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« on: December 15, 2009, 10:09:54 pm »
Just toying with some ideas for mono deck to stand a better chance against rainbow decks.
I know some cards are not that good / unbalanced. It's really just some random ideas i had.
CARD NAME: Compensation
ELEMENT: No Element
CARD TYPE: Permanent
CARD COST: 4 random quanta
ATTACK/HP: N/A
ABILITY: Compensation - gain 1 mark quanta for every 6 hp damage received.
COST: 6 mark quanta
EFFECT: Hit target for 1 hp.
CARD NAME: Toxic Gamble
ELEMENT: Death
CARD TYPE: Spell
CARD COST: 4 Death quanta
ATTACK/HP: N/A
ABILITY: Gamble
COST:
EFFECT: Spin a coin. Eveytime you win, 1 poison counter gets added to your enemy and 3 random quanta is destroyed. Lose, and the same amount of poison counters are added to you.
CARD NAME: Blood Osmosis
ELEMENT: Dark
CARD TYPE: Spell
CARD COST: 5 hp
ATTACK/HP: N/A
ABILITY: Osmosis
COST:
EFFECT: Steal 5 random opponent's quanta and 3 dark quanta are added to you.
CARD NAME: Blinding
ELEMENT: Light
CARD TYPE: Spell
CARD COST: 4 light quanta
ATTACK/HP5 N/A
ABILITY: Blinding
COST:
EFFECT: Gain life quanta for the amount of targeted creature's attack. Targeted creature will miss 1 turn.
CARD NAME: Weed infestation
ELEMENT: Life
CARD TYPE: Spell
CARD COST: 4 life quanta
ATTACK/HP: N/A
ABILITY: Infest
COST:
EFFECT: Turn opponent's 12 random quanta into 6 life quanta.
CARD NAME: Sublimation
ELEMENT: Aether
CARD TYPE: Spell
CARD COST: 4 Aether quanta
ATTACK/HP:
ABILITY: Sublimation
COST:
EFFECT: Target own creature. Gain aether quanta for creature's attack + hp, creature turns into a Spark.
CARD NAME: Black Hole
ELEMENT: Entropy
CARD TYPE: Spell
CARD COST: 0
ATTACK/HP: N/A
ABILITY: Inverted Nova
COST: 0
EFFECT: Destroy 12 opponent's quanta, 1 for each Element.
CARD NAME: Quanta Magnet
ELEMENT: Gravity
CARD TYPE: Spell
CARD COST: 6 Gravity quanta
ATTACK/HP:
ABILITY: Magnet
COST:
EFFECT: Steal opponent's next quanta production.
CARD NAME: Greedy Mole
ELEMENT: Earth
CARD TYPE: creature
CARD COST: 2
ATTACK/HP: 1/1
ABILITY: Burrow
COST: 2 Earth Quanta
EFFECT: Burrow mole: accumulate 1 earth quanta per turn, gain accumulated quanta once you unburrow the mole.
CARD NAME: Pyromaniac
ELEMENT: Fire
CARD TYPE: Creature
CARD COST: 3 fire
ATTACK/HP: 2/1
ABILITY: Pyromania
COST: 2 fire
EFFECT: Burn opponent's tower cluster. Towers stop producing quanta, and you gain 1 fire quanta per burning tower. Effect lasts 3 turns, or until opponents plays another tower
of the same type.
CARD NAME: Major Triton
ELEMENT: Water
CARD TYPE: Creature
CARD COST: 6 water
ATTACK/HP: 4/2
ABILITY: Inundation
COST: 3 water
EFFECT: All towers stop producing quanta for 1 turn expect for water towers which will produce 2x quanta.
CARD NAME: Grinding Windmill
ELEMENT: Air
CARD TYPE: Creature
CARD COST: 4 air
ATTACK/HP: 0/5
ABILITY: Grinding
COST: 1 air
EFFECT: Grinding windmill destroys 2 opponent's random quanta and produces 2 air quanta.
CARD NAME: Time withdrawal
ELEMENT: Time
CARD TYPE: Spell
CARD COST: 4 time
ATTACK/HP: N\A
ABILITY: Back in time
COST:
EFFECT: Opponents towers will destroy quanta instead of producing it.