Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - ivalmian (240)

Pages: 1 ... 14 15 [16] 17 18 ... 20
181
(no idea what I lost too, at 22 life at the beginning of his turn I was suddenly dead)
He used a fireball on you with lots of fire quantum. Happens to me ocasionally. Next time you'll know ;p
which is why it's important to use miracle when fighting hermes whenever you're below 30hp... cause then he can just kill ya..

182
Rainbow Decks / Re: Scaredgirl's (almost) NON-UPGRADED False God Rainbow
« on: January 24, 2010, 12:24:09 am »
I've tried so many times this deck and it DOES NOT work.

There is more False Gods than the ones you'd put in the stategy guide. Ferox, Eldini (?) and Divine Glory aren't there.

Sorry SG, this deck fails so much that I can't even look this cards again.

To farm False Gods, you MUST have upgraded card and a great strategy. In other post, someone post the deck of Hermes (false god) and, im my opinion, it is THE BEST deck in all game. My objective is to do a deck just like that.
I've heard this "does not work" many many times with my old deck and now this new one as well. :)

The fact is that all these popular decks you see on this forum and in wiki were designed by veteran players and they do work. They problem is not the deck, it's the player.

These rainbow decks are not easy to play because you really need to know what to do in every single situation. If you just keep clicking cards without really understanding your opponent, you will lose most of the time. If you are looking for that non-upgraded deck that wins 90%+ of times against False Gods, I can save you some time and tell you that it doesn't exist.

It's pretty funny how you tell me that this deck doesn't work :) If you think that I just made up this deck in my mind without testing it first you are wrong. I always test my decks before posting them. Maybe this deck didn't work for you, but it sure did work for me.

Instead of coming to these forums all frustrated and angry, I suggest you go practice some more. Or maybe read some more tutorials? When you have the skill, False Gods will fall.

Oh and the reason those new False Gods aren't in the strategy guide is that they were not in the game when I wrote that guide.. what.. 4 months ago?

So your plan is to copy the deck of Hermes and use that against all False Gods? In that case I have to say good luck because you are going to need it. :)

When you find that perfect deck with I-win buttons, please post in on this forum.
Rofl..

but with all seriousness, sg is right... fighting FGs, especially now that they are smarter, requires thought.. you can't brute force win, and with sundials nerfed, even simply delaying the god is difficult..

I haven't used this deck, but I have used SGs other decks (which some people claim don't work), and they certainly worked for me!

183
Here is the updated statistics (http://elementsstatistics.comxa.com/getstatistics.php?dv=3147126446) for 100 games on the 40 card SoG variant I am using.
The Summary:
Elemental Mastery:  33  (rate 0.33)
Wins:  8
Losses:  59
Win Rate:  0.41

Follow link above for full stats.

In the 100 games I only lost 1 of them to a deck out due to Eternity being the last card.

I am going to try a slight variant next where I add back in a SD and maybe a Permafrost shield, then convert back the the upped graveyard.

On a side note:  Anybody else seeing the newer gods at a lower frequency as I am?
Nice vreely, seems 23 of the losses were from DG/rain/graviton... so without them you get 52%...

I would strongly suggest you try the shardless extra fat (or regular fat) deck though, as I think the deck in its current state is not really shard friendly :p

Also, zanz suggested (in chat) that certain gods (like hermes) are more likely to appear than other gods...

184
ok.. update for Extra Fatty now, 25 games => 68% wins total, 64% of all games ended with EM


Total wins: 17
Total losses: 8
Elementary Masteries: 16
Fraction wins: 0.68
Fraction  losses: 0.32
Fraction  EM: 0.64


185
Here's my 10 games w/ the extra-fat (+4 SoGs):

divine glory   0   2
rainbow         0   1
ferox         0   1
incarnate      1   0 (eclipse)
fire queen      1   1
scorpio         1   0
seism         0   1
hermes         0   1 (no idea what I lost too, at 22 life at the beginning of his turn I was suddenly dead)

So, bout par for the course @ 30%.  I'll try the original w/o the SoGs but they've been critical every game so far and I've had no QT issues (thank goodness).  But to be fair I'll give it 10 w/o the SoGs.  Then depending on which performs best, I'll move on toward 50 or more games.

PS. I'm a Permafrost convert now...that thing has been crucial in every win so far!

e

Extra fat with 4 SoG is i think won't work.. I think 45 cards is as fat as a deck like mine can go.. any fatter and you'll need more creatures, multiple rof, etc...

186
Another line of thought:

Are you guys using the Miracle enough to have in the deck?  I have to say that in the SoG variant I am still playing, I have only used it twice now in the 60 recorded games.   When I lose, I am losing way before I have the 12 light quanta to use it, and when I win, I get the bonewall defense setup such that I do not need to use it.  There are a couple critical turns it can buy you for sure, but I am just not hitting it very often.

