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Messages - jalambut (10)

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1
Card Ideas and Art / Re: Duplicate | Duplicate
« on: May 08, 2010, 02:53:59 pm »
yea, this seems op as air, since you could combo with unstable gas... perhaps it should be a  :light card?  still cost 5/4... anyone feel like remaking it?

2
Card Ideas and Art / Re: Duplicate | Duplicate
« on: May 07, 2010, 02:52:49 pm »
You're right about it needing to be a spell, kinda got that mixed up.  I'm saying the card would duplicate that actual condition of the targetted shield, kinda like parallel universe duplicates the condition of the targetted creature, so that chaining phase shields together wouldn't work, but you could copy a sweet bone wall! 

So I think i'm done messing with this, the saved card files are attached previously, I think this card could make it into the game easily, i has what 95% of the other cards here don't, simplicity, which goes a long way it seems.

So yea, anyone feel free to take this and edit it and run with it, make it your own, I declare Duplicate Open Source!

John

3
Card Ideas and Art / Re: Duplicate | Duplicate
« on: May 07, 2010, 03:46:17 am »
ok, added card background and reduced pricing... it would add the card into the playing field, like parallel universe, if weapon or shield is targeted, it replaces current weapon or shield... if bonewall is targeted, it comes into play with _X hits... i duno.  maybe just 1?  not sure if phase shield copied would start fresh or not either...

4
Rainbow Decks / Re: Jalambut's Perfected Timebow
« on: May 07, 2010, 02:26:21 am »
True, but if the goal is the highest possible win % against FG's, I think this style of deck is the best, and this deck is attempting to be the best of this style... of course I'm biased :)  a 70-75% win rate should be possible, since 67% has already been done, correct? 

i need to learn how to run the statistics thing, its all talk until there are facts to back it up.

5
Card Ideas and Art / Re: Duplicate | Duplicate
« on: May 07, 2010, 02:19:57 am »
you are both forgetting that you can duplicate your own permanents; shards, hourglasses, graveyards, which makes this play differently than steal.   i'll drop the price some, but it is a fairly powerful card...

thanks for the feedback!

6
Card Ideas and Art / Duplicate | Duplicate
« on: May 06, 2010, 11:49:05 pm »
NAME:
Duplicate
ELEMENT:
Air
COST:
:air
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Make a copy of target permanent
ART BY:
I duno, found it here:  http://bubosblog.blogspot.com/2009_04_01_archive.html***
IDEA BY:
jalambut
NAME:
Duplicate
ELEMENT:
Air
COST:
:air
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Make a copy of target permanent
ART BY:
-
IDEA BY:
jalambut
NOTES: [/color][/b]
Seems like a rather obvious card, but I didn't see it anywhere so I put it up.  Artwork is just a placeholder.  I went with air because it seems like air needs some stuff dealing with permanents, it could be any element, and there is probably a more air appropriate name for the card, like Ethereal Copy or something... thoughts?
SERIES: [/color][/b]
***-***

7
Religion / Re: IQ vs. Religiosity
« on: May 06, 2010, 09:42:10 pm »
Christianity has an answer to this :)

1 Corinthians 1:26-  Brothers, think of what you were when you were called. Not many of you were wise
by human standards; not many were influential; not many were of noble birth.

and Jesus himself said:

 At that time Jesus said, "I praise you, Father, Lord of heaven and earth, because you have hidden these things from the wise and learned, and revealed them to little children. Yes, Father, for this was your good pleasure.

 "All things have been committed to me by my Father. No one knows the Son except the Father, and no one knows the Father except the Son and those to whom the Son chooses to reveal him.

 "Come to me, all you who are weary and burdened, and I will give you rest. Take my yoke upon you and learn from me, for I am gentle and humble in heart, and you will find rest for your souls. For my yoke is easy and my burden is light."
- Matthew 11:25-30

Of course the above only applies to Christians, for the religious in general, consider the correlation of Intelligence/Education and Wealth, and then remember Matthew 19,

'When the young man heard this, he went away sad, because he had great wealth.

 23Then Jesus said to his disciples, "I tell you the truth, it is hard for a rich man to enter the kingdom of heaven. 24Again I tell you, it is easier for a camel to go through the eye of a needle than for a rich man to enter the kingdom of God."

Why is it hard?  Rich people don't need God, they trust their education, money, houses, and health insurance, and say God is for those poor, pathetic people... I think, however, that God sees things a little bit differently.

John

8
Rainbow Decks / Re: Jalambut's Perfected Timebow
« on: May 06, 2010, 09:23:10 pm »
(http://imageplay.net/view/m7Gbd61927/dark_matter_dead)

5 In a row!  Just took down Dark Matter, and I have to say that my fallen elf saved me a few times:)

Anyone else prefer elf?

John

9
Rainbow Decks / Re: Jalambut's Perfected Timebow
« on: May 06, 2010, 08:44:20 pm »
1) I would disagree here... if you have a limited amount of cards, you'll more often hit the "key" cards that you need for the win... namely Quintessance+Oty and either Druid + Graveyard or Queen... more cards end up slowing down your chances of getting to these cards, and results in the need for more "stall" cards, which results in even less opportunity to hit the right combination for the win.

