it can be counter by jade shield and 2 explosions. without fire lance and 2 fire swords. even your fire quanta reach 1000 it is still useless...
but still a good critter deck. razing your opponent w/o permanent control. ;)

23
General Discussion / Re: Number of UPGRADED card get from AI5
« on: November 05, 2010, 03:18:27 pm »
maybe it is what they called beginner's luck :))
new to the game. i got my weapon eagle's eye yesterday and continue farming at AI3 and luck trying against the HBs.
somehow i manage some wins.
i surely need some improvement. totally hopeless against hermes, his the first FG i have met.

24
Rainbow Decks / Re: DEMA: Destroy 'EM All! V2.1
« on: November 05, 2010, 01:52:15 pm »
a really great rush deck....

in some situation. the otyugh comes late that the destroyer have grown big enough that it should be the one devouring the otyugh. :))

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