The other use of course is to play right before the end to get an EM victory.  I have used it a couple times in this manner.  I am just starting to consider that its not worth having, at least in the SoG variant I am playing.  I have not made any decisions yet, but I am thinking of removing it after the 100 game mark in place of either a permafrost shield, another SD, or possibly a Forest Specter (an immortal FS is a great place to put water quanta into).  However, I then have a bunch of useless light quanta, and I do so hate to waste ;)

Thoughts?


I think with SoGs miracle might be not as needed (remember though, I want to make a deck that works shardless).. I think in the shardless variety, miracle is CRITICAL against poison gods (often time the healing doesn't start to counter the poison until end-game, although less important with extra fattty deck since there is a purify, and most poison is from early game).. also, miracle allows em victories which would not have happened otherwise (again, with extra healing from SoG, might be irrelevant).... With my extra fatty deck, so far ALMOST ALL of my wins were EMs, and I think at least half of the EMs were because I played a miracle... Anyways, these are my thoughts :p

PS: as I play more and more games with my extra fatty deck, the permafrost starts to look like a very good shield...


Here is a VERY perliminery report:

God                     Total Wins       Losses       Em       Win %       Loss %       Em %
Chaos Lord                 0                 2             0          0            1                 0
Miracle                        1                 0             1          1            0                 1
Morte                         2                 2             2          0.5         0.5               0.5
Seism                        1                  2             1         0.3         0.6               0.3
Hermes                      0               2              0          0            1                 0
Incarnate                   3               0              3          1            0                 1
Fire Queen                 1               0              1          1            0                 1
gemini                       2               0              1          1            0                   0.5
Destiny                      1               0              1          1            0                  1
Ferox                         1               0              1          1            0                  1
Total                        12               8             11         0.6         0.4               0.55

187
Quote
Ok, thanks, did you try my extra fat deck? I have a feeling it MAY be better than the regular fat one :P
No I did not try it.  I will stick with what I have because switching all the time makes it harder to get valid statistics. I'll continue to gather and report on the SoG variant I am using, at least until I hit 100 games.   On you extra fat deck, I would be interested in the stats, but I like the looks of the 40 card version better.   The bigger the deck, the harder it is to match up quints w/ creatures, the slower it is to get an immortal Oty out, slower to your boneyard, etc.   Perhaps my impression will be wrong.

On another note, one other change I made in my SoG variant that I forgot to mention in previous post (will edit it next) is to put a non-upped boneyard instead of the graveyard.  Its cheaper & therefore faster, and your deck simply does not rely on skeleton damage.  Instead they are there to prevent deck out and also to get improved.  Typically, if I survive to the boneyard/oty setup, then the game is mine regardless of skeleton damage.

Thoughts?
Ok, I understand, I also like smaller decks, which is why my first attempt at this deck was only 35 cards :P  From the 15 games I've recorded so far, I think the extra fatty  plays a little bit easier than the 40 card deck.. I find that I very often get 3-4 hourglasses by turn 10 which makes me unstoppable.. Also, I don't htink quinting is a problem since you still have the same number of quints/creatures... and extra shields let you wait a little bit longer... (but not much longer since hourglasses still allow you to go through deck in ~15-20 turns).

Boneyard vs graveyard .. like jangoo I think Boneyard >> Graveyard since in MANY close games the 2/2 skellies is what allows me to win.. True, when I am "crushing" the enemy, graveyards seem better, in fair match ups, they don't...

188
That looks pretty good to me. Quintessence is definitely the "hip" card at the moment. It's on top of my "needs a nerf" list.
haha.. may be 1 quanta more expensive, but definitely not a big nerf! Anyways, I think with the nymphs getting out, there will be a whole new type of fg grinders... although it strongly depends how rare the nymphs will be...

189
Ivalmian, I like your deck better than PuppyChows.   I played about 10 games with each of your initial decks, (thin and fat), and like the fat version better.  Then I decided to modify it a bit and collect some stats with a few shards thrown in.

After testing 50 games, I am starting to think that my shard variant is not even as good as your non-shard variant.  More speculation on why later.

I made the following changes to your fat deck:
  • Add 3x SoG
  • Remove 1 Sundial
  • Remove 1 Phase Shield
  • Remove 1 Super Nova
Note:  I left the FB in.  It is a mistake to take this out.

I think removing the SN was the right move.  They choke you initial hand when you are waiting for entropy quanta.  Still a good card, but I think it runs better 1 SN lighter.   Removing both the SD and the Phase Shield may have been a mistake.  Most of my deaths are due to getting overwhelmed early, and I think the extra SD would help this.... also help me draw to that first hourglass faster.  I think I am OK with taking out the Phase Shield... with your setup, I can usually draw to it by the time I need it, and leaning on it is a huge risk against those explosion oriented gods.

