Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - kobisjeruk (1839)

Pages: 1 ... 23 24 [25] 26 27 ... 154
289
Entropy / Re: Schrödinger's Cat
« on: December 13, 2010, 05:17:05 am »
its entropy we're talking about here
people tend to get confused, its a given

290
Sideboard / Re: Feedback and Suggestions
« on: December 13, 2010, 03:50:06 am »
agreed^

the way i see on how to make it work is, once bracket has been posted, those who goes straight to R1 will be required to post a dummy 1-0 result thread with their decklist (main deck and sideboard) as content


292
War Archive / Re: War #3 Suggestions
« on: December 13, 2010, 03:17:59 am »
3.4. INACTIVE PLAYERS
If it looks like a team member won't be able to fight during a round, the team has 3 options:

1. Temporarily replace that team member with any other team member, including the General. Temporary replacement player will use the same deck and mark that the original player would have used. Replacements (Generals and Lieutenants included) can never use any upgraded cards. They always use unupped versions of those upgraded cards. Penalty for using a replacement is that you cannot salvage any cards if you win!
"Replacements (Generals and Lieutenants included) can never use any upgraded cards. They always use unupped versions of those upgraded cards."

i suggest we scrap this^ ruling. as seen in War#2, some decks, specifically ones with the upgrade bonus will work optimally (or in some case, could only work) if the upgrades are intact. having this ruling means replacing General or Lieutenant will have a much bigger impact on the duel (consider the case of Team Time vs Team Aether Round 2, Team Fire vs Team Water Round 4, Team Aether vs Team Darkness Round 7) so much so that you might as well give the winning slip to the opponent instead of subbing.

consider this extreme case:-
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 6u2 6u2 6u2 6u2 6u2 6u2a General deck such as this will only work if you  have the Chaos Power as upgraded. Let say Team Time made it to Round 9 with just this deck alone and unfortunate event befell the general. having the ruling as so will mean certain death to team time chance of staying in the war for another round.

(you can reason people should not be making deck with focus on the upgrade bonus but thats not how it work. you cant fault people for doing so. you certainly should not penalize people any further than taking away their salvage bonus)

also there are ways to abuse this ruling to be in your favor if you're facing a general or lieutenant
not accusing any teams of doing so but if one can predict what the others are going to use and if they can somehow 'manipulate' the schedule, either by rushing or delaying the scheduled time, instead attempting to play while the general or lieutenant wont be around for their duel, that will obviously favor them since this ruling will cripple the general's or lieutenant's deck if they predicted correctly what they will face.

keep the fights fair, scrap it

293
Children of the Oracle / Re: Children of the Oracle
« on: December 13, 2010, 02:54:20 am »
this, if i understand correctly is too much RNG for my liking
is the oracle 'prediction' the same for everyone? or cater to each individual participant?
if its the former, isnt that gonna make the tourney a bit monotonous? or if its the latter, how would you make sure each person have the same balance in deckbuilding power?
how do you create the starting decklist? do you wait for the oracle to blabs each day giving you a card or do you start with an element like xdude said?
seems like it *could* be a great event, just need to flesh out the idea a bit more

294
Sideboard - Battle Results / Re: Thatnewguy 3 - 1 $$$$man
« on: December 13, 2010, 02:45:16 am »
very interesting deck idea tng
i look forward to see how this fare against a more traditional 'approach' (not a hint on your next round opponent or anything)

295
Round 7 / Re: ~~Round 7 Match Results and Countdown~~
« on: December 12, 2010, 02:38:04 pm »
still waiting on Time, Gravity and Life matches to see if they can make it for another round

296
WoE Archive / Re: 12 rare cards for each card type
« on: December 12, 2010, 02:30:36 pm »
my suggestion (1 for each element/type)

ElementCreatureSpellPermanent
:aetherPhase DragonFractalMindgate
:airFirefly QueenUnstable Gas (/ Sky Blitz?)Wings*
:darknessGargoyleStealNightfall
:deathMummyAflatoxinBoneyard
:earthGraboidEarthquake
:entropyMaxwell's DemonPandemonium
:firePhoenixImmolation
:gravityOtyughBlack Hole
:lifeForest ScorpionAdrenalineEmpathic Bond
:lightPegasusMiracleHope*
:timePharaohReverse TimeGolden Hourglass
:waterArctic SquidNymph's TearsFlooding
cant really do 1 for each element imo seeing some dont have any candidate at all for non-weapon, non-shield permanent, even the spells and creatures are icky at best (looking at Time's spell and Life's creature option) while some elements have so much options to choose from (e.g. Fire and Entropy)

* not really permanent but rather the element's shield that should be made rare (seeing most only have 1 to choose from anyway except these)

297
Sideboard / Re: Brackets Up - Event Starts Now
« on: December 12, 2010, 02:12:30 pm »
meaning we will go on as normal

298
Darkness / Re: Round 8 - Salvaging, Discarding, Penalties and Converting
« on: December 12, 2010, 01:10:11 pm »
pretty much a shit salvage considering what we've got to work with

299
Aether / Re: Fractal
« on: December 12, 2010, 11:31:11 am »
It's not like a card can only be changed once.
i could say the same thing too about the current change
instead of whining about it, just try and live with the current change and if another change is warranted, it will

300
Sideboard / Re: Brackets Up - Event Starts Now
« on: December 12, 2010, 07:49:39 am »
thats how it is...for now
submit any suggestion or idea you've got in the suggestion/feedback thread to make this event better in the future

Pages: 1 ... 23 24 [25] 26 27 ... 154
blarg: