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Messages - kobisjeruk (1839)

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109
Round 1 :

kobisjeruk 2 - TTI 1

110
Auction Archive / Re: Troh(Life,Rainbow,Air)
« on: March 04, 2011, 10:24:23 am »
if we take 'rainbow' the terminology as all 12 elements, that means you have autobanned all elements therefor removing yourself from the war altogether. congratulations

btw arent you that famous dude during the first war? can i get your autograph?

111
Forum News and Announcements / Re: War is coming...
« on: March 03, 2011, 07:22:04 am »
i'm gonna sit this one out...still licking the wounds from last war

112
not a fan of 11 towers + 6 Supernova in a 42 cards deck even if 5 of them happens to be quantum towers
the good news is that everything is cheap but you got only 2 hourglass to boost your draw and if you dont get it early enough, you're screwed (commenting based on whether this is feasible for anti-FG)

113
regardless of originality of the deck in question or who created it, it was majofa who took the initiative to start a standard that made it accessible for all to see when they face the oracle
i am definitely not trying to defend majofa but before he put up those oracle:<false god> threads on every friggin FG strat subtopic, there wasnt an easy way and people have to scour through pages of discussion on how to deal with certain FGs...some dont even have a discussion thread in it!

i knew then that people will give credit to him as the OP even if it wasnt him who thought up the actual counter but honestly, if you are honestly trying to help the masses, does it even matter who gets the credit?

of course majofa can do something better than a tiny deck code text that nobody gonna read anyway (maybe, oh i dont know...a bolded Credit:username below the deckcode?) but hey, thats his prerogative ;-)

114
General Discussion / Re: List of AI improvements in 1.27 beta
« on: February 28, 2011, 12:32:39 pm »
i love that AI, particularly FG AIs is more challenging
what i would like is having trainer's AI behaving the same way otherwise we'll still see more "omg i tested in trainer, it was awesum but completely failed when i buy the deck for realz! T_T"

115
General Discussion / Re: Q____Q
« on: February 28, 2011, 12:24:37 pm »
i have a knack of taking screenshot on the day i win nymphs and looking back, each one of them is with the 'Get the Card!' button
yeah...really need to start getting the card before doing anything else

116
Aether / Re: Turquoise Nymph | Aether Nymph
« on: February 27, 2011, 05:04:12 pm »
skill reduction cost would probably make a lot more peeps happy imo

117
Light / Re: Sanctuary | Sanctuary
« on: February 25, 2011, 12:39:07 pm »
in other words, sanctuary is also an effective counter to dissipation shield/field
awesome?
No.  If YOU have both Sanctuary and Dissipation F/SHield in play, your Dissipator doesn't work.  You can't use your sanctuary to counter your opponent's dissipator.
so sanctuary will also make your diss.shield/field useless? i see no problem with that

the dis shield thing got fixed, it did indeed used to absorb everything without using quanta
yeah, i'm pretty sure that was not intended

118
Water / Re: Flooding / Inundation
« on: February 25, 2011, 12:07:35 pm »
sorry for the double post

anyway, this and skull buckler and latest grey nymph buff makes for a different type of anti-FG (the combo is nothing new but nothing we see too often)

add sanctuary and you have some serious stall/denial rainbow that could very well take on just about all FG
my kill card of choice is 2 lava golem and 1 blue nymph
i dont use trainer (trainer is BAD) so flooding for now is more like a mass CC card that you use for a couple of turns before you kill with a pulvy and skull buckler is nothing more than a cheap shield but man, i cant wait for the next patch

119
Earth / Re: Iridium Warden | Vanadium Warden
« on: February 25, 2011, 09:16:41 am »
well, regarding mutant with 'guard' ability, it is slightly weaker than mutant with 'devour' ability (i hate that they named an ability with a creature that is entirely different altogether) because guard makes your creature not attack when they use the ability and guard dont have that 'growth' effect like devour do
unless of course when you get a x|1 mutant (or even x|0 spark mutant) with devour

120
Light / Re: Sanctuary | Sanctuary
« on: February 25, 2011, 09:08:04 am »
in other words, sanctuary is also an effective counter to dissipation shield/field
awesome?

also, if by no quanta taken also means no damage is being prevented when both diss.shield and sanctuary are in the play, i believe that is working as intended and not a bug/glitch
the same with vampirism working against gravity pulled  creature (you still gain life if you vampire attack into an armagio for example)

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anything
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