Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - k_huna (39)

Pages: 1 [2] 3 4
13
but even ruby dragons just have a 25% chance of beeing killed, so theres not so much of a difference to the carapace...

14
Deck Compilations / Re: fate egg skeletons v. 3, v.4, and v.5
« on: March 16, 2011, 03:59:04 pm »
I like v.5 ... but why lances?! I would rather change them for 2 mass cc like 1 pandemonium and 1 firestorm

15


first: yeah, i like it... but honestly... why should you use skull buckler if you can use a spine carapace? Why do you want to turn your opponents creatures into skelletons if you can totally get rid of them? just to double rewind them? (who wants to pay 6 :time to get rid of a creature instead of just eating them for 1 :gravity with your oty?!). Also spine carapace kills creatures way faster... so i would change at least one of the bucklers for a carapace

16
Duo-Decks / Re: Earth-Entropy
« on: March 16, 2011, 11:13:34 am »
I would say -1 Butterfly -2 Wardens +1 discord +2 animate weapons

...in my opinion you just need 2 powered wardens (one with big damage as main damage source and killer of the big ones and one with low damage to kill smaller creatures [so you still got one to guard airborne creatures and one for the butterfly]), the added discord and animates provide more damage, so you don't have to rely on your luck with the chaos powers

17
Rainbow Decks / Re: Overdrivow
« on: March 10, 2011, 11:14:58 am »
change the wyrm into a pegasus... thats the only thing i can suggest...

besides of that... damn this deck is brutal!!

18
Duo-Decks / Re: Toxic Sun
« on: February 06, 2011, 08:45:36 pm »
i don't know if 3 isn't to much, cause there worthless if you don't draw the arsenic (except your opponent has a good weapon)

19
Duo-Decks / Re: Toxic Sun
« on: February 06, 2011, 05:28:24 pm »
i would change 1 dragon to a crusader (mostly for fun  ;))

20
Rainbow Decks / Re: Discord BH Remodeled
« on: January 29, 2011, 06:14:33 pm »

21
Rainbow Decks / Re: Dangerous Play (anti fg 1.26)
« on: January 28, 2011, 12:42:38 pm »

i have to suggest one little thing:

SWAP THE MIRACLE FOR A BONEYARD!!!!!!

Play it after you have fractal condors:

1st unstable gas: kill malignant cells, fuel condors, get your field full of 1/1 skelletons
2nd unstable gas: kill als skelletons, fuel condors AGAIN

22
Trio & Quartet / Army of the Chaos Dolls (Darkness/Enthropy/Life Trio)
« on: January 24, 2011, 03:32:44 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 6ts 6ts 6ts 7aj 7aj 7am 7am 7am 7ap 7ap 7ap 7ap 7t4 7t4 7ta 7tg 7tg 7tg 7tg 7tg 7tg 7um 7um 7um 7um 7um 7um 8pn


How to play this SUPER FUNNY deck:
1. cast mitosis on a voodoo doll
2. stall with your shield and those feral bonds while you get the whole board full of voodoos
3. if your board is full: UNLEASH THE CHAOS!!!! (for idiots: cast pandemonium ;-))

things that can hurt this deck:
- lots of permanet control
- lobotomizers
- rewinds
- rush decks

if your facing one of these problems, you can sometimes be lucky by playing your pandemonium (to freeze the weapon or get rid of the creature)




23
Duo-Decks / Re: Overdriven Vampire Voodoos
« on: January 24, 2011, 01:37:37 pm »
Yeah, i know... but thats not that bad.. i think its pretty cool to have a 20 atk vampire that stays for 10 rounds

24
Duo-Decks / Overdriven Vampire Voodoos
« on: January 23, 2011, 04:57:52 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 74i 74i 74i 74i 74i 74i 7t4 7t4 7t8 7ta 7tb 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 7tg 7um 7um 7um 7um 7um 7um 7um 7um 8pl


Hell of a fun to play...

Pages: 1 [2] 3 4
blarg: k_huna