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Messages - k_huna (39)

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25
Duo-Decks / Re: Time Priests (Light/Time Duo)
« on: December 24, 2010, 03:25:47 pm »
How about swapping a Miracle for a Ray instead? That might be a better Eternity fodder.
you have enough light quanta to reverse the guardian angel, so why not use it?!
sometimes its not bad to heal your creatures

26
Duo-Decks / Time Priests (Light/Time Duo)
« on: December 24, 2010, 01:50:50 pm »
A brutal neurotoxin staller:


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5le 7js 7jt 7jt 7jv 7jv 7jv 7jv 7k2 7k2 7k2 7k2 7k5 7k5 7k5 7q8 7q8 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pq


Card breakdown:
Time Pendulum: i think you know why they're there
Dune Scorps + Blessing: great damage (especially in combination with rewinding)
Eternity: slow down your opponent, make him play the same cards over and over (wich increases the poison counter) and helps you with not decking out
Crusader: MOAR REWINDS ^^
Solar Buckler: Small defense, good quanta source
Miracles: main defense, stall as long as you can and let your opponent die from poison
Holy Flash: play after Miracle for EM
GUARDIAN Angel: heals your creatures, its unupped cause you have to rewind out to avoid decking out (guardian angel costs 3 :light, archangel would cost 6 :light [wich is quite expensive])


have fun with it, its really brutal, it can even stop rush decks if your lucky enough to get early buckler + miracle


27
Rainbow Decks / The BlackBow (30 card quanta denial rush PSNBow)
« on: December 08, 2010, 04:20:47 pm »
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568 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 713 74f 74f 74f 74f 74f 74f 7ae 7ds 7gm 7jr 7n2 7n2 80g 8pl


Not as fast as a usual PSNspeedbow, but can kill nearly everything, even Half-Bloods  :D

also this deck has a good chance for EM

28
Rainbow Decks / Re: theme deck: scorpions
« on: November 16, 2010, 03:09:15 pm »
should be in the rainbow section

29
Trio & Quartet / Re: Ceremony of opposites
« on: November 16, 2010, 02:58:22 pm »
That looks like a nice combo, but if the Staves are there only for the healing you shouldn't upgrade them(that's maybe true for the Arsenics too). Because of the attack difference, you get three attacks(and heals) out of an upgraded Staff, whereas you get four attacks(and heals) out of an unupgraded Staff.
Yeah, thats true, i tried it also with unupped staffs, but sometimes i felt that you need a bit more damage, cause at the time when a shield prevents 2 damage unupped staffs dont do any damage, while upped still do a little bit

-1 Animate Weapon
Don't you want one of those weapons to stay in weapon's slot, to evade Fire Storm, etc...? :P
in my opinion its better to have to much than not enough animates... it just lets you freak out when you have tons of weapons in your hand and no animate ;-)

30
Trio & Quartet / Re: Ceremony of opposites
« on: November 16, 2010, 02:30:29 pm »
No, animate weapons costs one random quanta

31
Trio & Quartet / Ceremony of opposites
« on: November 16, 2010, 11:40:26 am »
Let me introduce: Ceremony of opposites, the stall rusher

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718 718 718 718 718 718 71a 71a 71a 72i 72i 72i 72i 72i 72i 7al 7al 7al 7an 7an 7an 7an 7an 7an 7n2 7n2 7n2 7n2 7n2 7n2 8pn


Arsenics on drugs for insane damage, Staffs on drugs for lots of healing

apply lots of poison + stall with your staffs and watch your opponent die = lots of fun :P

32
Rainbow Decks / Re: The Abusal-bow
« on: November 02, 2010, 05:04:20 pm »
maybe add an othy? or a gravity nymph?!

33
Trio & Quartet / Re: At the Gates of Blashyrkh
« on: October 28, 2010, 12:03:18 pm »
If someone of you have some improvements, please tell me, i'm open for suggestions

34
Trio & Quartet / Re: At the Gates of Blashyrkh
« on: October 27, 2010, 05:35:06 pm »

Yeah, these Quantum Towers are just for a small starting help

and phase shield do not really work in this deck, cause fuelling even 2 mindgates with pendulums consume lots of quanta (also who wants to play a phase shield when you have a permafrost out ;-))

35
Trio & Quartet / At the Gates of Blashyrkh
« on: October 26, 2010, 02:05:47 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

First to say: i love Mindgates !!!

BUT: They're so damn slow... all my mindgate decks took too much time to work great, and i always tried to make them faster.

but this time i had another idea: just make your opoonent MUCH slower

I present: At the gates of Blashyrkh:

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5jm 5jm 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 7ba 7ba 7ba 7gn 7gn 7gn 7gn 7gn 7gn 7gp 7gp 7gr 7gr 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7q9 7q9 7q9 80h 80i 80j 80j 80j 80j 8pu


Just prevent your opponent from attacking (freeze him and use sundials). so you have enough time to "take his deck" and use it (up to 4 times ;-) ) against him.

A few specials:
Fractal: Use it when you have enough quantum to fractal something big (fractal dragons rule!!!)
Nymhps Tears: Nymphs?! Why not, you should have lots of towers...
Quantum Towers: they fuel your sundials, SoG's and helps you to play your opponents creatures early (also helps when your opponent relys on his mark)

36
Rainbow Decks / Re: *Bumps* Oh I'm sorry, I didn't mean to kill you.
« on: October 15, 2010, 10:29:48 am »
I think Antimatter would do wonders in this deck:

Buff your oponnents creature, give him liquid shadow, TU it, then antimatter the oponnent

gives you the creatures you want to + a massive creature on the oponnents side that heals you AND damges the oponnent... wonderful  :)

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blarg: k_huna