i already have some ideas.
i was going to save them until voting was done but hear they are.
passive: random effect on random creature each turn
active: ?
passive: poisen opponent each turn
active: kill target creature
passive: small chance (5-10%) to block creature (like phase sheld)
active: ?
passive: heal 3 of your creatures by 5 hp each turn
active: holy light
passive: ?
active: purify target (creature or player)
passive: all creatures get +1|-1, can not kill (stack able)
active: rain of fire
passive: ?
active: ?
passive: heal player 5 each turn
active: generate frog
passive: vampire
active: ?
passive: ?
active: ?
passive: ?
active: ?
passive: ?
active: momuntum on other creature
i didn't post this before beacous:
1 not done
2 very op (wanted to get this mostly balanced before posting)
3 to many things talked about all at once
this will get less strong!
sepratly
the plan here is to create creatures that need a high cost to be balanced.
thinking over my last post:
better no damage and higher starting cost
this is so that they are very difrant from dragons
on a third topic
immortal fits
very well to the point that it is the symbol of immortality
also
,
,
,
, and
sort of fit beacous they have always been
only the core elements (
,
,
,
) don't fit
if you don't like this give spicific input