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Tournament Archive / Re: Western Tournament - 9 April 2011 - 2 Powerful - Unupgraded
« on: April 09, 2011, 06:41:32 pm »
kirchj33 - 2
nerd1 - 0
nerd1 - 0
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How does this do against acceleration? Outrushes it?valuka vsI tested this deck, looks very effective.
We need to discard 13 cards (6 for Ryan, 7 for upgrades).Sounds great. Just go ahead and do it. No complaints for taking charge when a deadline is looming here.
Here's what Boingo and I want.
4 precognitions, 1 gravity shield, 3 hourglasses, 5 light pendulums.
Decide something different if you want. But time is running out.
Any suggestions?You're getting close! Keep up the good work. Do the quantum pillars into towers first. The reason is: 75% (rough estimate) of CCYB losses are because you can't set up your defenses quickly enough, upped towers are the #1 way to help this. Trim it down to 7 or 8 towers once you are moving towards fully upped CCYB. Then work on converting your sanctuaries, then antimatters and ice shields. That should help get you moving fast enough.
I'm trying to complete CCYB...
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 7dg 7dg 7dn 7dn 7f2 7f2
4vi 4vi 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 6u5 6u5 6u5 6u5 7dp 7dp
5f0 5f0 5f0 5f0 5f4 5f6 5f6 5f8 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 7dp 7dp 7dp 7dp 7dp 7dp
The decks Boingo was using had 0 wins against these three decks. They may have beaten the golem rush once....5f0 5f0 5f0 5f0 5f0 5f9 5f9 5f9 5f9 5f9 61o 61o 61o 61o 61o 61q 61q 61t 61t 61t 61t 622 622 622 7ds 7ds 7ds 7ds 7ds 808
The poison stall, in particular, did very well.5f6 5f6 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp
5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt
Has solid defense against all of the gamebreakers mentioned above, mindgate would only be a problem if sancts were grabbed, perm control would only be a problem in the form of earthquake.58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq
I've considered either Root's version or the Miracle/SS stall as the two best for this matchup. That being said, it does not deal well with steam machines or mindgate. Either one would devastate this deck.5f2 5f6 5f6 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp 7dp 7dp 7la
I'm fairly comfortable with the necessary adjustment in order to pack two deflags, it just feels a little clunky. I don't think any of their gamebreakers pose a serious threat to this deck, my only concern would be, is it fast enough to get past any of their stall tactics?4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lh 5lh 61q 7jo 7jo 7jo 7jr 7jr 7jr
Only threats I would see being a problem is ice shield/stall gets 1/2 a point and discord gets 1/2 a point for slightly stalling the light portion of the deck.5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq
My only problem with using this is I think it has a lot of predictability. I feel like people would be silly to not build against it in some way. On the other hand, ts a fairly strong counter to everything they have and I could probably get away with not using any event cards.Updated and clarified this in the OP. If I missed any logic, let me know.um... shards first?wich one to upgrade first?Supernovas and Pillarsnova isnt there...wich one to upgrade first?Supernovas and Pillars
so pillars first
Have you considered adding Jade Shield and/or aflatoxin?Yeah, you can mix and match this deck similar to the upped version to your personal preference.
Cool little deck, although I'd suggest making your mark time and adding in another FFQ. You might be quantum strained for air early on, but I think 12 pillars kinda makes up for it. Although, with your 12 pillars now I'm not entirely sure how quantum strained you are forTime isn't too big of a problem, I actually find it a bit easier to power than the upped version at times with 12 QTs. I wouldn't get rid of the.
Either way +1 FFQ, just my suggestion. Maybe -1 EA since really you need to protect the pulvy is all. Golems do most of the damage and mindgate is useless if late, unless you want to EA a shield. I'm kinda out of it atm so this might not be the best advice
The only problem I see is maybe swap one pulvy for an eternity and the fact that those are both rare(and the miracle) kinda takes a lot of time to get.Two pulvys are pretty standard in CCYB. The idea is that the other cards handle the creature spam and then the pulvies deal with perms. If you start moving towards a timebow, you are drifting into the realm of other decks. Entirely possible, just different from the goals/synergies of the other cards. You would really eat into your time quanta by playing an eternity while trying to power your hourglasses.