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Deck Help / Re: hi FGs
« on: February 03, 2010, 01:24:56 am »
this should be in deck help...
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Here's a fun and speedy deck for pvp/top-50. I'd say it's as fast or faster than mono-fire, tending to win somewhere between turn 6 and 9. Pretty self-explanatory: play some fireflies to get in some early damage and fire quanta; bring out the dragons and unstable gases to finish the opponent off. I like to hold onto the unstable gases until I can play 3-4 in one shot, as to minimize the backlash from steals/explosions. It's also a very satisfying way to end the gamei think this is the best unstable gas deck i've seen so far
Mark is Air
Magic already beat YuGiOh, and would definitely beat Pokemon anything....clearly rainbow... at least i have a chance
Fighting Rainbow or Divine Glory?
I was farming top 50 using my unupped poison deck and i saw this:so does the mark card allow you todraw extra card and gain extra quanta? does it have a cost?
How comes he played an extra upped fire mark?
heh, nice, I'm still a little bit surprised that you can live well without the improved miracle (and get the high number of EMs), but perhaps that's how it's meant to be... i'll try to play with your variant and perhaps I will supplant jangoo's version with your in the top post :pLet's not get carried away here.
I am actually playing with no miracle, 2 FBs and 3 SDs at the moment.
While against Scorpio, Morte (and sometimes any other god) I sure lack the complete refresh of the Miracle in early-midgame it generally seems to work just as fine and provides a little more security for the unlikely event that one FB gets destroyed or stolen.
However, adding in those extra SDs seems to be mandatory because you wont have anything else to buy you those 2-6 extra turns an early Miracle buys you, the reward being to be able to draw freely with those sundials cause you dont need the light-quanta.
On the con side, I sometimes painfully feel the lack of life-quants and the second FB strains this even more, causing plenty of situations where I have to choose between the FB and a mutation/ another firefly.
My personal summary: Either way is good.
heh, nice, I'm still a little bit surprised that you can live well without the improved miracle (and get the high number of EMs), but perhaps that's how it's meant to be... i'll try to play with your variant and perhaps I will supplant jangoo's version with your in the top post :pElemental Mastery does not need the Miracle. If you survive the early game and get your defense setup, the double FB will get you back to 100 life. Against Fire Queen or Elidnis I often steal a 3rd FB. Sometimes, I have played a late game SD to actually block my own attack to give another turn to get up to the 100.
I certainly like that you don't use SoGs :p
No question, I probably could have got a couple more EM victories with the Miracle, but only a couple. The price being a card held in hand possibly blocking a draw I need to stay alive early.
About 5 minutes. I use a heavy rainbow; high 40s; and excluding time I'm spending in the chat and on the forum, I take down the ones I can win against in around 5 minutes. Doesn't take much longer than that, even if I have to use eternity to rewind some cards. I usually gain control of the field when my deck is half empty.what deck do you use? what's your win rate?
all the strategy in the world cant beat having no pillars T_Twell, that's actually false, good strategy ensures that you always HAVE pillars