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Messages - kirchj33 (974)

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685
War Archive / Re: War #3 - Feedback
« on: May 11, 2011, 05:55:37 am »
My war experience has been soured for several reasons.  Many of them stem from losing our master as the event began, causing members of our team to step up leadership roles.

There are more broad, general things I feel could be improved; however.

The initial stages of war are where the event really shines.  Everyone has a chance to participate, and deck creativity plays a huge role in team's success.  Unfortunately, the penalties for failing are very minuscule at this point.  Deck creativity and the element of surprise eventually goes away when the stakes really matter.

Dwindling vaults cause a situation where it becomes a pain in the ass from an administrative standpoint.  Juggling these vaults and taking penalties really takes a lot of fun out of things for people.  Dwindling vaults also exponentially decreases creativity and increases predictability.  This further penalizes elements with major flaws in the way that these flaws are more easily exposed in the deeper rounds.

Why even limit vaults in the first place?  The rules restrict in a way that keeps decks true to their elements already, and allowing teams to shape their decks according to opponents would make for more interesting matches.  There are other ways to keep track of standings, without making them entirely dependent upon vault sizes.

I would also propose that war be shortened.  To have the event span months is much too long.  In time, it becomes an endurance contest based off of who most successfully avoided silly penalties, who was blessed by RNG in matchups, and who was seen as "strong" enough to have other teams surrender to them, thus further enhancing their positions of power.  Again, removing vaults would help to simplify these problems and encourage a more fun, competitive war.

686
Dog Pit / Re: Spartacus
« on: May 11, 2011, 05:35:26 am »
I will just post text + a final deck picture from now on if that makes it easier for you  :D

687
Round 5 / Re: (Aether) (Point) EvaRia 2 - (Light) kirchj33 0
« on: May 11, 2011, 02:05:51 am »
Lol.  Suicide against their point.  I sincerely apologize for this to the other teams attempting to place first.

688
ps.: It's quite funny that both kirchj and I posted at the same time :D Looks like 153 games are required in order to fight each false god 3 times.
Mine were probably gonna take a lot more than that, but I still needed 6 more (0 played against Morte at that point) so I loaded it into the trainer and finished up.  I needed a change of deck and was glad to be done for the time being :)

That corrupts the stats, I think? Because the AI in the trainer is dumber than the normal AI.
Gotcha, I can easily delete those last 6 games.  I will modify my post when I have finished the normalized wins "naturally" then.

689
ps.: It's quite funny that both kirchj and I posted at the same time :D Looks like 153 games are required in order to fight each false god 3 times.
Mine were probably gonna take a lot more than that, but I still needed 6 more (0 played against Morte at that point) so I loaded it into the trainer and finished up.  I needed a change of deck and was glad to be done for the time being :)

That corrupts the stats, I think? Because the AI in the trainer is dumber than the normal AI.
Gotcha, I can easily delete those last 6 games.  I will modify my post when I have finished the normalized wins "naturally" then.

690
ps.: It's quite funny that both kirchj and I posted at the same time :D Looks like 153 games are required in order to fight each false god 3 times.
Mine were probably gonna take a lot more than that, but I still needed 6 more (0 played against Morte at that point) so I loaded it into the trainer and finished up.  I needed a change of deck and was glad to be done for the time being :)



Nice stats ... I'm only down some 30games with this deck now and got a largely higher win-rate but also
much slower games. (=about the same FGei lol) Curious to see what the next 70games will bring.
I'm sure I don't need to say anything, but be careful about making any "assumptions" off such a low sample size.  Especially when we are looking for a minimum of 10 games vs. each FG (300 in total).



Right. I'd say testers should upload their file once they decide that their current testing-cycle for a certain deck
is completed. Otherwise, we will just get confused with various uploads of the same players playing the same deck ...
What do you think, kirch?
Yeah, I agree 100%.  In fact, I'd prefer if we kept the stat posting to just one single post and modified it per person, per deck tested.  This way any changes as farming goes along is much cleaner.  I realized there may have been some confusion at first with no sample posted (thought it was self explanatory from the directions).  Cleaner posts makes it easier for those not involved with the study to read through and gain knowledge, although I suppose ultimately, they will only need to reference the first few.

691
ps.: It's quite funny that both kirchj and I posted at the same time :D Looks like 153 games are required in order to fight each false god 3 times.
Mine were probably gonna take a lot more than that, but I still needed 6 more (0 played against Morte at that point) so I loaded it into the trainer and finished up.  I needed a change of deck and was glad to be done for the time being :)



Nice stats ... I'm only down some 30games with this deck now and got a largely higher win-rate but also
much slower games. (=about the same FGei lol) Curious to see what the next 70games will bring.
I'm sure I don't need to say anything, but be careful about making any "assumptions" off such a low sample size.  Especially when we are looking for a minimum of 10 games vs. each FG (300 in total).



Right. I'd say testers should upload their file once they decide that their current testing-cycle for a certain deck
is completed. Otherwise, we will just get confused with various uploads of the same players playing the same deck ...
What do you think, kirch?
Yeah, I agree 100%.  In fact, I'd prefer if we kept the stat posting to just one single post and modified it per person, per deck tested.  This way any changes as farming goes along is much cleaner.  I realized there may have been some confusion at first with no sample posted (thought it was self explanatory from the directions).  Cleaner posts makes it easier for those not involved with the study to read through and gain knowledge, although I suppose ultimately, they will only need to reference the first few.

692
League Archive / Re: Beginners League 2/2011
« on: May 09, 2011, 03:47:31 am »

693
This is my first deck ready for posting with normalized stats.  It should be used as an example if people are unclear:

  deck     CCYB (40 Card)   
  players     kirchj33   
  version    1.27 
  win-rate     45.03%   
  $ track ?    enabled 
  win-rate (n)     45.68%   
  games    191 
  Score/h     395   
  win-loss-(EM)     86-105-(40)   
  Score/h (n)    398   
  time (h:m:s)     13:51:43   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  2814   
  min/game     04:21   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  2802   
      Statmasta™4000                                                                *assumed card-spin/win: 35%      
      
"
  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   166
   734
   470
   1117
   743
   -92
   -59
   98
   -993
   256
   -455
   335
   -66
   578   
   -447
   743
   -127
   514
   528
   940
   1234
   282
   967
   767
   447
   -85
   -147
   -632
   459
   2148
   4402
   3175
   5019
   3873
   1952
   1582
   1420
   -993
   2792
   -455
   2714
   1587
   3384   
   335
   3618
   621
   2837
   3149
   4364
   5408
   2786
   4855
   3651
   2849
   1064
   961
   -632
   4190
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   2
   5
   3
   6
   6 
   1
   2
   2
   
   3
   
   3
   1
   6
   1
   2
   1
   3
   5
   3
   7
   2
   5
   5
   5
   1
   2
   
   4
    3
    3
    3
   
    3 
    3
    6
    6
    7
    6
    3
    3
    3
    3
    10
    1
    5
    2
    2
   
   
    4
    1
    2
    3
    5
    8
    5
    5
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     2
     1
     5
     4
     
     
     2
     
     1
     
     
     
     1
     
     2
     
     2
     1
     2
     7
     1
     3
     5
     
     1
     
     
     
"      
      

   
      
Excel link: CCYB - Fat 40 Card variant (https://rapidshare.com/files/1527110364/Statmasta4000_-_CCYB_40_Card.xls)

Edit: I updated the stats for my testing with this deck to a completed and normalized version.  I do not plan on completing further testing for this variant any time in the near future.

694
This is my first deck ready for posting with normalized stats.  It should be used as an example if people are unclear:

  deck     CCYB (40 Card)   
  players     kirchj33   
  version    1.27 
  win-rate     45.03%   
  $ track ?    enabled 
  win-rate (n)     45.68%   
  games    191 
  Score/h     395   
  win-loss-(EM)     86-105-(40)   
  Score/h (n)    398   
  time (h:m:s)     13:51:43   
  FGei[c]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  2814   
  min/game     04:21   
  FGei[cn]* (http://elementscommunity.org/forum/index.php/topic,14626.0.html  2802   
      Statmasta™4000                                                                *assumed card-spin/win: 35%      
      
"
  score/h  FGei(c)   Statmasta™4000    wins losses skips EM/Wins
   166
   734
   470
   1117
   743
   -92
   -59
   98
   -993
   256
   -455
   335
   -66
   578   
   -447
   743
   -127
   514
   528
   940
   1234
   282
   967
   767
   447
   -85
   -147
   -632
   459
   2148
   4402
   3175
   5019
   3873
   1952
   1582
   1420
   -993
   2792
   -455
   2714
   1587
   3384   
   335
   3618
   621
   2837
   3149
   4364
   5408
   2786
   4855
   3651
   2849
   1064
   961
   -632
   4190
Akebono
Chaos Lord
Dark Matter
Decay
Destiny
Divine Glory
Dream Catcher
Elidnis
Eternal Phoenix
Ferox
Fire Queen
Gemini
Graviton
Hecate
Hermes
Incarnate
Jezebel
Lionheart
Miracle
Morte
Neptune
Obliterator
Octane
Osiris
Paradox
Rainbow
Scorpio
Seism
Serket
   2
   5
   3
   6
   6 
   1
   2
   2
   
   3
   
   3
   1
   6
   1
   2
   1
   3
   5
   3
   7
   2
   5
   5
   5
   1
   2
   
   4
    3
    3
    3
   
    3 
    3
    6
    6
    7
    6
    3
    3
    3
    3
    10
    1
    5
    2
    2
   
   
    4
    1
    2
    3
    5
    8
    5
    5
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
     2
     1
     5
     4
     
     
     2
     
     1
     
     
     
     1
     
     2
     
     2
     1
     2
     7
     1
     3
     5
     
     1
     
     
     
"      
      

   
      
Excel link: CCYB - Fat 40 Card variant (https://rapidshare.com/files/1527110364/Statmasta4000_-_CCYB_40_Card.xls)

Edit: I updated the stats for my testing with this deck to a completed and normalized version.  I do not plan on completing further testing for this variant any time in the near future.

695
League Archive / Re: Beginners League 2/2011
« on: May 08, 2011, 06:36:20 pm »

696
Dog Pit / Re: Spartacus
« on: May 08, 2011, 05:26:39 am »
Round 1 Dog:
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 52q 52q 55q 55q 55v 58v 58v 590 590 590 590 590 590 593 593 593 593 5c1 5c1 5f6 5f6 5i7 5if 5og 5og 5oi 5rk 61q 61qWin = 8 exp. - 5 for intense training = +1 Strength +3 HP

Round 2 dog
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 52q 52q 55q 55q 55v 58v 58v 590 590 590 590 590 590 593 593 593 593 593 5fb 5c1 5c1 5f6 5f6 5f6 5i7 5if 5og 5og 5oi 5rk 61q 61q48 HP, 3 STR, 4 DEF, 4 INT, 1 LCK





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blarg: kirchj33,BobertJoe,Neopergoss