Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - ilovecandy (41)

Pages: 1 2 [3] 4
25
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: April 13, 2011, 05:30:20 pm »
i really love the deck, maybe add an eagle's eye or fog shield as some cc/defence?
as both eagle's eye and fog shield are super-annoying when stolen, try Wings shield - keeps you from being hurt for 5 turns for just 3 air quanta, and IF it gets stolen, you just shrug and keep on winning. (eagle's eye also uses the scarce air quanta this deck provides, leaving none for further sky blitzes)

trying out going with a Wings shield right now. hasn't really been worth its salt so far, though. I usually ended up wishing I'd have had another chaos power before cloning instead. the deck isn't built for prolonged matches anyway. will keep testing :D

26
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: April 13, 2011, 04:46:37 pm »
hey noobiecakes, I like your version, although for taking a more defensive approach I've been thinking about one or two Wing-shields - as in case of being stolen, I wouldn't even care, while aether shields are  pain in the a** when stolen and really hurt this deck. what do you think?

as for taking out the parallel universes - nah, I find them important for various on-the-fly clones and versatility. will try taking out one chaos power, though, might be 5 are enough. thanks for your ideas!

27
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: April 12, 2011, 06:11:21 pm »
I was just one turn short of skyblitz. hehe :) anyway, I'm tipping my top hat. you made this deck even better. guys, consider adding permaments like fog shield! :)

28
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: April 12, 2011, 04:05:10 pm »
I just got killed by Kjaska using my "own" deck. nice shot!  8)

adding lobo and/or fog shield instead of a PU might be worth a try. thanks for the idea! :)

29
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: April 08, 2011, 05:45:19 pm »
I've been encountering some similar decks to mine in pvp recently .. anyone inspired by it? :)

30
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: April 05, 2011, 07:10:18 pm »
thank you, Jaxly! :D I wanted to share this because it's a lot of fun! if even 2 people are grabbing that deck idea and are having a fun time with it, it's been worth posting. :) even though I believe that after having tried it out, there might be some more folks that are into it .. ! :D

also, I've never gotten that many "wow, your deck looks fun!" posts and ingame messages from pvp opponents. looks like people like it - all of you that I've been playing against, thanks for the positive feedback!

31
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: March 30, 2011, 03:25:39 pm »
some nice folks in PvP even commented me on this "smooth and elegant" deck today and wanted to check the forum - hope you'll find this thread and have fun with the deck! :)

32
Trio & Quartet / Re: Skyfall - innovative & incredibly funny PvP Rush
« on: March 30, 2011, 02:40:32 pm »
hi patchx94, thanks for your thoughts!

I've tried the 6 tower version and found it to be more reliable with an additional one.

yes, I do find the deck more versatile; I've tried out "purer" deck versions and have found them to be weak against a handful of particular decks; as losing just because your opponents plays deck X or Y is something I can't stand, I definitely prefer the versatility this deck combination is offering.

"other than the fun factor" - hey, the fun factor is a pretty big one in a game you're playing for fun, isn't it? :D

my 5 turn wins originate from any of the combos listed above, which I've found intriguing. Decks that rely on a quick single combo often are fast, but can be countered just as easily. And, it adds a lot of complexity if you actually have to check your cards the first 2 turns to figure out how to maximize the possible winning strategy this time. (which makes it a rewarding feeling to win with the deck, in my opinion)

33
Greetings, fellow Elements lovers!

I've come up with an air/aether/(entropy)-deck that doesn't rely on one or two combos to win but surprises with an incredible amount of card combinations that let you win, usually in turn 5-7, with some PvP matches even being won as soon as the 4th turn.  :D

Key to the deck are Damselflys, Ball Lightnings, fractals, Parallel Universes and some Chaos Powers thrown in for extra fun, finishing off opponents with Sky Blitz even if they're at full health at turn 4-5. After having played 100+ matches with the deck, I find it has a winning chance of 80-90% (!) and commonly outrushes even Rainbow Rushes or fire bursts.

As I'm having a lot of fun with it (nothing beats finishing off an opponent when he's at 90 health and you're at 5), I thought I'd share it with you!  :)

Possible win combinations:

- Fractal'ed and Skyblitz'ed Ball Lightnings - ouch.
- 3x Chaos Power on a Ball Lightning - clone, clone, boom.
- Elite Wyrm + Chaos Power -> Dive -> Clone -> possibly clone the stronger one again after diving next turn
- Armies of Fractal'ed Damselflies with a Skyblitz hurt. More than opponents expect.
- having a bad hand to start with? Chaos Power your 2 Damselflies. Win in 5 turns.
- only Ball Lightnings and Chaos Power in your hand? Fine - make it count, keep all of them alive and hit hard
- find yourself with too many air quanta? fractal the Elite Wyrm. Watch and giggle.

Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7n9 7n9 808 808 808 808 808 808 808 808 809 809 809 80b 80b 80b 80i 80i 8pj


The deck suffers from an early Otyugh, although usually the little hungry monsters can't keep up with the flow of creatures before your opponent's dead. Also, Thunderstorm is bad, but not played by many anyway. Rain of Fire is annoying, but by then, your opponent is at half its health anyway. Apart from these 3 cards, quanta suckers can be very annoying, as I've build the deck to use only the bare minimum of quanta generating cards needed for a fast win.

Give it a try, enjoy the many combinations to their fullest, and let me know what you think! :) Possible improvements or tips by nice co-players are always welcome.

Have fun making the sky fall on your opponent's head!  :)

34
Forum Archive / Shard of Readiness: Farm Request
« on: October 15, 2010, 03:15:43 am »
could somebody please set up a farm deck? I haven't been able to find any other of those shards except for the single one I have, apparently none are obtainable through the T50 right now, and I desperately need some more ...

so, pretty pretty please with sugar, whipped cream and cherries on top   :) thank you

35
Card Ideas and Art / Re: Enflame | Enflame
« on: October 02, 2010, 08:59:47 pm »
as it still takes up a card slot .. forgive the possibly silly question, but why not just add a phoenix to the deck instead of your card?

36
Forum Game Archive / Re: Vending Machine 2.0
« on: October 02, 2010, 08:50:34 pm »
you don't get: fat this way (yay!), but get a plane ticket to the bahamas (to show off your perfect figure).

I insert my granny's false teeth.  :D

Pages: 1 2 [3] 4
anything
blarg: