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Metamorphosis / Re: RULES
« on: June 18, 2011, 10:11:17 pm »
Hmmm before you lock the topic, I wanted to discuss a couple of things.
1. Illegal decks. If your opponent plays an illegal deck. I feel they shouldn't be allowed to just replay the match without repercussions. I don't see a huge problem with illegal matches just being treated as a bye for the non-offender.
2. I thought a few people became disinterested last time around after losing due to the fact they felt they had no chance. I think this has been address by both making things random instead of swiss and the PvP parasite keeps players involved. Correct?
3. I thought there was a big issue with 1 loss really acting as 2 in this event. People that were stuck mid morph, were having to try and morph out of it again the next round, even if it was a poor deck. This really decreased the "fun" factor for each player in each round. I don't think the 9. Mercy! rule properly addresses this situation yet. I think it would be best if each loss reset your deck back to where you were at with the last mark completed. If a game has not been won yet, a loss would reset to your original starter deck. Yes, this means you need to have built a solid first deck to work from in case of early losses. 9. Mercy! would still be a viable rule in this situation because if people morphed into a bad deck upon gaining a new mark, they are able to call Mercy! later if they want, which would take them back to the previous deck from the previous mark.
1. Illegal decks. If your opponent plays an illegal deck. I feel they shouldn't be allowed to just replay the match without repercussions. I don't see a huge problem with illegal matches just being treated as a bye for the non-offender.
2. I thought a few people became disinterested last time around after losing due to the fact they felt they had no chance. I think this has been address by both making things random instead of swiss and the PvP parasite keeps players involved. Correct?
3. I thought there was a big issue with 1 loss really acting as 2 in this event. People that were stuck mid morph, were having to try and morph out of it again the next round, even if it was a poor deck. This really decreased the "fun" factor for each player in each round. I don't think the 9. Mercy! rule properly addresses this situation yet. I think it would be best if each loss reset your deck back to where you were at with the last mark completed. If a game has not been won yet, a loss would reset to your original starter deck. Yes, this means you need to have built a solid first deck to work from in case of early losses. 9. Mercy! would still be a viable rule in this situation because if people morphed into a bad deck upon gaining a new mark, they are able to call Mercy! later if they want, which would take them back to the previous deck from the previous mark.