ikinone, you are an idiot. how old are you? i'm betting somewhere around, maybe 10?
Good effort. I am highly insulted. Carry on.
have you ever, EVER heard of opportunity cost? you can't get something without giving something up. you can't just get money without giving something in return. jobs don't pay you unless you work. you can't win money in poker, or betting on a game, if you don't put money into the pot. basically, you are saying that we should just get money. IRL, that's called stealing.
Part of the point of computer games is that they do not have the same boundaries as physical activities.
Look at it this way:
Imagine the majority of computer games that haev various difficulty modes (e.g. Diablo II (normal / nightmare / hell / hardcore)
Most games do not force you back to an easy mode if you die on a hard mode constantly. People would find that absolutely insane. Imagine trying hardcore continually only to be bumped back to normal mode. People would just say "wait, why do I have to go through normal mode again? It's boring and unchallenging." That's exactly what happens with this game.
The electrum cost does reduce the ability to farm the higher end content. However the main restriction to farming high end content (FG etc) is the difficulty of it.
I am making a genuine suggestion to make this game more fun and accessable to new or casual players. Even with no electrum cost, people would not hit endgame any time soon. Probably the only people who coudl manage that are experienced players with the knowledge to create specific decks. As I mentioned earlier anyway, perhaps some decks simply need balancing.
I am absolutely sure there are a lot of old timers here who detest the idea of the game requiring more grinding, mostly because they have spent a lot of time grinding. Sorry but that is the most awful and selfish reason not to improve a game.
1. The game would be too boring without grinding. If people could have access to all the cards within a short period of time, then the sense of progression would be even WORSE than it is now. That's the reason this game is boring: not because it's difficult to get the cards, but because there's no leveling up or playing through a story.
A 'short' period of time is a matter of opinion. Some people think it is okay to invest hundreds or thousands of hours in this game to make various decks. The key point here is I believe it would take less time to make various decks,
There is very little sense of progression right now, because it takes so bloody long to progress. To be honest if you have such a vast amount of spare time, go and buy World of Warcraft. I guarantee you will no longer be twiddling your thumbs. It does a far better job than this game ever will of sucking up your free time. Currently this game seems to want to use the same amount of your time with vastly less content, which is why it sucks. I feel sorry for anyone who has spent so much time grinding this game to play high end stuff.
Quite frankly if the community and developers of this game want it to remain that way, fine. I have better ways to spend my time than grinding all day. I simply beleieve this game could be more fun, but people resist that because they
want to spend a lot of time on it, because they simply have nothing better to do. Well, fine. If that is what people want, I cannot sway you in that. Enjoy your grinding and good luck.
2. Look, we're not "just repeating a point as if saying it more proves something." We don't need reasoning, because opportune cost is EVERYWHERE, not just in Elements, not just in MtG tournaments. Have you EVER played a game where potions are free, where you can max your stats or learn all the spells once you start out, or where you can do everything in the game within an hour? Ever played Pokemon, Final Fantasy, Warcraft, DoTA, StarCraft, WoW?
Sorry every debate needs reasoning. Please avoid this:
http://en.wikipedia.org/wiki/Argument_from_ignoranceI am not claiming everything be made free. Stop being so emotional and exaggerating. Even without the
![Electrum :electrum](https://elementscommunity.org/forum/Smileys/solosmileys/electrum.png)
cost, this game would still take a long, long time to consider anywhere near complete.
For the record, I am just a casual player, and I still have fun. Just because I have to play a lot of games to get good, which makes perfect sense, it doesn't make the game less fun. All it does is make me want to keep coming back so I can get better. The electrum cost of games really doesn't affect people that much. Most new players won't try to take on the Ai's or PvP's that are higher level because they can infer by the cost that they're harder.
I agree, the game can be fun as a casual player. However, it does not mean it cannot be improved.
Your point about playing more games to get better however is nonsensical. There is almost no skill in actually playing this game. The skill is in building the deck. If you have a deck and you play 100 games against AI1, you will play just as well as if you play 10000 games. This game consists of making a deck, and grinding till you can make an upgraded deck, that is all there is to it.
I simply want the grinding aspect reduced. Making new decks is fun, but really I wish upgrading did not exist in this game. Upgrading is obviously there as an incentive or goal for people to achieve should they play long enough. Really I detest this kind of goal. The game would be exceptionally better if no upgrading was involved, but as mentioned, it would not have so much lastability.
Instead of grinding for upgaded cards, there would need to be an alternative, the best of which would be vastly, vastly more card options. Longetivity would be inspired by the appeal of trying new deck builds, rather than the anticipation of one day having those upgraded cards. Of course, that would involve a lot more development time, so for now upgraded cards is basically a quick fix to make people play the game more. I really appreciate the work the developers have put in to this game, and I respect that they need some way to get people to play a lot. For now upgrading cards does seem like the best option.
As I cannot imagine upgraded cards being removed, the best option is to simply reduce the grind aspect (hopefully) to the extent where it is more feasible to try various deck builds. Right now the concept of trying different upgraded deck builds is a bit of a joke.