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Messages - kilava (84)

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25
Card Ideas and Art / Re: chillen me to the bone out here!
« on: February 13, 2010, 06:30:25 pm »
Freezes for how many turn and how much poison damage?

26
Card Ideas and Art / Re: Soul Syphon: The balance of life and death
« on: February 13, 2010, 06:28:56 pm »
hmmm, I can't help you with that. I'll come back if I think of something. I could work if life had some creature control.

27
Card Ideas and Art / Re: Life Creature - Faery
« on: February 13, 2010, 06:23:06 pm »
Why does it have to start at 8? 8 doesn't give it anything special from adrenaline except 2 more damage, and that's only assuming you put adrenaline on it in the first place.
That's true, but I want the best possible effect with adrenaline.

28
Card Ideas and Art / Re: Soul Syphon: The balance of life and death
« on: February 13, 2010, 06:19:28 pm »
Seams okay if they don't stack with each other. Any special reason it has to be  :life or can it be  :water ? Death/water poison decks are a used combination.

29
Card Ideas and Art / Re: Life Creature - Faery
« on: February 13, 2010, 06:09:33 pm »
I really like this idea, it makes for a cool Life card, I only have one tiny, teeny issue

I was thinking, increasing it's damage, while nice, doesn't really fit with it's ability, it's a bit of a flavour killer. I think you should instead increase it's health by 2 as well, possibly increase the cost

Also, because of barkskin, maybe call the upgraded form 'Dryad'?
I wanted a life card with a attack power of 8 and since Phase Recluse 7/2 cost
4 :aether I though 5  :life was good for a 8/1 with a ability. If it doesn't get 1 extra attack power it has to start at 8 and the price goes up to 6 :life . One of the reasons the upgraded card have a health of 1 is that it gives the opponent a minimum of 1 turn to kill it. The 0/+4 makes it a 8/5 which means that it isn't affected by gravity shield.
Names are minor concerns, but if the upgraded card is called that you can't have a different card named that and I would like to see a separate dryad card some time in the future.

30
Card Ideas and Art / Re: Graviton Warrior
« on: February 13, 2010, 05:52:28 pm »
I think gravity pull is a good spell and if you want to have a creature with that ability it should cost more, perhaps 9  :gravity like a nymph or cost more to use perhaps 3  :gravity.

31
Card Ideas and Art / Re: Hindrance, an antimomentum
« on: February 13, 2010, 05:46:52 pm »
So hindrance is going to be a effect that can be removed by for example Lobotomizer / Electrocutor? or replaced with another ability?

32
Card Ideas and Art / Re: Hindrance, an antimomentum
« on: February 13, 2010, 05:41:40 pm »
Do the target creature gain -3/-1 if the target isn't buffed with momentum?

I think the card is okay, could be used to lower the defense of some creature so a Otyugh could eat them, kill a 1 defense creature or make a opposing creature heal you little each turn.

33
Card Ideas and Art / Life Creature - Faery
« on: February 13, 2010, 05:10:57 pm »
Life Creature - Faery

Since life can cast Adrenaline/Epinephrine but doesn't (besides Horned Frog) have creatures that synergies the best with the spells (Attack Power 3 or 8 ) I thought I would make one.

Chart for Adrenaline: http://elementsthegame.wikia.com/wiki/Adrenaline






Bark skin can only be used once, like Lycanthropy. When the ability is used it can gain for example bioluminescence if you play life/light.

34
Card Ideas and Art / Re: Air Creature - Sylph
« on: February 13, 2010, 04:08:53 pm »
Hmm...wouldn't this remove the creature's previous ability?  Making it lobotimize?
A limitation to your own creatures might be in order. :D (If it becomes a ability gain, if just a boost its not needed)

35
Card Ideas and Art / Re: Entropy Shield
« on: February 13, 2010, 04:05:17 pm »
A final version






Damage reduction: 1D4-1.
Defense (Health): Permanently gain -2, -1, 0, +1 or +2 defense.

36
Life / Re: Emerald Shield / Jade Shield
« on: February 13, 2010, 03:39:35 pm »
I haven't tried it myself but as I understand it it bounces once on each shield and then do damage/effect.

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anything
blarg: