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Messages - kirchj33 (974)

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817
kirchj33 - 2
nerd1 - 0

818
Light / Re: Decks - Round 1
« on: April 09, 2011, 08:50:01 am »
valuka vs  :gravity
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 5f6 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 77g 77g 77g 7jr 7jr 7jr 8pm


I tested this deck, looks very effective.
How does this do against acceleration?  Outrushes it?

819
General Discussion / Props to the staff from the community
« on: April 09, 2011, 08:46:45 am »
I just wanted to take time out to thank the staff for all the hard work everyone does:

Everyone takes time to create such a constantly monitored, friendly environment around chat and the forums and I would like to recognize the truly great effort everyone associated with Elements puts forth.  I don't think all of the players put forth.

Particularly, I would like to thank SG for the amazing job done managing everything.  No matter how much you are recognized, you do amazingly thankless work.

The TO's cannot be recognized enough for their accountability in providing fun for everyone.

Zanz for creating and constantly maintaining such a great game.

And to the masters, staff, and everyone else for such great effort given on a daily basis.  You all truly create a community unmatched by any other game I have seen.

All the mentoring and assistance that is given on the forums and in chat help players, new and old, stay involved with such a great game.

If anyone else in the community would like to either broadly or specifically thank someone for something done, I encourage you all to voice your opinions here and give kudos for all the hard work done.

820
Light / Re: VAULT
« on: April 09, 2011, 08:34:58 am »
We need to discard 13 cards (6 for Ryan, 7 for upgrades).
Here's what Boingo and I want.
4 precognitions, 1 gravity shield, 3 hourglasses, 5 light pendulums.
Decide something different if you want. But time is running out.
Sounds great.  Just go ahead and do it.  No complaints for taking charge when a deadline is looming here.

821
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: April 09, 2011, 08:31:46 am »
Any suggestions?
I'm trying to complete CCYB...
You're getting close!  Keep up the good work.  Do the quantum pillars into towers first.  The reason is: 75% (rough estimate) of CCYB losses are because you can't set up your defenses quickly enough, upped towers are the #1 way to help this.  Trim it down to 7 or 8 towers once you are moving towards fully upped CCYB.  Then work on converting your sanctuaries, then antimatters and ice shields.  That should help get you moving fast enough.

822
Light / Re: Round 1 strategy
« on: April 08, 2011, 05:40:30 pm »
Here are the 3 fire decks Boingo was having problems with last night:

Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5gi 5gi 7dg 7dg 7dn 7dn 7f2 7f2
Code: [Select]
4vi 4vi 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 6u5 6u5 6u5 6u5 7dp 7dp
Code: [Select]
5f0 5f0 5f0 5f0 5f4 5f6 5f6 5f8 5fa 5fa 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 7dp 7dp 7dp 7dp 7dp 7dpThe decks Boingo was using had 0 wins against these three decks.  They may have beaten the golem rush once....

We also tested vs. fractix with better success:
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f9 5f9 5f9 5f9 5f9 61o 61o 61o 61o 61o 61q 61q 61t 61t 61t 61t 622 622 622 7ds 7ds 7ds 7ds 7ds 808The poison stall, in particular, did very well.

I am guessing that Napalm will use phoenixes, but probably not bolts, and the immolations may be spread out so that she doesn't have access to them, but I'd imagine the 24 immos will follow the 24 phoenixes.

Decks Boingo tested:

Poison stall
Oty Lock
Discorders
Fire Stall
POTS
Pegasus Graboid Rush

I also tested this morning with Oty Lock & Valuka's sader deck he posted.  Little success, although Oty Lock seems a good choice with a favorable draw and vs. a deck with no bolts.

Right now my recommendation would be to choose Poison stall & up the poisons to try and keep up damage-wise.  If others can help brainstorm and help out, a win vs. fire/Napalm would be huge for us.



823
Light / Re: Decks - Round 1
« on: April 08, 2011, 06:26:22 am »
Put me down for this please:
Code: [Select]
5f6 5f6 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp
Will need to sacrifice 1 card.  Calculated difference between 3 unupped immolations vs. 3 upped creamations is .5 TTW which is enough to guarantee victory and justify the change imo.

Tested vs. 4 strong water decks (3 from last war + mindgate deck) and went 19-1.  Granted, this was vs. AI, but positive nonetheless.

824
Duo-Decks / Mitopest - AI3 EMs (Mitosis said with a lisp)
« on: April 07, 2011, 09:03:41 pm »
Toodai, I got board and maid me this deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
7ap 7ap 7ap 7ap 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tc 7tc 7tc 7tc 7td 7td 7td 7td 7um 7um 7um 7um 8pn


Et wurks reel gud.

825
Light / Re: Round 1 strategy
« on: April 07, 2011, 08:13:36 pm »
Hey all,

I wanted to put some final thoughts down on a post so it can be clearly seen by myself and everyone for analysis:

From past decks & what I've seen, water will have 6 clear gamebreakers I should be concerned about:

1.  Steam Machine - They would be locked into a fire/water combo with this although it could be pretty devastating if they draw properly
2.  Ice Shield/Freezing - Ice Shield seems pretty much standard in most of their decks, so that even if they choose to focus on other things, they still have some form of CC
3.  Discord - They would be taking a chance that we are not playing sanctuaries with this, although it can still stall decently well for a few turns as discords can generally be played before sancts.  I hope our threat of sanctuary will scare this off.
4.  Mindgate - An addition to their strongest deck from war 2
5.  Poison - self explanatory
6.  Permanent control - They may play the occasional deflag, but those alone won't be enough to stop our sanctuaries (unless paired with a rush, steam machines, whereas a rush isn't likely seen).  Since they would have to really decrease the efficiency of their deck to play a pulvy (trio), it would be more likely they would play earthquakes or BE for perm control.

And how these threats matchup with the decks up for consideration in my match:

POTS
Code: [Select]
5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rtHas solid defense against all of the gamebreakers mentioned above, mindgate would only be a problem if sancts were grabbed, perm control would only be a problem in the form of earthquake.

Event Cards used: 0
Score: 5/6

Max HP
Code: [Select]
58o 58o 58o 58o 58s 58s 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mqI've considered either Root's version or the Miracle/SS stall as the two best for this matchup.  That being said, it does not deal well with steam machines or mindgate.  Either one would devastate this deck.

Event Cards used: 0
Score: 4/6


Modified Immo Rush
Code: [Select]
5f2 5f6 5f6 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp 7dp 7dp 7laI'm fairly comfortable with the necessary adjustment in order to pack two deflags, it just feels a little clunky.  I don't think any of their gamebreakers pose a serious threat to this deck, my only concern would be, is it fast enough to get past any of their stall tactics?

Edit: Optimized deck for slightly greater speed..... just realized we have no crimson dragons in the vault... WHYYYYYYYYYYYYYYYYYYYYYYYY?!?!?!?!?!

Event Cards used: 1 (3 cards)
Score: 6/6


Graboid Pegasus Rushbow
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 590 590 590 5f6 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lh 5lh 61q 7jo 7jo 7jo 7jr 7jr 7jrOnly threats I would see being a problem is ice shield/stall gets 1/2 a point and discord gets 1/2 a point for slightly stalling the light portion of the deck.

Sidenote: Having trouble deciding what I would want to up.

Event Cards used: 2 (6 cards)
Score: 5/6


Firestall w/ Miracle
Code: [Select]
5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mqMy only problem with using this is I think it has a lot of predictability.  I feel like people would be silly to not build against it in some way.  On the other hand, ts a fairly strong counter to everything they have and I could probably get away with not using any event cards.

Event Cards used: 0
Score: 6/6





So it looks like from the analysis above that I should either go with the firestall or the immo rush; although, I'm tempted by POTS and the Graboid Pegasus Rush.  Please give me your thoughts and feedback, I just don't want to make a mistake in my choice.

I will for sure be around for testing tonight from at least 400-700 GMT, and if anyone wants help testing their decks against things, I would be more than happy to help.  I will post my final deck selection afterwards.

826
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: April 07, 2011, 05:25:03 pm »
wich one to upgrade first?
Supernovas and Pillars
wich one to upgrade first?
Supernovas and Pillars
nova isnt there...
so pillars first
um... shards first?
Updated and clarified this in the OP.  If I missed any logic, let me know.

827
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: April 06, 2011, 11:18:48 pm »
Have you considered adding Jade Shield and/or aflatoxin?
Yeah, you can mix and match this deck similar to the upped version to your personal preference.

Cool little deck, although I'd suggest making your mark time and adding in another FFQ. You might be quantum strained for air early on, but I think 12 pillars kinda makes up for it. Although, with your 12 pillars now I'm not entirely sure how quantum strained you are for :time.

Either way +1 FFQ, just my suggestion. Maybe -1 EA since really you need to protect the pulvy is all. Golems do most of the damage and mindgate is useless if late, unless you want to EA a shield. I'm kinda out of it atm so this might not be the best advice :P
Time isn't too big of a problem, I actually find it a bit easier to power than the upped version at times with 12 QTs.  I wouldn't get rid of the :light mark because the biggest issue is getting your defenses set up early via sanc spam.  I believe this is the second most important card defensively, behind your frost shield.  As a compromise, you could try adding a time pillar or two.

I think the second EA is pretty important to protect your frost shield, even though it is a fairly low priority, you want to be able to place it by itself fairly early on.

The only problem I see is maybe swap one pulvy for an eternity and the fact that those are both rare(and the miracle) kinda takes a lot of time to get.
Two pulvys are pretty standard in CCYB.  The idea is that the other cards handle the creature spam and then the pulvies deal with perms.  If you start moving towards a timebow, you are drifting into the realm of other decks.  Entirely possible, just different from the goals/synergies of the other cards.  You would really eat into your time quanta by playing an eternity while trying to power your hourglasses.

828
Light / Re: Round 1 strategy
« on: April 06, 2011, 11:08:43 pm »
For my :water fight,

I was thinking fire stall would be a strong choice, but again, like hrmmm said, I think this could be pretty predictable.  Even still, I think it would be a tough counter for water.

After testing with Boingo, I am trying to decide between either a rush, POTS, firestall, or Max HP/EQ/Miracle...

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blarg: kirchj33