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« on: March 16, 2011, 10:00:18 am »
first of all, there wont be overlap of bannings and element chosen right? what i meant by that is that the way i understand it, each team member will choose a unique element / card(s) to be banned
what this tells me is that the pick/banning phase will be much, much longer (a lot of communication between participants and organizer(s) to ensure each element/banned card is unique)
this can lead to a whole lot of problems...
secondly, 9 cards banned (3 from each team member) is too much imo
the problem is that we currently have a relatively small cardpool
9 cards banned could essentially take out measures of counter to any particular deck archetype and considering any able-minded deckbuilder will try to force some weakness unto their opponent...
i played out this event in my head and it would be better just to show an example so here goes :-
I ban deflag, steal and pulverizer, taking Aether
<mailed the host with my pick/choice>
my team member (whom i dont know of course) decided to ban butterfly effect, deflag, steal, going for Aether himself
(great minds think alike and all that jazz)
but since element/bans are supposed to be unique, he'll know another teammate has already chosen Aether with deflag and steal as banned, so now he has the choice to pick something else to synergize with my picks (knowing i already picked Aether) so then he chooses Air (for example) and ban BE, pulverizer, momentum
notice theres yet another copy of the same ban (<insert another sequence of communication between this dude and the host>)
say he finalized his ban as BE, momentum and charger
so now you're looking at a potential dim shield/wing stall with heavy hitter that your opponent cant get rid off (wings can still be breached but thats not the point) and this is just between 2 elements and 6 banned cards!
<insert another sequence between the third member and the host and you got a big pile of oh my god, are you kidding me?>
my point is :-
make element unique (each team member wont end up choosing the same) but not bannings (if you happen to ban the same card as your teammate(s), tough luck)
and reduce the ban size, i'd say 1 per team member or AT MOST 2 per
thats it
<insert some newfound shenanigans here (to be continued)>