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Messages - kobisjeruk (1839)

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133
Death / Re: Skull Shield | Skull Buckler
« on: February 22, 2011, 12:19:27 pm »
i check latest announcement every day because i cant wait to play with this new change to skull shield

134
Earth / Re: Iridium Warden | Vanadium Warden
« on: February 22, 2011, 12:14:53 pm »
Iridium Warden | Vanadium Warden is comparable to...

 :aether - N/A
 :air - N/A
 :darkness - Parasite/Bloodsucker
 :death - Virus/Retrovirus
 :earth - duh
 :entropy - Maxwell's Demon
 :fire - N/A
 :gravity - Otyugh
 :life - N/A
 :light - N/A
 :time - Scarab
 :water - Squid/Octopus || Toadfish

by comparable i mean creature with CC ability (fire has fire nymph but that is an ultra rare, not comparable at all)
looking at the list, virus is probably the weakest even though the upgraded version is hugely better than some
one can argue scarab is worst because you need another quanta source and either a HP boost OR multiple copy of itself but usually you dont play scarab per se but rather another creature that could generate scarab

from weakest to best (unupgraded), i'd rate them like this :-
virus < scarab < parasite & toadfish < toss up between squid, m.demon & oty

at current version i would rate I/V warden somewhere between (parasite & toadfish) and the trio CC
i would like to see 1 ATK for both unupped and upgraded version of warden and maybe nerfing its HP to 2 and 4 respectively to make it on par with the trio

(i intentionally ignore lobo effect as CC and other nymps)

135
In-game Troubleshooting / Reporting suspicious play
« on: February 22, 2011, 10:18:44 am »
Can someone point to where I should go to to report players?
I had played against someone in a PvP tournament and this particular player has the history of having problems in the middle of a duel (either time outs or desync issues). Intentional or not, who can be sure but it does happen a lot for this player because I know others facing him also mention the same thing.

136
Eternal Phoenix / Re: Oracle : Eternal Phoenix
« on: February 22, 2011, 09:43:32 am »
it might seems like a good thing but swapping soul catcher in place of some pillars (in unupped version) doesnt really optimize your play

think about it, if you are starved for quanta (which is the biggest reason why you'd do the swap), you might blow up a thunderstorm with a couple of SC in play but since you're lacking in death quanta before, you probably wont be able to do the wall combo until after you put down SCs and if you're unlucky and dont draw your second thunderstorm you're screwed

pillars -> bonewall -> vulture(s) -> thunderstorm = gg EP

SC -> thunderstorm -> bonewall -> vulture(s) -> thunderstorm = gg EP but at what cost?

i advise against switching pillars for SCs
if you want, ditch arsenic altogether for a couple of SC and maybe 1 pillar
and definitely dont use death pendulum, theres really no need for excess air quanta

137
Dark Matter / Re: Oracle : Dark Matter
« on: February 22, 2011, 09:31:35 am »
Anyone got any ideas how to implement Sanctuary in a Dark Matter deck. I imagine it'd be quite the counter for him?
Info here: http://elementscommunity.org/forum/index.php/topic,21502.0.html

I can't think of any deck apart from RoL/Hope where it'd easily fit in though...
rol/hope doesnt need sanctuary to own DM
in fact, i think sanctuary only clog rol/hope hand more than actually helping (you need all the free space you can to optimize fractal and unless you do some orthodox built, you wont actually have any light quanta before you fractal those RoLs)

but yeah, sanctuary is perfect in any rainbow anti-FG
i for one cant wait to test drive sanctuary and skull shield when 1.27 comes around

138
Decay / Re: Oracle : Decay
« on: February 19, 2011, 09:35:12 am »
tried the upgraded deck
won with EM (obviously) but it was really close
my advice is use minor vampire instead of vampire (cheaper) and swap a jade shield for 2 mirror shield
either ditch 1 chaos power or swap it for another unstoppable

something like this :-

Code: [Select]
5ut 5ut 5ut 5ut 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 74a 7ak 7ak 7k0 7k0 80h 80h 80h 80h
i had an explosive start (first turn jade shield out of 2 towers and 3 supernova)
but my vampire comes out late and by then he already had a full board of pest
seeing theres no other permanent, he stole my towers and that made it difficult
i was lucky enough to cast 1 vampire and boosted that sob with triple chaos power and unstoppable, shielded with quint = gg to decay

another game i got another awesome hand but never enough to cast jade shield and i was being very cautious as always (tip: keep supernova in hand until you have enough to cast your jade shield and/or vamp combo)
mirror shield seems like the next best thing (so that he wont start siphoning your life before you get your shield up)

139
Round 1 :

kobisjeruk 2 - Stickmasterluke 0

140
PRELIMS :

kobisjeruk 2 - hebeleks92 0

illegal deck Game 1 and what seems to be an illegal deck Game 2

141
dood...SoGs?

142
Post Your PvP Event Ideas Here / Re: GODS & MORTALS
« on: February 13, 2011, 08:35:27 pm »
it seems to me this is more towards F&G competition than a PvP event

143
PRELIMS :

kobisjeruk 1 - Revoltion 0

144
Post Your PvP Event Ideas Here / Re: The One True God - Rules
« on: February 11, 2011, 05:25:10 pm »
how about wait for the official word from SG himself before you guys start devising plans and whatnot

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anything
blarg: