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Messages - kirchj33 (974)

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601
Voodoo Panic (modded)
200 games:
90 wins, 104 losses, 6 skips (Decay is totally impossible), 7 EMs
Time (win, h:min) 5:53
Time (loss, h:min) 5:43
49 cards won

win rate 90/200 = 45%
normalized win rate  = 48,3%

Average turn to win: 10,4
Average turn to lose: 8,9
Average time on games won: 235
Average time on games lost: 198 (non-skipped)
Average time on games skipped: 21
min:sec /game: 3:29 (slow laptop)
   FG      w      l      w%   
   akebono      3      3      50,00%   
   chaos l      3      7      30,00%   
   dark m      0      11      0,00%   
   decay      0      6      0,00%   
   destiny      1      6      14,29%   
   div glo      3      7      30,00%   
   dream c      2      2      50,00%   
   elidnis      6      1      85,71%   
   eternal      2      4      33,33%   
   ferox      5      1      83,33%   
   fire q      1      5      16,67%   
   gemini      3      6      33,33%   
   gravit      3      4      42,86%   
   hecate      2      3      40,00%   
   hermes      3      3      50,00%   
   incarn      6      0      100,00%   
   jezebel      4      4      50,00%   
   lionh      2      1      66,67%   
   miracle      3      2      60,00%   
   morte      6      2      75,00%   
   neptune      5      0      100,00%   
   oblit      8      5      61,54%   
   octane      1      7      12,50%   
   osiris      1      8      11,11%   
   paradox      6      2      75,00%   
   rainbow      3      5      37,50%   
   scorpio      4      3      57,14%   
   seism      1      2      33,33%   
   serket      3      0      100,00%   
No STATMASTA zse?

602
Voodoo Panic (modded)
200 games:
90 wins, 104 losses, 6 skips (Decay is totally impossible), 7 EMs
Time (win, h:min) 5:53
Time (loss, h:min) 5:43
49 cards won

win rate 90/200 = 45%
normalized win rate  = 48,3%

Average turn to win: 10,4
Average turn to lose: 8,9
Average time on games won: 235
Average time on games lost: 198 (non-skipped)
Average time on games skipped: 21
min:sec /game: 3:29 (slow laptop)
   FG      w      l      w%   
   akebono      3      3      50,00%   
   chaos l      3      7      30,00%   
   dark m      0      11      0,00%   
   decay      0      6      0,00%   
   destiny      1      6      14,29%   
   div glo      3      7      30,00%   
   dream c      2      2      50,00%   
   elidnis      6      1      85,71%   
   eternal      2      4      33,33%   
   ferox      5      1      83,33%   
   fire q      1      5      16,67%   
   gemini      3      6      33,33%   
   gravit      3      4      42,86%   
   hecate      2      3      40,00%   
   hermes      3      3      50,00%   
   incarn      6      0      100,00%   
   jezebel      4      4      50,00%   
   lionh      2      1      66,67%   
   miracle      3      2      60,00%   
   morte      6      2      75,00%   
   neptune      5      0      100,00%   
   oblit      8      5      61,54%   
   octane      1      7      12,50%   
   osiris      1      8      11,11%   
   paradox      6      2      75,00%   
   rainbow      3      5      37,50%   
   scorpio      4      3      57,14%   
   seism      1      2      33,33%   
   serket      3      0      100,00%   
No STATMASTA zse?

603
General Discussion / Re: Your Signature Deck?
« on: May 30, 2011, 04:22:44 pm »
I love this post.  Its the perfect cure for the common boredom.  Thanks to all who have posted!

604
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: May 29, 2011, 01:43:43 pm »
im not winning many games could someone possilby help me with this
There is a nice strategy guide in the post for the upped version.  I linked this in my first post, the strategy for this one closely mirrors that one.  Someday I will do a rough, basic strategy guide since the players using this deck tend to be on the newer side of things.

605
What is the policy on pet's?

I would guess don't count the games with pets as help.
Yeah.  Pets are a no-go, so just think of fun, creative uses for them while you are waiting for them to go away.

606
What is the policy on pet's?

I would guess don't count the games with pets as help.
Yeah.  Pets are a no-go, so just think of fun, creative uses for them while you are waiting for them to go away.

607
Rainbow Decks / Re: Hourglass 1 and only!! (voodoo deck)
« on: May 28, 2011, 11:41:35 pm »

Problem is, you would have to wait for 3 supernovas to get the combo (voodoo doll (2) and cloak (3))
As Root says, when you play the deck, its a pretty rare occurance that vs. a FG with no PC to not rip through 20+ cards in your deck.  I believe a cloak would be worth taking that chance of not drawing 3 SN because it should significantly improve your win rate.  It may even have the small added bonus, should you draw it together with hourglass, of protecting that hourglass for a few turn vs. FGs with heavy PC.

608
Rainbow Decks / Re: Hourglass 1 and only!! (voodoo deck)
« on: May 28, 2011, 09:24:37 pm »
While testing this deck for the FG Efficiency Study (http://elementscommunity.org/forum/index.php/topic,25609.0.html), I started really thinking about the deck.... the version being tested right now is the nightmare version (zse's mod).  I love the nightmare for its shutdown as you are launching your evil voodoo plan, extra heal to avoid weapons potshotting you over the top of your sundials, and to get a little more damage as well, but I was curious as to how it would work with a cloak?  It seems like voodoo's biggest enemy is RT, and those fg's typically don't have PC for the most part.  This might be a really good addition to help ensure a chance at beating a larger population of fg's.  After I'm finished testing a few other decks for the study, I could check on this mod if ppl think it works well.

609
Yeah you used the second deck for the 1st game and first deck for the last 3.

610
Dog Pit / Re: Spartacus
« on: May 27, 2011, 06:29:19 am »
After Round 5: +10 XP, +5 HP (2x RT, 2x Eternity, 1 GotP), Intense Training: +1 INT

Dog Pit
Spartacus
Health:
52
Strength:
3
Defense:
4
Intelligence:
6
Luck:
1
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 52q 52q 55q 55q 590 590 590 590 590 590 593 593 593 593 595 595 595 595 5c1 5c1 5f6 5f6 5if 5if 5og 5og 5oi 5rk 5rk 5rk 5ro 5ro 5ru 61q 61q

611
Post Your PvP Event Ideas Here / Re: The Ultimate SHUT!
« on: May 27, 2011, 06:06:24 am »
Looks like fun.  Kinda war-ie with the restrictions, but you gotta have rules!

612
Pretty solid deck advantage for us again here.  Funny story is how TStar took sleeping pills before playing the first three and we had to continue the end today.

Looking at Team A's vault, we decided TStar would try to counter by bringing CC so it would be best to go creature heavy to counter.

Same deck used all 4 matches:
Code: [Select]
590 590 590 590 590 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 77g
1st Match: WIN

I got a good rush going and he only pulled 2 UG's before dying.  Never saw a farenheit (which I'm assuming was there) or Rage Pots (which I'm assuming now weren't).  His 30+ fire quanta went to waste.

2nd Match: LOSS

Nice deck change, pulvy kept me from preventing any reversal of two FFQs that got out of control quick.  A turn 2 shield, 2 rage pots, and 2 sancs kept my damage from out racing him.

3rd Match:  WIN

2 Tower draw for TStar meant he never got the quanta for rage pots.  A shield came turn 4 or 5, which was much too late in this case.  Amusingly, he also fell asleep mid-match and we had to finish today.

4th Match:  WIN

I didn't think it was possible, but he had another 2 tower draw.  He did play a 2nd turn shield, but just didn't have the quanta to get his deck going early.  I quickly had 4 creatures on the field.  He Rage potted, played pulvy, sanc, an FFQ, and an elf.  I was pretty concerned that he was gonna get on top of things with his elf now rolling.  Fortunately, on the last turn his elf gave me some 11 ATK creature and I drew another ghost for the win.


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