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Deck Help / Re: Life-Gravity
« on: February 13, 2010, 02:44:38 pm »
Sry about the epinephrine cost, was looking on a old version of the cards.
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I don't think you get it. It's just weird for shields to have ACTIVATED ability. But than again, with a nice picture, it might get good.Okay. I don't understand your reasoning, you think its okay if a weapon have a activated offensive ability but shields shouldn't have a defensive activated ability just because its a shield?
Do you mean that the target creature doubles its attack strength for 1 turn?This gives the card a problem. Cards can have only one active ability so when used on another creature its current ability would be lost.Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?Yes
My suggested course of action would be to have the ability dive the target doubling its current fixed attack. For a cost of 3 should be about right cause you would use it your best creatures.
How do you tell that the creature is flying, since to my knowledge there is no such feature in the game.Good point. Since dive is used only by flying creatures (if not mutated) I thought it should be so here also. It might not be possible to do it easily coding wise thought. Its not a big problem, the ability could be chanced to something else. The thing I'm after is buffing effect that quanta wise synergies with the fireflies, but still can be useful for light or fire without using fireflies.
YesDive cost: is not a ability just information on what the target creature need to pay to use the ability.Ah, so the idea is that the Sylph Permanently grants the Dive ability to the creature then the creature needs to activate the dive?