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Messages - ishner (40)

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13
Crucible Archive / Re: Dismantle l Deconstruct
« on: February 28, 2011, 04:02:49 am »
putting a card on top of opponants deck is not control. 
next turn they put it back.
with a creature it is different beacous it loses buffs.

i suggest that target permanent should go to bottom of opponants deck.

14
Forge Archive / Re: Rain | Raindance
« on: February 28, 2011, 03:51:59 am »
3|4

upped removes poisen

15
Card Ideas and Art / Re: high level creatures?
« on: February 28, 2011, 03:41:11 am »
i already have some ideas.
i was going to save them until voting was done but hear they are.

 :entropy  passive:  random effect on random creature each turn
      active:  ?

 :death  passive:  poisen opponent each turn
      active:  kill target creature

 :aether  passive:  small chance (5-10%) to block creature (like phase sheld)
      active:  ?

 :light  passive:  heal 3 of your creatures by 5 hp each turn
      active:  holy light

 :water  passive:  ?
      active:  purify target (creature or player)

 :fire  passive:  all creatures get +1|-1, can not kill (stack able)
      active:  rain of fire

 :time  passive:  ?
      active:  ?

 :life  passive:  heal player 5 each turn
      active:  generate frog

 :darkness  passive:  vampire
      active:  ?

 :earth  passive:  ?
      active:  ?

 :air  passive:  ?
      active:  ?

 :gravity  passive:  ?
      active:  momuntum on other creature

i didn't post this before beacous:
         1  not done
         2  very op  (wanted to get this mostly balanced before posting)
         3  to many things talked about all at once

this will get less strong!

sepratly

the plan here is to create creatures that need a high cost to be balanced.

thinking over my last post:
better no damage and higher starting cost
this is so that they are very difrant from dragons

on a third topic

immortal fits  :time very well to the point that it is the symbol of immortality
also :entropy:gravity:darkness:life, and  :death sort of fit beacous they have always been
only the core elements ( :air:earth:fire:water) don't fit



if you don't like this give spicific input

16
Card Ideas and Art / Re: high level creatures?
« on: February 27, 2011, 10:54:10 pm »
maby pillar -> obelisks
in shape they are almost the same

maby:
cost 10
active ability cost 5
immortal
strong passive
high-ish damage


 ;D  immortal stops SOR from being used.   ;D

i think this addresses both OldTrees and az4rel


please give any thoughts you have.

note that voting is on high level creatures at all and not on the the currant idea.

17
Crucible Archive / Re: Wisdom of the Ancient | Power of the Eternal
« on: February 26, 2011, 08:14:04 am »
 :time flowes forward at an orderd and unchanging pace. 
entropy is a meshur of the disorder in a system.   :entropy=disorder=chaos
first meaning of order is more commin and fits time better

18
Card Ideas and Art / Re: high level creatures?
« on: February 26, 2011, 08:06:22 am »
thx for imput

19
Crucible Archive / Re: Wisdom of the Ancient | Power of the Eternal
« on: February 26, 2011, 03:46:35 am »
i think this should be a  :aether card.

 :aether :time and :death :darkness are both good duos

dune scorpian and  death stalker used to be slightly unbalanced becous of night fall.
this would rectify that





sepritaly
"That just reminded me of something. :time and :aether are opposed elements. Why should they have a buff that affects both?"

A better question is why are they apposing elements and why is there the anubis that is creature with that duo lol.  I see them more as allies than opposites, personally if I were the dev I would have made it :gravity vs :aether (matter vs non-matter) and :time vs :entropy (order vs chaos)
i agree

20
Card Ideas and Art / Re: high level creatures?
« on: February 26, 2011, 03:42:36 am »
maby strong passive effects, high hp, low atk, high-ish cost

21
Card Ideas and Art / Re: high level creatures?
« on: February 26, 2011, 03:37:36 am »
hummmm.....

22
Card Ideas and Art / Re: high level creatures?
« on: February 26, 2011, 03:31:33 am »
what that mean?

23
Card Ideas and Art / high level creatures?
« on: February 26, 2011, 03:24:17 am »
i have noticed the popularity of "advanced spells" and think that something like that for creatures might be nice.

if you have specific ideas pleas share them.
if you think this is a bad idea: vote don't comment

i am thinking of obelisks (huge stone tablets that blast things with energy) but i am not committed.

24
Anvil Archive / Re: Monkey | Monkey
« on: February 26, 2011, 02:57:51 am »
love it.
 :D :D :D :D :D :D :D

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anything
blarg: