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Messages - kilava (84)

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13
Card Ideas and Art / Re: Sand storm!
« on: February 13, 2010, 08:54:43 pm »
http://elementswiki.co.cc/ 3 row Nymph queen.

The problem is that even if its just for 1 turn it will kill up to 23 1/1 or 2/2 creature. Okay rain of fire does 3 damage to all creatures, but I my opinion is that we don't need any more mass damage effects. Example Earth fire deck this card + rain of fire kills all creature with a hp of 5 or less.

14
Card Ideas and Art / Re: Soul Syphon: The balance of life and death
« on: February 13, 2010, 08:48:58 pm »
How about this:

Opponent damage taken by poison heals you for an equal amount each turn.
 :death :death Bargain: Inflict 1 poison damage on the opponent and 2 on yourself each turn.


15
Card Ideas and Art / Re: As promised, Shadow!
« on: February 13, 2010, 08:40:33 pm »
As i said in the other thread, if you only gain a possibility for 1 or 2 damage it isn't worth 1 :darkness .

16
Card Ideas and Art / Re: Lake of Fire
« on: February 13, 2010, 08:38:34 pm »
kk, It could work I guess. I just don't like it. I can't say why really I just don't.

17
Card Ideas and Art / Re: No vampires allowed.
« on: February 13, 2010, 08:35:04 pm »
Opposing elements are at it again, this time i give you..... TWILIGHT!    :light :darkness

It's a permanent, costing  :darkness :darkness :darkness :darkness :darkness

Each time a creature dies, summon a Shadow on your side of the field ((I'll be submitting the creature after this. It's a 1/1 for  :darkness that has a 50% chance to ignore shield effects))

It's ability Solar Flare let's you pay  :light :light :light :light you can destroy target creature

It's upgrade, Eclipse, summons an Elite Shadow

(http://www.screenshotdumpster.com/view/m7Gbd46042/Twilight.)
Twilight is to close to graveyard and the  :darkness 50% ignore shield is kinda pointless. 1 damage isn't worth 1  :darkness.

What got the ability "solar flare"? there are a general opinion against cards that can destroy any creature.

There already is a card named "Eclipse"

18
Card Ideas and Art / Re: Sand storm!
« on: February 13, 2010, 08:26:55 pm »
I think the effects are to powerful, it would for example kill a nymph queen or totally ruin a deck of low cost creatures. 

19
Card Ideas and Art / Re: Air Creature - Sylph
« on: February 13, 2010, 08:06:32 pm »
I like it.  It adds synergy to the air/fire deck, so you can use unstable gasses, Elite Fireflys, and give already brutal dragons the ability to dive.

Would this work as a lobo too?
If it becomes a ability like dive, you should only be able to cast it on your own creature. To powerful otherwise.

I'm pondering on the ability, effect and balance at the moment not sure what the best course of action is.

20
Card Ideas and Art / Re: Lake of Fire
« on: February 13, 2010, 08:01:02 pm »
How would it work with shield effects?

21
Card Ideas and Art / Re: chillen me to the bone out here!
« on: February 13, 2010, 07:56:52 pm »
I think the cost vs the dual effects is balanced, but since poison is in the realm of death It might interfere with the overall purpose of the elements.

22
Card Ideas and Art / Re: chillen me to the bone out here!
« on: February 13, 2010, 07:48:33 pm »
isn't freeze always 3 turns?

and isn't poison always 1 unless more is specified?
The spell Freeze  is 3 turns but the effect freeze doesn't have to be, Congeal freezes the target for 4 turns. I thought you meant 1 poison damage, but since there are variation I thought it was best to ask.

23
Card Ideas and Art / Re: Life Creature - Faery
« on: February 13, 2010, 06:41:06 pm »
Adrenaline adds 9 attack to something with 8, making it deal 17 damage.
That's the fun part.

24
Card Ideas and Art / Re: Life Creature - Faery
« on: February 13, 2010, 06:32:44 pm »
Understandable, it's just that when I see a faery with an ability like Bark Skin, I don't think lot's of damage.
The great faery magician who can be crushed by a foot.

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blarg: