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Messages - kiszol (32)

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25
False Gods / [JFF Part 2] Screenshots & Discussions
« on: December 15, 2009, 10:10:19 pm »

Not over yet, one more for today :)

Here comes Big Bang. It was easier than Opus, I didn't even have to change my deck... (I highly recommend some explosions and steals against him/her... :D). My Eternity didn't show up again, it's a bit funny and weird. Again, I didn't want to win by deckout. I'll go back in some days and win against him/her in "real" game, but I'll pack some explosions :)

I liked the Improved Improved Heal chris :) Maybe even SG would like it this time :D

The screen:


My deck was exactly the same one as it was against Opus.


26
False Gods / [JFF Part 2] Screenshots & Discussions
« on: December 15, 2009, 10:10:19 pm »

I won against Opus. Unfortunately she/he ran out of cards so I won with deckout. But it would be a victory anyway for sure. My Otyughs and Bolts totally controlled the table, and I had an Eternity somewhere in my deck left :) Tomorrow I'll try further if I will have time.

The screen:


My deck:


27
Deck Compilations / FASTEST Deck ever (+How to win in 3 turns?)
« on: December 15, 2009, 10:10:18 pm »

Having Rays of Light might have a bigger affect on the winning percentage than you think. RoL's are basically useless unless you get a Cremation. Brimstone Eaters on the other hand are not useless because they produce Fire quantum (and do more damage). This is a big difference imo, and I would be very surprised if that RoL deck would have a similar winning percentage as the first deck.
During the optimalization, I tried some variants with Photons (Ray of Lights) instead of Brimstone Eaters and some mixed variants too. I found that the Ray of Light card isn't that bad in this deck that people just think. Well, it's a Light card in a Fire/Earth deck, that's true, but it costs nothing. It's a serious advantage while you can play it in the first turn without any quantum and you can instently use cremation! But finally I found that Brims are better in overall because of the fire Q production and the double damage.

Anyway, I tested the deck with 6 Ray of Lights again (exactly the deck with RoLs in the first post) and found that it's pretty good.

The results after 100 games, 50-50 wins and losses at coin toss:

Wins in 5,81 turns (ota)
Wins by the end of turn 5: 42%
Wins by the end of turn 6: 80%
Loses: 2%

So I have to say that this variant is still extremely quick (still faster than any other deck except my first one) and effective in farming and PvP. In addition to this, you have the (small) chance to win in 3 turns (I nearly managed to do that in one of the 100 games!), what is absolutely cool :)

28
Deck Compilations / FASTEST Deck ever (+How to win in 3 turns?)
« on: December 15, 2009, 10:10:17 pm »

Aren't those two different decks you are talking about here? I assumed the first deck you posted is the "fastest" one, and the second (with RoL) can win in 3 turns.
Yes, technically speaking those are two different decks, but very similar ones. I didn't try to tell you, that one deck has all of the 3 results, I just tried to sum my experiences with this kind of deck (fire/cremation/golem/dragon variants). If you would like, you can take the latter deck with the RoFs, that's almost as fast as the first one, and it also has the potential for the 3 turn win.

Having only 100 matches means there is an error or margin so these numbers are not actually 100% fact, but no doubt the deck is fast.
Yes, but 100 matches with each deck... it's far enough as I see. Of course, mathematically you won't get a 100% correct result even if you play a billion times with each deck... so you have to make it simple somehow. Or, another option is to calculate the whole thing with a very complex mathematical method, but I don't have the time for that (and I'm not completely sure that I could do that). I'm sure that you all know what the opinion polls are. You ask only a few thousands of people and you can predict the opinion of the whole population. This deck and the 100 games are something like that.

About the time to win. Yes, you're right, this deck requires more clicks than the earth speed decks. But you have to consider, that one more turn will lead to about +10s game time while for 2-4 clicks in the whole game (1-2 Cremations) all you need is about 1-2s in total. Well, my deck is only 0,15 turns faster than Turin's, and 0,15*10 cca = 1-2s so the decks are very similar in total time I guess...
But my primer goal was to set up the fastest deck on the paper, and I didn't care much about the time you need for the win :)
Every player can decide, which of this 4 decks suits best his/her gamestyle :) All of these are very good for AI3 grinding.

For easy play with this deck, you have to follow this easy guide:
1. If you can play a Dragon, play it.
2. If you can play a Destroyer, play it.
3. If you can use Cremation on a Brimstone Eater, use it. (In advanced mode, you should check your quanta number and your playable monsters.)
In some (rare) cases, you should use Cremation on a Destroyer in order to play a Dragon. But this is absolutely advanced level... :)

What about unupgraded? Is this deck faster than Turin's ludicrous speed deck?
I didn't do much testing with unupgraded cards unfortunately. Anyway my estimation is that both deck loses cca 1,5 turns in the average time to win, so this one still could be faster (on paper). But if you start upgrading this, you should start with half of the Pillars, than the Cremations, than the other half! Later on Golems, Eaters etc... end it with the Dragons.

I'm no statistician, but explain to me how your percentages add up to over 100%.
Uncle Jellyfish found the correct explanation to this :)

Nevertheless good job with coming up with this deck.
Hey good job on the decks.  Nice to see the stats behind the claim too.
Thanks a lot, I tried my best :)

29
Deck Compilations / FASTEST Deck ever (+How to win in 3 turns?)
« on: December 15, 2009, 10:10:17 pm »
I've been working on this deck for a couple of weeks and I tested a lot of variations heavily. I wanted to find the fastest deck possible, and after a lot of testing and optimalizing I can tell you that I found it.

There are 3 main results:

-> We have the fastest deck possible
-> We have a deck, that's not even capable to win in 4 turns, but it can win in 3 turns!
-> We have a stable and fast AI3 grinder deck with only about 1 loss in 100 games

In details:

I guess you are excited by now, so let's see the deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 8pm


There are some similar decks on the forum I know, but I started testing this one over a month ago and I did the long long optimalization.
I didn't want to post the idea without the results, the proof.

Before this deck, there were 3 very very fast decks:
- Chivas's Mono Fire (16 Burning Tower, 6 Ruby Dragon, 6 Brimstone Eater, 2 Long Sword - Mark of FIRE)
- Skillgannon's Speed Earth (14 Stone Tower, 6 Elite Graboid, 6 Elite Antlion, 4 Elite Shrieker - Mark of TIME)
- Turin's Lidicrous Speed Earth (16 Stone Tower, 6 Elite Graboid, 6 Elite Shrieker, 2 Long Sword - Mark of TIME)

The first one created by Chival is far the "slowest" of all four (it wins in ~6,3-6,4 turns on the average (ota)) but that's still pretty good of course.

Here are the testing results of the remaining 3:

Turin's Lidicrous Speed Earth:

Wins in 5,84 turns (ota)
Wins by the end of turn 5: 50%
Wins by the end of turn 6: 72%
Loses: 1%

For Scaredgirl: I found that you have 3 Elite Shriekers by the end of turn 3 in approx. 15% of the games. It's not too common, but I can't tell that it's very infrequent.

Skillgannon's Speed Earth:

Wins in 5,92 turns (ota)
Wins by the end of turn 5: 32%
Wins by the end of turn 6: 80%
Loses: 2%

Kiszol's Speed Fire:

Wins in 5,69 turns (ota)
Wins by the end of turn 5: 52%
Wins by the end of turn 6: 87%
Loses: 1%

I've tested all of the 3 decks with 100 games against the computer level 3 AI. All cards were upgraded. Both player and computer had 50 won and 50 lost coin tosses.

From the data, you can see, that my deck is not just fast, but very stable too. From 100 games, I only lost one with this variant, and that only lose was against the gravity AI who had 2 Otyugs in play by the end of turn 2... (very rare)
The deck is able to handle 1 Otyugh or 1 Maxwell's Demon or 1 Elite Queen.

Why to choose this deck for Lvl3 farming (and maybe for PvP)?

-> This is the fastest deck you possibly could have. You don't have to worry about the balance. I worked a lot for it. I played more than 1000 games with the variants of this deck (I mean the variant with 5-6 Dragons or with 2 Gavels or with Swords or with Photons etc.) This is the fastest (ota).

-> There is a great chance to finish your first turn with one of these in play:
- 2 Lava Destroyers and a Gavel
- 1 Ruby Dragon, 1 Lava Destroyer and a Gavel
- 3 Lava Destroyers
- 2 Lava Destroyers.
It sounds good, isn't it?

-> The sound of the Ruby Dragon's hit is better than the sound of the Shrieker's hit :D

-> Finally, if you modify the deck a bit, you'll have the (small) chance to win in only 3 turns!

Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7di 7di 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jp 7jp 7jp 7jp 7jp 7jp 8pm


So, how is the 3 turn victory possible?

Here are 2 variations:

1. Variation (Destroyers)

You lose the coin toss.
First turn
You play 2 Ray of Lights and use 2 Cremations, than you play 3 Lava Destroyers and a Gavel.
You have 18 Fire quantums, you use 15-17 (depending on the Gavel's usage)
Damage: 3*7 + 6 = 27
Second turn
You have 3 Fire and 3 Earth Q if you are lucky. You draw and play a Burning Tower.
Damage: 3*9 + 6 = 33
Third turn
You have 5 Fire and 1 Earth Q. You draw and play a Lava Destroyer.
Damage: 7 + 2*9 + 11 + 6 = 42

Total Damage: 102. :)

2. Variation (Dragons)

You lose the coin toss.
First turn
You play 3 Ray of Lights and use 3 Cremations, than you play 2 Ruby Dragons.
You have 27 Fire quantums, you use 24.
Damage: 2*15 = 30
Second turn
You draw and play a Gavel.
Damage: 2*15 + 6 = 36
Third turn
You draw and play a RoL.
Damage: 2*15 + 6 + 1 = 37

Total Damage: 103. :)

I hope you enjoyed this post and the deck too!

30
Card Ideas and Art / Experimental Idea 1: Griefers
« on: December 15, 2009, 10:10:14 pm »

It's not that bad I guess.

It can be quite useful. For example you have 80 Hp, your opponent has 20 and he just played a RoF, so you can't attack him but have a lot of hp.

More senseful: You have a good shield ready (Dissipaton, Dimensional etc.) and your opponent doesn't.

And the funniest: Your opponent has a Procrastination as shield :D So the Traitor will damage him / her, than changes side and can't attack you because the time bubble, than changes again and attacks your op again :) Sounds really funny :)

So imo that would be a good card, but for sure, very interesting!


31
Rainbow Decks / No Land Rainbow FUN :)
« on: December 15, 2009, 10:10:14 pm »

Yes, you're right, it will be faster and better with a few Quantum Towers but it's just a fun deck, nothing really serious.
If someone wants a fast and good rainbow deck, there are tons of it on the forum, for example the one you just linked.
But for sure, if we leave 1-1 Tb, Explosion, Sundial and Steal, and 1-2 Creatures and put in 5-6 Towers instead... it would result a very competative tiny deck :)

But I wouldn't take Towers in the deck, it would ruin the joy of it somehow :)

It can be optimailzed a bit without Towers too, maybe if there would be 4-5 Sundials, Boneyard instead of Graveyard and for example one mor Graboid or Physalia instead of the Druid for lower costs...

32
Rainbow Decks / No Land Rainbow FUN :)
« on: December 15, 2009, 10:10:14 pm »
I read this forum for some weeks, but this is my first (but not last  :D) post here. I have to tell, that my english is not perfect, so please be patient with me. I hope it's not too bad btw :).

If you play a Nova, you'll get 12 Quantums instantly. If you play a Supernova, you'll get 24 Quantums instantly. Ok, it costs 2 Entropy mana, so you gain 22 "plus" Quantums. If we have 6 Supernovas in a deck, it would result 6*22=132 Quantums! I was wondering about it for some time. Isn't that enough? If you play a Mono-Duo-Trio deck, usually you don't have a sum of 100 or more Quantums by 15-20 turns (except you play Sundials and/or Hourglasses). If you try this deck, by the end of turn 10, you usually have 80+ Quantums. That means that you don't need any pillars/towers!
So, I've just set up and tested this entertaining (for you) and annoying (for your opponent) rainbow deck with no pillars/towers in it. It works fine!