Important!!  Keep the FB in.   SoGs do not give you life until AFTER the battle.  This means that you do not finish with EM nearly as often as the FB since it gives you life DURING the battle.  The FB is responsible for a very high percentage of my wins coming with Elemental Mastery.

Granted, I did not play with your original fat deck, but I have followed this thread.  Here are differences I am noticing with the SoGs:
  • Increased win rate against Scorpio & Morte (SoGs help this a lot to counteract poison)
  • Decreased win rate against Ferox, Miracle, and Chaos Lord, and Gemini....  the initial rush is the reason.  Another SD would possibly give me that 1 extra turn needed to get that fireball/bonewall up, or whatever.
  • Siesm is probably a tiny bit harder due to having 1 less Super Nova, but I doubt this is a big difference
  • Rainbow, DG, and Gravitron do not get any easier.  I agree with you that its not worth the time.
I will keep playing it and collecting stats for this thread, but the initial results are starting to make it look like your non-SoG deck is better.   After I hit 100 games, I may make a minor switch and take out another SN to put back in a Sundial.  I think it may be better this way.

Here are the statistics. (http://elementsstatistics.comxa.com/getstatistics.php?dv=3147126446)
Elemental Mastery:  15
Wins:  6
Losses:  29
Win Rate:  0.42

Details are in the link.
Ok, thanks, did you try my extra fat deck? I have a feeling it MAY be better than the regular fat one :P

I do need more stats though!!


190
60 games is definitely not "more stats than most decks have". The stats ARE forged if you don't include ALL the false gods, and I have no idea how you get 55% from the games he loses against Rainbow, Divine Glory, and Graviton. Let's do this the hard way...his win/loss ratio to false gods is currently 27:13. He loses to Rainbow, Divine Glory, and Graviton about 80% of the time. Let's assume he plays 5 games against them (average number of games played against each false god). He wins three games, and loses twelve games....27+3=30, 13+12=25. New win ratio, is 30:25. Hmmm... seems a LOT lower than that 67.5% he had before.

-hiss
Um..

(A) i say i ignore those gods.. so everyone knows

(B) 30/25 is 55% win rate.. which is EXACTLY what i said in my last post..

(C) People, please check a new variant (from previous page) and tell me what you think (stats against gods)


Bah.. you modifier your post..

PuppyChow's deck has almost EXACT same stats, but it uses shards, which some people don't have (like me)...

191
The win ratio for this deck(s) is actually MUCH lower. I was skeptical about the win ratios, so I talked to Ivan about the win ratios, and he said he excluded divine glory, rainbow, and graviton. That means the ACTUAL win ratio is MUCH lower. Another thing he mentioned, was the fact that he only played about 60 games. Let's see...that averages out to.....5 games per false god. Misleading results, indeed.
um.. 60 games is more stats than most decks have.. and i ask for more... i also explicitly say that ignore those gods.. even in the title i say "almost all"... the winning ratio if you include ALL gods is like 55% (according to compilation of statistics by me, jangoo, and yoyobro )

192
Ok.. i tried to make a small or even equal sized deck that has more quantum and yet is still fast/shardless... and I failed :p

But, i did make an EXTRA-fat deck.. I think it may play a bit better than my current fat deck, but I need people to volunteer to test run it and record statistics!!

Some major changes are:
- no more sn.. For this large of a deck, they loose their appeal
- 5 more qt
- One more glass.. I find that this is critical
- Permafrost... I think it is amazingly useful.. seriously, a number of gods just choke on it.. an early permafrost more or less makes a win against scorpio,morte,incarnate, ferox, and ffq... didn't try against dg, but it should work too...
- Purify... while a little bit unrelated to the major theme of the deck, I am just sick and tired of loosing because I have 20 poison.... even though my creatures are dominating
- One more sundial... to make the numbers more round :P


SINCE PEOPLE KEEP ASKING, NO, DON'T PUTT ALL 5 GLASSES ON FIELD, IDEA IS TO PUT 2-3 EARL ON.. OTHERS ARE PROB NOT NECESSARY (but you need 5 in deck so there is high probability of drawing them early)

The idea of this deck is similar to the fat version, although now more than ever it is critical to get an hourglass out.. with an extra hourglass, probability of getting the hourglass is even higher than before, so this should not be a big problem... 9 shielding cards are also nice since the games are now a bit longer.. again, the hope is draw through all 45 cards in about 15-20 turns :P


Pages: 1 ... 14 15 [16] 17 18 ... 20
anything
blarg: