What's the rationale behind 2 x Enchant Artifact? I use 1 myself to guarantee that Eternity sticks when needed and it's also great against Seism. However, it's a dead card against quite a few FGs and sometimes situational even against those that do use permanent control. For example, I might hold off on playing eternity because I want to steal the FG's weapon first.
I can see the advantage of being able to get Eternity out earlier if so desired, however, between high Time quanta costs in the early game and the lack of urgency, I find waiting for the one Protect Artifact in my deck to turn up is usually ok. I'm curious to know why you guys thought 2 was better?
Again gods that don't have perm control you'll win MOST games anyways. The two protect are for SEISM (in which it's the pillars that need to be protected ASAP), and then protect hourglass from Obliderator, Chaos Lord, Hermes, and Rainbow. So essentially, with gods that I am troubled with I need protects.. which I have...
I see the pros with these decks, but the smaller the deck is, the more thinking you have to put into actually playing the game. With a larger deck, you have more tries, one mistake with a 30 card deck could lead to your demise. (losing). I unlike most people, like to stay safe with a larger deck.
The deck is 40 cards, not 30... and yes, this deck must be played without making mistakes, however it gives you about 60% return against all gods, which is more than any large deck atm..
BTW,, here is the deck i'm running right now.. I think this is very much what vreely ran for his 59% stats (i am not keeping stats atm)... vreely, please correct if this is not what you're running.