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Messages - jawdirk (20)

Pages: 1 [2]
13
Card Ideas and Art / Re: Icy Floe|Glacial Floe
« on: April 01, 2012, 06:52:44 am »
I don't think it is strong enough. Consider: voodoo doll only costs 2 and it can double the damage of the effects placed on it (berzerk/rage etc.) At the end of the day, opp can simply not target it with creatures. I am happy any time my opponent plays a 1/10(15) creature with no ability for 5. At the very least, lower the cost to 2.

14
Forge Archive / Re: Wind Waltz | Wind Waltz
« on: April 01, 2012, 06:37:41 am »
It is interesting with dissipation field because if you have enough damage on the board you can wipe out their quanta. I like it, and I think it is at the right cost. The unupped is pretty weak and probably wouldn't see too much play.

An idea: It might be more fun if it was swap your shield for any opponent's permanent. In that way you could possibly get rid of two enemy permanents at the cost of this card and your shield. I suppose that is pretty close to steal though.

15
Card Ideas and Art / Re: Slow Time | Slow Time
« on: March 19, 2012, 08:52:28 am »
I assume no effect if you cast it twice?

I am definitely in favor of the unupped affecting both players.

Seems like it would be more fair if it was a permanent. The upped effect is extremely nasty unless you have some way to draw cards or get rid of it.

All and all, I think it is interesting, but it might be extremely annoying to play against.



16
Card Ideas and Art / Infernal Contraption/Machine
« on: March 19, 2012, 08:29:47 am »
NAME:
Infernal Contraption
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
:entropy: Reduce target creature's HP to 3. Its owner gains 5 random quanta.
NAME:
Infernal Machine
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
:entropy:entropy: Reduce target creature's HP to 3. Its owner gains 5 random quanta.
ART:
jawdirk
IDEA:
jawdirk
NOTES:
It can target your creatures and enemy creatures. It can't target creatures with 3 or fewer HP.
SERIES:

17
Forge Archive / Re: Quanta Cloud | Quanta Orb
« on: March 18, 2012, 10:22:22 pm »
You are right about it being quite UP

But this is a bit intentional because this is not supposed to be a main-hitter for a deck. It is supposed to be a additional attack source when you have excess quanta.
But what if you draw it instead of a main-hitter? Then your deck isn't hitting at all.
Quote
Also don't forget Fractal....If you store your  :aether in a quanta cloud, you can bypass the requirement of Fractal draining your  :aether
That is a pretty weak effect for a whole card. First you have to store your quanta, then you have to wait for 9 :aether quanta. Most times I would rather get the benefit of fractal immediately, and then wait to build my quanta up again.

18
Forge Archive / Re: Quanta Cloud | Quanta Orb
« on: March 18, 2012, 12:53:11 am »
I think it is vastly UP. Assuming rounding up, it is 6 quanta for a 2/2 creature. It is 53 quanta for a 10/10 creature, or 78 quanta for a 15/15 creature. It doesn't really help at all against devourers or discord, since it drops you to 0 quanta, which is exactly the worst situation to be in.

If you never use the ability, you have an extremely inefficient creature. If you do use it, you lost a card.

Parallel Universe is powerful with it, if you can get it to survive. Even if you are storing 16 quanta, it is only 4/4 which could easily be shockwaved.

It should maybe be +2/+2 per 5 mana with 16 and 24 for the maximums. Perhaps it should have a base of 0/3 to keep it from being killed by all PC. My hunch is that even with PU, it would not be overpowered. You are spending 9 mana and 2 cards to double your quanta. You need 24+9=33 mana to make it as efficient as nova. Imagine how bad nova would be if it you had to have 33 mana to cast it.


19
Card Ideas and Art / Re: Angel of Mercy
« on: March 04, 2012, 09:47:05 am »
I think this effect is more interesting than it might seem at first. Consider its interaction with:
    ParadoxGravity ShieldAdrenalineNightfall/EclipseImmaterial/burrowed creaturesScorpions + Momentum
It is powerful in combination with many shields, but if a deck has no CC or PC then perhaps it deserves to get shut down.

It can be used to tweak many creatures into the sweat spot for Adrenaline, or out of the sweat spot for Adrenaline (e.g. 1/1 creature + Blessing + Adrenaline is much better with this in play)

It is probably not quite strong enough to make it into RoL/Hope because although it gives the RoLs a little more toughness, it isn't quite strong enough to serve as beatdown against any shield.


20
Card Ideas and Art / Angel of Mercy
« on: March 04, 2012, 09:24:55 am »
NAME:
Angel of Mercy
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
0 | 5
TEXT:
If an Angel of Mercy is in play all other creatures are at
-1 / +1.
NAME:
Angel of Retribution
ELEMENT:
Light
COST:
5 :light
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
If an Angel of Retribution is in play all other creatures are at
-1 / +1.
ART:
IDEA:
jawdirk
NOTES:
The effect isn't cumulative. Affects both players. Doesn't affect creatures with power less than 1.
SERIES:

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