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Messages - kobisjeruk (1839)

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1801
General Discussion / Re: Nymphs names
« on: July 19, 2010, 10:19:37 am »
:entropy - Babe
just got her today and i have always wanted an entropy nymph as my first

1802
Gemini / Re: Oracle : Gemini
« on: July 19, 2010, 08:30:50 am »
Nymphomania is probably the best bet to fight Gemini if you know you're facing her next. best of all, you usually win with EM

http://elementscommunity.org/forum/index.php/topic,2630.140.html
Code: [Select]
6qq 6qq 6qq 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7t4 7t4 80h 80h 80h 80hi use a slightly different variant due to owning a purple nymph

1803
hell yeah! got my first nymph today and its purple
only 2 more to go to test out this awesome looking deck (1 more if i'm using CB! variant)

1804
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 19, 2010, 07:39:14 am »
heh any deck i play will be a slow deck because every game is like a chess game to me. i plan ahead to achieve EM and more often than not i usually do get EM even with the no Miracle, no Bonds variant. somehow it is more satisfying to me to get EM than to finish up a game as soon as possible and move on to the next
i never did use the original form (+1 unstoppable, +1 Miracle) but i never wish for a Miracle facing a loss because usually the loss came from fast rush on the FG side, didnt find perma in time or not having enough quanta to play perma
there are times when i have 10+ of each quantas and not having perma in place that a Miracle might save me but i see the issue being not having perma in place is bigger than having miracle to buy a few turns to find a perma
maybe i'll -1 SoG, +1 Miracle to test out if theres any difference though i'm not keen on not having a full set of SoGs in this deck

1805
False Gods / Re: False God Proposal: Untouchable
« on: July 18, 2010, 10:11:28 pm »
moderately hard i can live with, even if it means having to face 80% immortaled critters as long as permanent control is kept to a minimum (in this case, zero)

Divine Glory, Hermes, Rainbow - what do they have in common? huge pain in the ass for your permanents

1806
Incarnate / Re: Oracle : Incarnate
« on: July 18, 2010, 09:58:55 pm »
Arondight knew exactly what i'm talking about. you're probably one of a select few who misunderstand my posts EVEN when i specifically refer to godsofwhatev when posting ('hes' being a major clue here)
this is exactly what a troll wanted out of their work so congrats and thank you for dragging me into this

suggestion? take a look at the deck in that suggestive post you're talking about
now do it again because apparently once is not enough for you to see the flaw in it as a suggestion to beat Incarnate

6 Enchant Artifact - tell me how does this help vs Incarnate?
5 Quintessence - and this is for? rustlers? brimstone eaters? RoLs? so you're gonna kill Incarnate with 5 quinted 1 atk critters?
6 RoLs - to kill or generate :light to draw from sundials?

seriously just stop trying to defend godswhatever because you're only digging deeper by doing so

1807
Rainbow Decks / Re: The Ultimate Deck Out
« on: July 18, 2010, 07:26:20 pm »
rol-hope (aether)
Code: [Select]
5la 5la 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 63a 63a 63a 63a 63a 7jp 7jp 7jp 7jp 7jp 7jp
fractal-mphoenix (aether)
Code: [Select]
5f6 5f6 5f9 5f9 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds
nymphs! (aether)
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vp 4vp 4vp 500 500 500 50u 50u 50u 50u 50u 50u 50u 50u 62c 80d 80d 80d 80h 80h 80hnymphs! (entropy)
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vp 4vp 4vp 4vp 500 500 500 61o 61o 62c 63a 63a 63a 63a 63a 63a 6rq 6rq 6rq 80h 80h 80h

octane jr (air)
Code: [Select]
4so 5f0 5f6 5f6 5gi 5oc 5oc 5oc 5oi 5oi 5oi 5om 5om 5om 5om 5om 5om 5oo 5oo 5oo 5oo 5pu 5pu 5pu 7ms 7ms 7n5 7n5 7n5 7n5

darkness rush (darkness)
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4st 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5us 5us 5us 5uv 5uv 5uv 606 606 606 606 7ta 7ta 7td 7td 7td 7td - drain life ver
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4st 5uk 5uk 5uk 5uk 5um 5um 5um 5um 5um 5um 5uo 5up 5up 5up 5uv 5uv 5uv 5uv 5uv 606 606 606 606 7ta 7ta 7td 7td 7td 7td

flying arsenic (death)
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52g 52g 52g 52g 52g 52o 52o 52o 52q 52q 52q 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 718 718 71a 7n2 7n2 7n2
death rush (death)
Code: [Select]
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 52t 52t 52t 52t 542 542 542 542 542 713 713 713 713 713 71a
antlion rush (death)
Code: [Select]
4sa 4sa 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 52o 5f6 5i5 5i5 5og 5og 5rp 5rp 61q 61q 71a 71a 779 7ae 7dm 7ds

golem/grabs (earth)
Code: [Select]
4vh 4vj 4vj 4vj 4vj 55t 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5l9 5l9 5l9 5l9 5l9 5on 61q 6rl 77g 77g 7ae 7f2 7gl
quanta denial (earth)
Code: [Select]
4st 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5uv 5uv 5uv 5uv 606 606 77j 77j 77j 77j 77j 7tb

entropy stall (entropy)
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4vg 4vg 4vg 4vg 4vl 4vl 4vl 500 500 50u 50u 50u 50u 50u 50u 50u 6tt 6tt 6u7 6u7 6u7 7n2

rainbow phoenix (fire)
Code: [Select]
4vj 4vj 4vj 55t 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5rk 6u1 71a 77g 7ae 7gn 80a
fire stall (fire)
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4so 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f6 5f6 5f6 5f7 5f7 5f7 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 7dg 7dg 7do 7do 7f2 7f2