2) I'd have to disagree... having used both the Fallen Elf and Druid, you'll find that the Druid helps the game move along significantly.  Elf, at best, creates a 5/5 abomination that has no skills.  Druid, however, creates creatures up that have up to 15 in damage and up to 20 in health, with all sorts of various skills (blaze, growth, steal, destroy, devour, immortality, freeze, etc.)  Essentially, you're building an army of other spells you can use repeatedly... not to mention the damage is on average much higher.  You can also mutate the opponents high hp creatures and likely get them weak enough for your oty to eat up.
Thanks for the feedback!  I would respond:

1) In general, small decks are better early game, big decks are better late game.  That makes sense because if you make it to late game, bigger decks give you more cards, more options.  Now, the trick is, to make it that far, that's where the stall cards come in.  Hourglasses and slightly bigger decks with more healing/shields has worked better for me against FG's.  I would like the deck to be smaller, but I can't get it much smaller without losing some essential cards.  I could make it smaller and accept that I just can't play certain FG's, but the point of this deck is to have a decent chance against every FG.  Just my opinion!

2)  Bigger vs. smaller decks is just an opinion, but here I feel more confident.  Here's the breakdown on the Fallen Elf:
Abomination chance = 50%
Mutant chance = 40%
Die chance = 10%

I predominately use the elf to mutate opponents big/dangerous creatures, and so you have 60% chance of a really good effect.  Trying to do that with Druid ends up creating a 6/11 monster with steal, or something else terrible... not worth the risk.  and by the time you are mutating your own skeletons, you've usually all but won the game.  Admittedly, the game would end quicker with the Druid, but the early game elf is so useful shutting down dragons/ulitharids/pharoahs/shriekers/golems/etc., that I highly recommend it!

just my thoughts :)

John

10
Rainbow Decks / Jalambut's Perfected Timebow
« on: May 06, 2010, 05:51:47 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4vm 52n 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u8 71b 74b 74b 74b 77i 77i 7am 7ba 7ba 7ba 7do 7gp 7k2 7n3 7q5 7q5 7q5 7q5 7q8 7t9 80d 80d 80h 80h 8ps


Hello forum!

Well, I know that a lot of decks like this get posted, but here is the one I've finally settled on.  It's a Scaredgirl/Puppychow variant, but I think it is better than a lot of the other variants I see posted.

I have beaten all the false gods with this deck except Eternal Phoenix I think, and I like this deck because you actually have a chance against all the false gods!  I just got done winning 4 in a row; Seism, Dream Catcher, Decay, and Gemini, so I felt bold enough to post this.  Please give feedback/suggestions/criticisms, I wish I had more comprehensive stats, but I think this deck def plays above 50%.. Let me know how it treats you.

Strategy: 

This plays like all the rest, the key here is having a good balance so that all FG's are feasible opponents. 

Comments:

1) Deck Size-  The small decks to me don't allow for enough important cards to have a chance against every FG.  If the uneven number bothers you, remember that there are 52 cards in a deck of playing cards!  I wanted to have 50, but it just wasn't working as well.

2) Fallen Elf is better than Faller Druid-  Elf is much more useful.  It can up your skellies in the end-game just fine, with the added benefit of making your opponent's creatures Otyugh edible... I don't get why everyone goes with the Druid.

3)  Butterfly Effect + extra Otyugh is better than Pulverizer-  I know some might disagree, but I used to play Pulzerizer and this is working much better.  Not only does this up one's chances of getting an Oty early, it allows for Permanent Destruction to continue even when Eternity is played, and (entropy quanta is less used than gravity quanta)  Oty's or skellies are the only targes for Butterfly effect, and either should be Quinted pronto if possible

4)Unupped Boneyard is better- cause its cheaper and skellies don't matter that much.

5) 2 Protect Artifacts? -  Yes.  They are a must against certain FG's (Seism, Dream Catcher), I usually will put one on Quantum Towers and one on Eternity.

6) Stall Cards-  6 Sundials is good, no reason to have less.  3 SoG and 1 Feral Bond seems to be about the right amount of healing... too many SoG's and you don't get to your other cards, and the Feral Bond allows you to take a beating late game when you have lots of creatures.  The Miracle comes in handy against most FG's, and also makes Scorpio and Divine Glory more playable...

7) Shields-  1 Bonewall, 2 Phase Shields, and 1 Permafrost has been workin well, Ideally, its phase shields early and bonewall later fed by Oty's.  Permafrost whenever it seems useful, like against Osiris, Paradox, Morte, and anyone else who has masses of creatures.

8 ) Quantum Towers and Supernovas-  This ended up being a good balance, more novas were too many, esp since the mark is time and not entropy.  Mark is time because the time cards are so essential... So yea.

9) Other-  The extra Oty is partly because of Butterfly Effect, 1 Firestorm mainly to help against Gemini's Phase Recluses and mass skellies, also to weaken stuff enough for Oty's.  I know people play 2 Firestorms or 1 and 1 Plague, but I tried those and didn't find them as useful, the 2nd firestorm wasn't worth the space it took up.  Same with a 2nd Steal, 1 is enough.

10) Things i'm not sure about-  The only thing I might add is 1 more quint.  I like to quint an oty, and also quint whoever gets butterfly effect, but that means i can't quint the fallen elf or the elite queen.  I also could be talked into changing the supernova/tower balance, or maybe another firestorm...

Enjoy!

John

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