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Messages - kirchj33 (974)

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805
Light / Re: Round 2 strategy
« on: April 13, 2011, 07:50:32 pm »
Mono light idea vs. darkness  :darkness?

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5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5la 5lc 5lc 5lc 5lj 5lj 5lj 5lk 5lk 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq

Probably too quanta heavy so some work may need to be done, but I think it would work against devs, could heal long enough for most of their damage to be blocked by hope, resistant enough to eventually power through a dusk mantle and siphon lifes would have a hard time bringing down a dragon.

806
Light / Re: Round 2 strategy
« on: April 13, 2011, 04:26:25 pm »
Sorry for double posting, but I need to get my decks set early because I am leaving Thursday evening for a wedding.  I wanted to do a little strategy guide with possible deck selections for my matchup.  It proved useful last round.  I also really liked the strategy section that gave each player's individual tendencies.

My match: vs. Noobiecakes :air

Deck used last round:


Air deck used vs. Light last round:

EQ deck

Cards to fear:
1.  OE - 4/7 decks used in round 1 had this card - including their match vs. :light, they really seem to like it, understandably.
2.  Fog Shield (vs. rush) - An early fog shield could be devastating vs. any rush
3.  FFQ - really slow, but if we don't have the speed or cards to counter, this is a beast
4.  EQ - this card solves a lot of the problems our stall decks can cause
5.  Dragons - also a good anti-stall card - 3/7 of their decks contained these, although many were upped

I've narrowed it down to 5 decks I feel would be fairly effective (will post more thoroughly this evening, currently on lunch break):

1.  Poison Rush/Solar Shield
Code: [Select]
52o 52o 52o 52o 52o 52o 52p 52p 52p 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mqDisregards their biggest problems for the most part.... FFQ deck could be a problem. They ran two water decks in round one but neither had a purify.

Score: 4/5


2.  Fire Stall

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5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f7 5f7 5f7 5gi 5gi 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mqShould get past most of major obstacles, but EQ could devastate this deck because it was supported by heavy damage.

Score: 4/5


3.  Graboid/Pegasus Rush

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4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 5f6 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 77g 77g 77g 7jr 7jr 7jrFog could slow this down, but isn't impossible to deal with.  My biggest fear here is that should expect me to rush.

Score: 5/5


4.  Max HP w/ EQs

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58s 58s 592 592 592 593 593 593 594 594 594 594 5lh 5li 5li 5li 5li 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mqI don't really like this deck, but it seems like a decent option idk.

Score: 3/5


5.  Mono Light

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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5lb 5lb 5lb 5lb 5lb 5lb 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5lh 5mq 5mqPretty awful deck, but might be worth the chance that we could win double cards.  I feel like we should attempt to do so wherever possible.

Score: 2.5/5


I think if I play another rush, players other than the ones who know me best might sense that I like to play a rush (which is true).  I could either hold off on rushing this round, so that people don't start to get this sense.  Or I could go ahead and rush and use that feeling to my advantage in later rounds.  That being said, I already think I will see fog shield and OE because of my previous tendencies.

I wanted some feedback on Max HP with EQs and what the thoughts were on its potential for success this round.  I know we tried and failed to play Max HP last round vs. Air, but I think it may just need to be tweaked.  I think damselflies were probably the reason we chose PA's over EQs, but I didn't see a single round 1 deck with damsels.

Anybody thoughts?

807
Light / Re: Round 2 strategy
« on: April 13, 2011, 04:08:10 pm »
dont forgett, they still need a vault who is able to support much mono decks.
i dont think we will face only monos this round.

better plan succesfull decks, then monos with less chance for a victory  ::)
The event card really did us a disservice, as it is very hard to squeeze completely mono decks out of light.  That being said, I think we should try to make as many monos as possible.  So maybe 2-3?  The reasoning is that I would prefer to take a 40% chance of winning 12 cards over a 60% chance of winning 6 cards.


Wow, this event card.... not my favorite. Mono light deck?  Other elements have such an easier time making good monos.... sigh.  Dragon/peggy rush.  Blessed peggy rush.  I can't think of any other competitive mono light decks.
Maybe some RoL/Dragon/Luci/Hope deck if we can be fairly sure the opponent will not bring CC?  Seems risky.

808
Light / Re: Rd 1 match results
« on: April 12, 2011, 03:01:52 am »
On that note do we need any cards from water? (I kind of doubt it)
Yeah, no you're right, the choices are: pendulums - useless without cards to play them with & just makes us violate the 50% card rule (I'm assuming this is in play for all rounds), tridents - pretty bad anyways & would make us use a tri-deck, dragon - not bad, but just couldn't be used in a rainbow really, and with nothing else in water to pair it with... :(

809
Light / Re: Rd 1 match results
« on: April 12, 2011, 01:40:04 am »
Won.
Code: [Select]
590 590 590 590 590 593 593 593 593 593 593 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2Unsure about the salvage - we could get almost all the same stuff from Kirch's deck, unless we are in need of multiple Earth/Time cards.
Woah that's crazy.  Slim pickings between the two decks we beat.  Might be nice to pick up a GoTP in case we need some direct :time damage.  Nice job on the win Z!

810
Light / Re: Rd 1 match results
« on: April 11, 2011, 09:22:17 pm »
Won.

Hover over cards for details, click for permalink
Deck import code : [Select]
590 590 590 590 593 5ic 5ic 5ic 5ic 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5t2 5t2 5t2 8pm


Glad to have my first war match under my belt.  Thanks to everyone for the support.  Lets work hard on a more successful round 2!

Salvage suggestion:  Maybe 3 RTs, 2 grabbies, and an earthquake?

811
Round 1 / kirchj33 (Light) 2 - vinvick3714 (Water) 0
« on: April 11, 2011, 09:18:39 pm »
Code: [Select]
5f6 5f6 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp
Immo rush vs. Trio (grabbies/EQ, trident, RTs)

Game 1:

Checking his mark first, I noticed earth, so decided to slowplay my pendies to start.  Got a decent draw with some photons, an unupped immo, and a phoenix.  He seemed to get a slow start.  Played a couple grabbies fairly early after some damage was accumulated, but had problems launching them.  He played a fairly early trident as well, and I burned the lone deflag I had pulled at that point, primarily for damage prevention.  Eventually I got another phoenix out and worked his health down.  He RT'd a phoenix with one round to play, but I had enough quanta built at that point to replay and finish the win.  Victory achieved with high 50's in health remaining.


Game 2:

Poor draw again for vinvick3714, and nothing spectacular going on over on the light side either.   I started with a photon, pendy, a couple of golems, deflag, blessing, and an unupped immo.  Launched the golem to start, while he played a graboid on his second turn.  I was a bit nervous after seeing RT's the match before because I was short on quanta with my draw and he drew heavy time quanta.  I saved quanta for a couple of rounds after drawing another pendy and a phoenix.  Deflagged another trident and played the pendy, hoping he had no ice shields.  His water quanta was a little ways away from being able to play one anyways.  When the game looked like it could go either way, I drew a game changing upped immo at the same time I was able to play a phoenix and golem.  Victory achieved with mid 30's in health.


Conclusion:

Well played match by vin, and I appreciate his willingness to work together on a time and show up responsibly.  He is a class act.  His deck seemed well prepared for immo rush as well as some other stally type decks, but the RNG gods did not allow him the satisfaction of seeing his deck come together in coordination.  I feel lucky to have won my first match and am glad to have the nerves and monkey off my back.


812
Forum Archive / Re: Farm Request - Tridents and Pulvies
« on: April 11, 2011, 01:26:57 pm »
Got what I needed.  Much thanks to Willng3, Van-Cleef and DeepDown.

813
Budokan / Re: Budokan Substitution's Signup
« on: April 10, 2011, 05:13:31 am »
Missed the boat on the regular sign-up so post me up as a sub please.

814
Forum Archive / Farm Request - Tridents and Pulvies
« on: April 10, 2011, 12:14:19 am »
I need 5 unupped tridents and 1 pulvy to complete all my sets.  Thanks in advance.

815
Metamorphosis / Re: Metamorphosis - Evil Alignment Sign-ups
« on: April 09, 2011, 09:46:14 pm »
Forum: kirchj33
Chat: kirchj33
IGN: kirchj33
Alignment:  :entropy

816
Light / Re: Decks - Round 1
« on: April 09, 2011, 07:23:32 pm »
I know its a little late for this now, but in the future vs.  :gravity I think we should be prepared to deal with creatures ala RT or something that addresses them.

Reasons:

Acceleration
Shakar Dolls
Graviton Fire Eaters
Momentum
Otys
Catapulting stuff

The only thing that goes unaffected are their dragons (which are bad anyways unless momentumed) or chargers.

They have some real game changers we need to prepare for now that we simply can't just load War 2 decks and say we'll be fine.  Anyways, good luck to you valuka, I hope you play well.  Glad to have such an experienced player as yourself aboard.

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