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Messages - koolaidman (15)

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13
Archived Decks / Dragon Bone Disease (Aether/Death)
« on: January 07, 2011, 04:27:21 am »

This is the first deck I have posted in a while. I managed to beat Obliterator and I managed to get chumped by Morte, go figure.

Background: Unlike using ball lightning with death, when you use viruses you get to choose when they die, and also you get a bit of creature control too. In addition even one soul catcher makes viruses GIVE you death quanta (after their life cycle is ended). So throw out virus after virus, or retro virus, keep on using fractal, try and kill your viruses sparingly till you have a bone wall ready to absorb them. You get truly massive amounts of death quanta (I was originally trying this idea out with the Balls of Death :http://elementscommunity.org/forum/index.php/topic,9292.msg118335.html (http://elementscommunity.org/forum/index.php/topic,9292.msg118335.html) deck idea because I like scavengers so much) and I thought "what can I do with all this death quanta?" thus Ivory dragons.

Strategy: throw out a retrovirus as soon as you can, hopefully you have soul catchers and aether towers too. If you are fighting a creature control god, you might want to save it till you have a second retrovirus, or can fractal it. Once you can make use of the death in some way (soul catcher, bonewall, enemy creatures to poison) sacrifice, make more, repeat. Remember that there is no need to keep all these retroviruses in your hand once the enemy runs out of control and the field wont even fill up because you can kill them at will. Once you have enough death quanta, fractal some dragons and fill the field with as many as you can.

I would really like any suggestions anyone might have. I want this deck to be fast and deadly, but I don't really have faith that it will be some amazing FG killer. I hope someone can enjoy it though. I know I am having fun with it.

Version Two is now in, with a bit more protection and some regular viruses for increased quanta production and in case you don't want to poison something on the field (such as a voodoo doll or some creature that got anti-mattered via pandemonium or something).

Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 6rn 6rn 6rn 711 711 712 712 712 71b 71b 71b 71f 71f 71f 71f 71f 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pk



Version One:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 711 711 712 712 712 712 712 71b 71b 71b 71f 71f 71f 71f 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 8pk


14
Deck Help / Re: Koolaid Rainbow
« on: June 25, 2010, 01:37:49 am »
I use the time factory to help in case I am not producing enough time for my eternity in the end game. Thats why I didn't bother making it a time pillar, I don't use that time quanta till the end game usually. Basically in this deck I TRY to run out of cards ASAP and then have access to all of them, reverse timing my malignant cells or any mutant I want the original ability of. I love aflatoxin, in my former rainbow I was using I had 2, one for me and one if I wanted to toxin the enemy.

The hope is useful if I toxin the enemy, thus filling up their side with 1/1 critters, I have won against a few gods with that. The firefly is just in case I need a few extra creatures to chomp on or mutate until I get aflatoxin out to create a never ending supply of free creatures. Sometimes I'll quint some fireflies and make myself a 4 defense shield or something with hope, but usually I just use the queen for fodder. She is more of a backup plan for me.

The anubis is if I am facing a heavy creature control god and want some protection for ALL my creatures... I love making mutants but if something is poisoning them or worse twin universing them, then I want quinting for more than just my orty.

I agree I could use more perm control, but I don't have that stick for beating down your opponents perms. That deck that someone linked to is the one I based this off of. Butterfly wings probably would be a good idea, because then I could have a more guaranteed destroy chance.

As for healing; I'd use more SoG's if I had em, probably...

I was thinking about a reflective shield. Mirror shield seems like such a pansy thing to have though, and jade would take away greens I use for healing. The mirror sure would save me on decay though. And octane, though I'd have to get lucky and have it appear early on.

Honestly, what I'd love most is a ton more mutants so I can just create any creature I want, reverse time it if I want that creature's original ability(I do this for nymphs all the time), and have a ball...
Maybe I should remake the deck with a few purple pillars to get more mutants in there (while still keeping enough quantum pillars to fund mutant skills, and a time pillar or two so I can keep my eternity running in the endgame)

15
Deck Help / Koolaid Rainbow
« on: June 24, 2010, 07:16:54 pm »
Code: [Select]
52n 592 592 5oj 5rg 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u6 71b 71c 74b 74b 7am 7am 7do 7do 7k2 7k4 7q5 7q5 7q7 7q8 7t9 7t9 80d 80h
Anyone have any advice for this thing? I am not quite sure where I want to go with this deck from here. I'd love some condors, but don't want to use more death quanta. I guess I could drop the bonewalls in favor of other types of shields or something...

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blarg: koolaidman