Here it is:

Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 6rk 6u3 6u3 6u3 6u3 6u3 6u3 6u6 717 74b 77g 7ah 7dm 7dm 7dm 7dq 7gl 7gv 7n3 7q2 7t9 7t9 7t9 80a 80a 80a 80a 8pj


The main idea of this deck is the wiseful use and balance of your (limited) Quantums. As I said, the total number of them is pretty good, but you have a maximum of 12 of each type (except Entropy), so, the success of a deck like this depends on the balancing.

How this one works?
Firstly, it's a little denial deck for frustrating your opponent. You have a lot of frustrating cards: 4 Thuderbolts, 3 Steals, 3 Explosions, 3 Sundials... :) This deck is ideal for PvP. Why? In the first 2 turns, you can't do anthing, you have to wait for 2 entropy Quantums to play your first Supernova (but it's not a big deal at all as you'll see). So, your opponent will think that you don't have anything, even a Pillar so it could be an easy win for him or her. But in a few turns you move on, play supernovas and everything else and th FUN begins. You should kill the creatures with Thunderbolts, steal and explode the permanents, eat up the threatening monsters (with high damage) and lobotomize the small but dangerous guys. So cool it is, isn't it? So, your opponent will be extremely upset and that's a big fun for you :)

My goal was to reach the perfect balance of the elements, so there is no unnecessary quantums.
Let's see the details.

About the supernovas: This is your one and only Quantum source. You have to wait for turn 3 to play it, so it doesn't matter if you don't have any in your starting hand, but it's essential to have at least one by the start of turn 3/turn 4. What if you don't have any? Well, that' a crap. If you
don't have at least a single Supernova in the first 10-11 cards, the game is over for you. But in average, there is only 2 or 3 games in every 100, when this happens, so you don't have to worry too much.
Another big problem could be an early (turn 1 or 2) Devourer at your opponents side... But that's not a frequent occurrence.

About the wiseful and balanced Quantum usage:

I'll try to SUM the Quantums this deck uses for each element. I don't count with rewinds and etc. for now.

Entropy: Used by your Druid and the Supernovas. Have (maximum): 12 + the number of turns  Use (maximum): 17
Death: Used by Physalia and Graveyard. Have: 12  Use: 5 + some for poisoning
Gravity: Used by Otyugh. Have: 12  Use: 4 + some for devour

Earth: Used by Graboid and Lava Golem. Have: 12  Use: 3 + some for Golem growth
Life: Used by Forest Spectre, Firefly Queen and Fallen Druid. Have: 12  Use: 3 + some for Fireflies and mutations
Fire: Used by Explosions and Lava Golem. Have: 12 + some from Fireflies  Use: 8

Water: Used by Mind Flayer, Forest Spectre and Physalia. Have: 12  Use: 4 + some for Spectre growth
Light: Used by Sundials for drawing cards. Have: 12  Use: 6
Air: Used by FireFly Queen. Have: 12  Use: 6

Time: Used by Sundials, Fate egg and Graboid. Have: 12  Use: 7
Darkness: Used by Steals. Have: 12  Use: 6
Aether: Used by Thunderbolts and Mind Flayer. Have: 12  Use: 4 + some for lobotomizing

You can see, that this deck has an effective bunch of cards with a well balanced quantum usage.
The only minor problem with this is the high Life Quantum usage. If you both have FFQ and Druid in play, you have to decide what to do, create more Fireflies or mutate the current ones and other creatures (for example Skeletons). But that's not a big deal imo. You can choose Maxwell's Demon instead of the Druid as a solution.

I'm not sure about the Sword too. maybe a Discord would be better, or it could be replaced with an extra Sundial or Thunderbolt.

Finally: It's not the best deck ever, not a FG killer, but an entertainer and fun deck. I recommend it especially for PvP :)

What do you think about this deck? How to make it even better?
I'm open to suggestions or ideas. :)

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blarg: kiszol