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Messages - implosion (1198)

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1189
Light / Re: Round 1 - decks
« on: May 29, 2010, 12:36:02 pm »
I kinda like the stone skins. They have good synergy with miracle. If we manage to use them with 52+ :earth quanta, then miracle becomes twice as strong.

1190
Forum Game Archive / Re: Re: Corrupt A Wish!
« on: May 29, 2010, 02:01:17 am »
Granted. Now you're hung over.

I wish for $1,000,000.

1191
Light / Re: Round 1 - decks
« on: May 28, 2010, 11:25:37 pm »
I've got another deck for you folks. It's a deck meant for decking out, and it kicks Aether's ass. It could be good with some other elements as well, but it's not tested against anything else than Fractal decks. I'm sure normal Aether gets killed by it.

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Good idea. Since there is earth, why not replace a shield or a pillar or something with a PA (or two) in case of devourer fractal with steal or phoenix fractal with deflagration? It might be difficult to fit in, but I'd rather not risk the possibility of someone happening to bring 3-4 permanent control cards.

1192
Light / Re: Making the Vault
« on: May 28, 2010, 09:33:59 pm »
In terms of all the light cards: 18 of each of those are good. Except I'm not sure about morning star... that would be 3 per deck (although i guess we'd need some incase we lose). We'll need a lot of photons for immolations (if we're still using them) and some hope decks. We should have some pegasi for blessing / dive decks. Some holy light for if we get faced with death/darkness, but probably not too many. I doubt we'll take any solar shields unless they happen to fit. Guardian angel isn't too versatile, we won't need too many. We'll need a lot of blessings, they can go into pretty much any deck. Reflective shields are useful against foes like air and fire, we should take some. Luciferin will be needed if we want to do deja vu hope, life hope etcetera. Hope is a must-take, we'll probably use some hope decks. Apart from that... we should finalize counters so we can choose other elements cards. We have a total of 360 cards, so we should have enough spares to put into other elements.

1193
Forum Game Archive / Re: Elements Mafia 5
« on: May 27, 2010, 08:43:24 pm »
I'll play, I'll take  :gravity

1194
Anvil Archive / Re: Implode | Implode
« on: May 27, 2010, 04:53:38 am »
Good name  :P

1195
Light / Re: Round 1 - decks
« on: May 26, 2010, 08:44:20 pm »
Okay, my thoughts on the elements that still don't have counters next to them:

 :aether- the biggest threats are probably fractal decks and dimensional shield. Hope could work as a counter to fractal, and for dimensional shield we probably need deflags... so if somehow the two could be put together?

 :air - a creature control heavy deck should work, air is reliant on creatures. We should also probably throw in a mirror shield or two in case of unstable gas. Some aether / light with lightning could work or something like the life counter but with fire bolts.

 :darkness - some kind of hope deck makes sense because they couldn't steal it. I think life / hope might work well, assuming it could set up fast enough to avoid devourers. And of course holy light like Hobnob said.

 :gravity - I would bet they'll pull a gravity shield on us to block dragons. How about a pegasus / blessing deck? the pegasi could get too big to eat but with only one blessing they'd still be small enough to get through the shield. We could try to pack a bunch of deflag and / or steal, but earth and gravity have a lot of synergy and they could protect the shield.

The rest of them, the counters already there make sense. And on the problem of if entropy pulls a deck-out deck... the counter deck has fire bolts, which should work fine.

Also, remember that most of the decks are probably going to be duo, at least most of ours are. Mono decks are just too predictable. So our decks need to stay versatile.

1196
Light / Re: Round 1 - decks
« on: May 25, 2010, 01:43:51 am »
I tested Dragoon's liquid shadow dragon deck. I also tested mine for like 4 games, but with near identical results and his deck likely to be more consistent, I figure we may as well use his (maybe sub one or two pillars for devourers though). Also, if we decide to use this we might try to weave in a steal or two in case of something annoying (one comp had grav shield, i had to wait for dragons to get to 1/2 health, and there's surely worse). Results:

Turns to win: 12, 14, 14, 11, 15, 13, 13, 11, 10, 10. Average: 12.3. It won every game, the ninth with EM (against a FFQ deck). It makes sense that this deck wouldn't be as fast considering it's kind of a stall deck. My closest game was against the FFQ deck as well, and I could have avoided 90% of the pain by LSing the FFQ early, which is also probably why i got EM in the ninth game.

I'm gonna try Dragoon's entropy light next. Mine turns out to have too little offense / too many weaknesses / too much inconsistency from mutations.

EDIT: done testing. results:

Turns to win: 14, loss, 13, 13, 14, 9, 11, 17, 9, 12. Average: 12.4 turns. The loss was because it was a poison deck and there was nothing to give me healing. It isn't bad, discord helped a lot more than antimatter actually, but I suspect in PvP antimatter would be more useful.

1197
Light / Re: Round 1 - decks
« on: May 24, 2010, 11:18:02 pm »
Most of the decks look promising. If you want, I can test a few of them to expedite it a bit. Also, like xdude said... go on to chat, it'll make this a bit faster.

1198
Light / Re: Round 1 - decks
« on: May 24, 2010, 08:56:26 pm »
Bah, most of the ideas have already been made. I tried a few of these out already. On the flying glory deck, it could work to get rid of some miracles / pillars for pegasi, because there's already air quanta for dive. I also worked a fair amount on the vampire dragon deck. My version didn't have dark pillars, instead it had 6 devourers, less light pillars, vamp dagger instead of morning star and a lot of blessings. Blessings work well in the deck because the dragons last longer and heal more, so i would recommend that at least. Finally I did have one idea i don't see here, a light/entropy mutation deck:

(http://imageplay.net/view/m7Gbd64758/elements)

4vj 4vj 4vj 4vj 4vj 4vj 4vk 4vk 4vk 4vk 4vk 4vk 4vl 4vl 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5lb 5lb 5li

sorry about tiny image, I don't know how to get it to work, for i am the noob :)

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