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Deck Help / Re: nameless mitoscarab
« on: April 07, 2011, 07:46:43 pm »Get rid ofthat would complicate things a bit. best to simply increase the amount ofmark, put :gravitymark, then put more
pendulums and reduce them
pendulums

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Get rid ofthat would complicate things a bit. best to simply increase the amount ofmark, put :gravitymark, then put more
pendulums and reduce them
pendulums
your welcomequanta index was a study carried out by scaredgirl. it was an experiment where she tried to find out the best amount of pillars/pendulums for the perfect quanta distribution. here's a link: http://elementswiki.co.cc/articles/empirical-evidence-to-support-qi/ (http://elementswiki.co.cc/articles/empirical-evidence-to-support-qi/). this is usually a vital tool for good deck builders, although as jmtd stated it is not always the best guideline concerning some decks.
Thanks, I appreciate it.
why are you all suggesting fully upped pro decks when this guy says he's nowhere near ready for upping any cards at all?
anyway if he's to grind AI3s he needs a fast deck or one that relies on EMs. there are lots about and unupgraded rushes are't hard to make. darkfrogger's noob decks are quite helpful and there is 1 in all the mono deck sections.
What about a theme for each element ?peeesh! sounds like a lot of work. i think sticking with a couple of themes is good for the moment. maybe elemental themes could be a long term project that could be undertaken by multiple people. eventually that would be nice but now it seems unavailable.
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themes. Fans of each element would love that.
no not at all. we come up with many many card ideas, we test different strategies, we record data to build on, we suggest changes in the meta game and cards, we discuss what should be next implemented into the game, some of our members even design the art used in the actual game, we give him loads of feedback on how to improve the game and make it more enjoyable, etc... the list is practically endless. sure zanz started the whole thing off but you can't make a really successful game like this all on your own. without the collective we make, this game would be still at ground level. of course zanz is the only one who can put the stuff into the game and fine tune it. he is the chief editor if you like.Please tell me you're joking.Well we obviously know that the game came before the community, but the way I see it, the community is more of a catalyst for the game, if anything. We bicker about the game, what could make it better, what's making it worse, and other stuff, and then zanz just lurks around and soaks up all the ideas like a sponge does with water. He looks at them and says, "ZOMGWTFBBQ THIS IS AN AWEZOME IDEA LOL," "meh," or just "No."well said...
anyway i suppose zanz does kinda do that. he still has less than 200 posts which shows he doesn't do that much interfering with all the continuous brainstorming we do. in effect we are all the creators. zanz just puts it into action. i mean, you have to have the people who come up with the ideas and then the one with the know-how to do it all. i guess SGs job is to bring out the best in us.