flying discord (gravity)
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4vl 4vl 4vl 4vl 4vn 4vn 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55v 55v 55v 55v 55v 55v 745 745 745 745 7n2 7n2
fractal-chargers (gravity)
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 622 622 622 745 745 745 745 745 745
rainbow scarab (gravity)
Code: [Select]
4vj 4vj 4vj 4vj 4vj 50u 50u 55q 5i5 5og 5rg 5rg 5rg 5rk 5rk 5rq 5rq 5rq 5rq 5rq 5rq 5rt 5rt 61q 6u2 6u2 6u3 71a 77g 7jv

flying staff (life)
Code: [Select]
4vj 4vj 4vj 4vj 4vj 55q 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5oi 5oi 5oi 5oi 5rr 621 621 63a 63a 63a 74a 74a 74a 80h 81q 81q
life rush (life)
Code: [Select]
5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c2 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 7ae 7ae 7ae 7ae 7ae 7ae

DG jr (light)
Code: [Select]
4so 5f0 5f6 5f6 5f6 5gi 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5lh 5lh 5lh 5lh 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 7k0 7n2 7n2 7n2 7n2 7n2
dial-bolt (light)
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f6 5f7 5f7 5lg 7q9 7q9 7q9 7q9 7q9 7q9
poison stall (light)
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52q 52q 52r 52r 52r 52r 7q9 7q9 7q9 7q9 7q9 7q9

graboid rush (time)
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 595 595 595 595 59c 77g 77g 77g 77g 77g 77g
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 593 593 593 593 593 77g 77g 77g 77g 77g 77g +EQs,hema

dune scorps (time)
Code: [Select]
4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5rk 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 6u2 6u2 6u2 6u2 6u2 7q3

(water)

1808
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 18, 2010, 07:11:10 pm »
often times you'll win with 5 cards or less in your deck
maybe its just me but i've never decked out to FGs that uses Miracles
i've fought Fire Queen that spammed bonds (half a dozen before i got my pulvy) and didnt get to see a single golem until 9 cards left and still won on the back of fractalled FFQ
the key against Miracle is you need to force them to use it sooner rather than later while killing off their light towers if you get fractal early
if not, try to plan ahead with your on-board golem and calculate enough damage for fractal before their HP get below 50
i have beaten DG, Rainbow and Miracle by doing it this way, sometimes up to 3 miracles back to back but nothing can stop a 30+ atk golem plus a bunch of fractalled critters (usually golem but it can be anything)

@Nume: i have to disagree with adding bonds here, seems like you tweak the deck similar to what i did - removing the weakest link (FFQ) which ironically work a lot better with bonds and putting aflatoxin in its place
the key importance of playing bonds in a rainbow variant is that usually you have a few sources of creature generators, most notably Boneyard and FFQ
with this deck variant, you only got 2 critters + fractal which often time is used as a last turn alpha strike
putting bonds just so you can achieve EM is not worth it imo especially since you took out the miracle (the usual combo for EM in a rainbow)

permafrost is VVIP in this deck. if it wasnt for the cost, i'd probably find a way to sneak another one into the deck just so i can get it as early as possible (nothing more frustrating than seeing 6 :water turn after turn while you're getting beaten to death). maybe adding another shield is a good idea but you need 2 perma to ensure you got it when you need it

...thats my 2sen

1809
Incarnate / Re: Oracle : Incarnate
« on: July 18, 2010, 02:45:15 pm »
yeah, nothing wrong with that but i figured newbies at least know that hes just posting garbage. but one or two kids might be attracted to all that shiny colorful stuff. i dont know if its in the rules here but posting false information should be penalized

1810
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: July 18, 2010, 02:33:00 pm »
the huge selling point of destroyers is that they cost 5 :fire and start with 7 attack. sure firemaster is cheaper and all but fractalling destroyer for the all out attack is key against some FGs, especially against Miracle (ab)user

thunderstorm? RoF? what FGs uses those? i know hermes and EP uses RoF but hermes is pretty much a skip anyway and versus EP, you're better off fractalling his minor phoenixes instead
i have stated earlier why fractalling firemaster against graviton is not a good trick but hey, if you want to prove me wrong then go ahead, switch destroyers with firematers and see hows that working out for you
(btw if you're worried about RoF, if you're using the original version, bait FG with RoFs with Fireflies)

no FGs use thunderstorm, period.

1811
Incarnate / Re: Oracle : Incarnate
« on: July 18, 2010, 09:03:16 am »
obviously hes just trolling instead of trying to help. just ignore his post

1812
General Discussion / Re: I'm awesome! I have 12 of every card!
« on: July 17, 2010, 05:08:21 pm »
i'll come back when i reached t50. i figured by that time i should've most upped by then since my goal from the start have been collecting 12 of each card ("Gotta catch 'em all!")

as for now i'll use this space to record my rares count in each element :-

ElementUnupgradedUpgradedTotal
Othern/a45(9)n/a
Entropyn/a57(32)n/a
Deathn/a38(17)n/a
Gravityn/a42(21)n/a
Earthn/a54(36)n/a
Lifen/a65(41)n/a
Firen/a53(14)n/a
Watern/a46(17)n/a
Lightn/a37(18)n/a
Airn/a41(15)n/a
Timen/a54(27)n/a
Darknessn/a64(28)n/a
Aethern/a87(44)n/a
Totaln/a684(319)n/a
20100717 - 270
20100730 - 365
20101116 - 684

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anything
blarg: