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Messages - koolaidman (15)

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1
Duo-Decks / Re: MitoVampest
« on: April 23, 2011, 12:43:40 am »
If you use the unupped version then you must go with the adrenaline version, because adrenaline works really well for unupgraded vampires, they go from 2 damage to 8 damage, which is sweet. You might even want to put in even more adrenaline to use the unupped version.

2
Duo-Decks / Re: MitoVampest
« on: April 21, 2011, 06:45:46 pm »
Yeah, sorry. The export code has a life mark card in it, though.

3
Duo-Decks / MitoVampest
« on: April 20, 2011, 03:13:08 am »
This is a Mitosis Pest Vampire deck. I am trying it as a FG grinder as a variation on the pesty fractal deck. I feel like with pesty fractal I was only playing one or two per turn anyway, so why not use mitosis instead, now that it's out. Anyway I haven't had amazing results yet, and probably wont. We'll see.

Here are two versions, with and without epinephrine. I can't decide if I like it in there or not, on the one hand it is great against bone wall and congeal, on the other hand it is card space that could have been used for other stuff. It only doubles the pest's quanta generation, and vampires don't do that much more damage with it on.

30 Card Epinephrine-free
Hover over cards for details, click for permalink
Deck import code : [Select]
7aj 7aj 7ap 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7ta 7ta 7td 7td 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pn


With Epi
Hover over cards for details, click for permalink
Deck import code : [Select]
7aj 7aj 7an 7an 7an 7ap 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7ta 7ta 7td 7td 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pn

4
Deck Compilations / Re: Voodoo Overdrive
« on: April 02, 2011, 07:13:16 pm »
I assume you're using an  :aether mark. How's that work for you with the parallel dimensions? Well?
For survivability I would add the liquid shadow. A 15 creature with vampire is nice, also you can use it against enemies with annoying skills, and when you poison your voodoo doll with it, it poisons the opponent too.

5
Deck Compilations / Re: Voodoo Overdrive
« on: March 31, 2011, 03:56:12 pm »
Hmm... Well if I'm shooting for a wall instead of the stars, then yeah it's a great deck! Haha. It is kind of like hope/RoL in that you can usually win or lose pretty quickly... And if I figure out what gods are auto-skips the win rate would go up, etc.

I still think I can work with it and make it better. I'm used to playing with a modified CCYB which does work really well... Rainbows are pretty awesome.
I could always try to ebow this one and throw in a little dash of  :rainbow or something... as I really don't need that much quanta to get started. Eh...
If I ebow it I guess I could quint against gods with reverse time, also it would make paying for Other cards easier. Any other ideas of what I could use in an ebowification?

I guess the early healing from SoGs are probably what makes the ccyb able to get set up. Maybe if I try it with a few SoGs. With this deck I don't start healing until I've got a 15 damage voodoo doll and I liquid shadow it. Maybe something to hold me over until then?

6
Deck Compilations / Re: Voodoo Overdrive
« on: March 31, 2011, 07:00:47 am »
As of yet I'm only getting a 30% win rate. I plan to keep fiddling until it gets higher.

If anyone has any recommendations for helping me keep track of statistics, tell me.

7
Deck Compilations / Re: Voodoo Overdrive
« on: March 31, 2011, 02:43:13 am »
I haven't tried it in PvP as I've only made it in the trainer. It might be good for PvP too, though I would probably rework it after some PvP trials to see what works better against the common decks out there.

Whew, didn't answer your question there.
I built it as a concept deck because I liked overdrive the moment Akebono spanked me. I tried to determine the best way to use it and found voodoo dolls have their own sort of protection in that they damage the enemy when hurt. Also they are dirt cheap in hp/cost.

Still didn't answer that question, uh... I like to play against FGs, so FGs are what I have used this deck against. I don't really play against much besides FGs, aside from the occasional PvP whenever one of my trainer decks seems good enough to purchase in the actual game.

8
Deck Compilations / Re: Voodoo Overdrive
« on: March 31, 2011, 02:29:59 am »
Now that nightmares drain health too, they are quite useful. On a god who likes an empty hand, like Eternal Pheonix, or a god who empties their hand quickly (any Mono-like god, generally), it fills their hand with rubbish so they can't draw any cards. In addition it deals 16 damage and heals you for 16 damage (on an empty hand, 2 per card).
Also it only costs one  :darkness so it's totally worth 2 slots in my deck... I think. Feel free to try out a variation in the trainer and tell me how it goes. I originally planned the deck with 2 gravity nymphs because I happen to have gotten 2 from the oracle, but I threw them out for speed, especially after I realized liquid shadow was so boss. It was almost mono gravity with the mark powering my dolls, with no other darkness cards, but I think it works better now.

Oh, as an added bonus, if they can play the voodoo dolls, it takes up their playing space with rubbish that deals no damage, or only 2 damage if they have eclipse or something.

9
Deck Compilations / Re: Voodoo Overdrive
« on: March 31, 2011, 01:33:38 am »
Yeah the duo is so stable!

As for his rewinding? I killed him too fast for him to get much of a chance. I guess he didn't get an eternity out early enough.
I am thinking of throwing in a few steals just in case... but I don't want to make it bulky or wreck the quanta balance and I'm not too great at fine-tuning things.

10
Deck Compilations / Voodoo Overdrive
« on: March 30, 2011, 04:54:50 pm »
 :darkness :gravity
Hello, this is my third or so deck Ive posted, and I'm quite happy with this one.
It's hella fun, one might call it vaguely almost reliable, and I've killed the new false gods with it.
I busted up Jezebel, Serket, and Lionheart with it. Not the most amazing achievement, but it was really fun doing it. Anyway here is my deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 749 749 749 74d 74d 74d 74i 74i 74i 74i 74i 74i 75m 75m 7t4 7t4 7t4 7t4 7te 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7tg 7th 7th 8pt

You use the Voodoo dolls with Overdrive, obviously. Gravity force can be used on enemies that can break through the gravity shield or with tricky skills, also in an emergency you can use it on a voodoo doll for to block damage and cause up to 19 damage to your enemy. Liquid shadow can be used on enemies with tricky skills, or on your voodoo dolls when they hit high damage. Nightmare is good for a little extra healing and also slows down gods who empty their hands fast.

I'm busy now but I'll work on some statistics later. I've beaten a lot of fast gods with it like hermes and pheonix. I don't know if it's a fantastic deck or not, but I'll find out eventually!

Current working version as of April 4th:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rs 6rs 74d 74d 74d 74i 74i 74i 74i 74i 75m 75m 75m 75m 75m 75m 75m 7t9 7t9 7t9 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7th 7th 8pt


The blank card is The mark card... I guess the forum hasn't updated to accept marks in the deck.


Update March 30th: I am getting Excel so I can use Jangoo's Statmaster http://elementscommunity.org/forum/index.php/topic,21654.0.html (http://elementscommunity.org/forum/index.php/topic,21654.0.html)

After that I'll run some trials with my deck and see if I can fine tune it and give it a 100 match statistic session.

Update March 31st: I had a bad loss streak and I am trying to rework the deck. The liquid shadows seem over rated most of the time.

Update April 2: I bought a few cards and started rainbowizing it in my actual account, as opposed to the trainer. Still a work in progress here:
Hover over cards for details, click for permalink
Deck import code : [Select]
5v0 5v0 5v0 5v0 6rs 6u3 6u3 6u3 6u3 6u3 6u3 744 744 744 744 74a 74d 74d 74d 74i 74i 74i 77f 7ba 7ba 7ba 7ba 7tg 80h 80h 8pj
The blank card is The mark card... I guess the forum hasn't updated to accept marks in the deck.

Okay, that version displeased me...
New Version is much like the first, but with an  :aether mark and quintessence thrown in.
Hover over cards for details, click for permalink
Deck import code : [Select]
6rs 6rs 744 744 744 744 744 74d 74d 74d 74i 74i 74i 74i 74i 74i 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7te 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7tg 7th 7th 80h 80h 8pu

Next thing I may try: -overdrive and voodoo doll, add 2 ortughs, maybe take some other things back out...

11
Crucible Archive / Re: Dark Ranger | Dark Ranger
« on: January 19, 2011, 07:15:32 pm »
Well, if it is a ranger, it should be able to hit things using "wings". Just like an eagle eye can hit past the wings shield.

12
Archived Decks / Re: Dragon Bone Disease (Aether/Death)
« on: January 07, 2011, 03:19:17 pm »
Hmmm. Yes it does. I hadn't seen that one before. Ah well. I still want to modify the idea and change things around. If you have any ideas I am all ears.
I think his extra five cards makes it harder to draw your much needed soul catchers, I tried to stick to 30.
I liked when I had condors but it was too slow.

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blarg: koolaidman