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Messages - hrmmm (756)

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13
Round 6 / Re: (Life) promwarm 2 - (Light) hrmmm 1
« on: May 18, 2011, 06:53:33 pm »
According to Kael Hate we cant build this deck with our current vault, so we need to forfeit this duel:
topic title should be:
(Life) promwarm 2 - (Light) hrmmm 0 forfeit
(or where ever the forfeit title belongs to)

my deck
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lh 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 5og 5og 61q 8pm

funny thing:
promwarm took a 30-card deck to fight our "training-duel". so actually we fighted a illegal vs. illegal^^

its still a nice deck from team :life
I would like to beat that next time.

14
Light / Re: VAULT
« on: May 17, 2011, 02:12:18 pm »
vault edit, hrmmm 17.05.2011:

Salvage:
Fog Shield   2
Steal   2
Vampire Stiletto   2
Graboid   4
Abomination   3
Nova   2
Gravity Pull   1
Blessing   1
Crusader   1
Total: 18

Discarding:
Flying Weapon   3
Owl's Eye   4
Skull Shield   2
Bone Wall    3
Graboid   4
Basillisk Blood   5
Nova   6
Butterfly Effect   3
Pandemonium   3
Deflagration   1
Gravity Pillar   3
Sapphire Charger   3
Colossal Dragon   3
Momentum   1
Acceleration   3
Light Pillar   11
Photon   2
Pegasus   2
Blessing   4
Reflective Shield   2
Luciferin   4
Hope   3
Crusader   1
Light Pendulum   29
Deja Vu   6
Reverse Time   2
Sundial   6
Dune Scorpion   4
Total:125

Convertion into 10 light pillars and 14 lifgt pendulums:
Flying Weapon 1
Wings 4
graboids 2
chaos seed 1
antimatter 2
rage potion 4
photon 4
Guardian angel 1
reverse time 2
eternity 2
total 24

15
Light / Re: Round 6 - Decks
« on: May 17, 2011, 01:10:58 pm »
we are using too many pillars pendulums.

deck changes:
coinich
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Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5ur 5ur 7n2 7n2 7n2 7n2 7tb 7tb 8pt


akala
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4ve 4ve 4ve 4vl 4vl 4vl 4vn 4vn 4vn 4vn 5l8 5l8 5l8 5la 5la 5la 5la 5la 5ld 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 6u5 6u5 7k2 8pj


zblader
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58s 58s 58s 58s 593 594 594 594 594 594 594 595 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm


kirch
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Deck import code : [Select]
58s 58s 593 593 593 593 593 594 594 594 594 594 594 5li 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm


hrmmm
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 590 590 590 590 5c1 5f6 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lh 5lh 5lh 5lm 5lm 5lm 5lm 5lm 5lm 5og 5og 61q 8pm

16
Hey folks

Since jmdt is inactiv, i will go one and take care about this studys asides with willing3 (its about time, isnt it?).

To get this rolling again, i think we could use some more official tester.
So if you are interested to help us to get more reliable informations, please pm me or willing3.

17
Light / Re: War #3 decks (rd 1-3) (4-???)
« on: May 15, 2011, 12:06:14 am »
im on it root... i will post round 5 here as soon as i have finished boingos datas
Rd 5 decks updated to the best of my ability (hotel connection is spotty at best)
^^ thank you boingo... i had just finished the list aswell.
big ninja here  8)

18
Light / Re: War #3 decks (rd 1-3) (4-???)
« on: May 14, 2011, 02:07:00 pm »
im on it root... i will post round 5 here as soon as i have finished boingos datas

19
Light / Re: Round 5 Match Results
« on: May 12, 2011, 11:57:54 pm »
there goes another one:
Hover over cards for details, click for permalink
Deck import code : [Select]
5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps

20
Round 5 / Re: (Fire) Lava Golem 2-0 (Light) hrmmm
« on: May 12, 2011, 11:46:17 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
5lf 5lf 5lf 5lf 5ll 5ll 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 8ps


1st game... didnt draw a crusader and napalm managed to deflag a dial and the eternity ->gg
2nd game ... the quacke destroyed the upkeep of the endowed crusader ->gg

nice deck - well played
gj :fire

21
Deck Help / Re: Free Dragons! - Mono-Life Ai5 Rush Deck
« on: May 12, 2011, 02:09:07 pm »
Nice deck, indeed.
I think it gets not much replies here, because there is not much to improve :)

Im courious how this deck perfoms in comparison with this one (http://elementscommunity.org/forum/index.php/topic,22613.0.html).

Pm me or post, if you think this deck does not belongs into the deckhelp anymore (because i think it doesnt^^).

22
Light / Re: Round 5 - After Action Report
« on: May 12, 2011, 08:51:22 am »
(...)
After discussing it a little in chat with Coin, I think some of our current problems are:

-Light to non-Light ratio - Shown especially by this round where we were stretched thin on Light cards.
This is indeed a problem.
It not only about the amount of lightcards we have in the vault, its also about the amount of light cards we are usually going to use in our decks.
Now in the later rounds as we have bigger discarding amount, this gets tightened drastically, if we loose a deck with a high amount of light cards.

Quote
-Reason to Suicide - something clearly was wrong if we suicided against a point and Kirch was very opposed to it.
See point above. The point thing on that duel was not predictable and just bad luck.
About the suicide on #1 teams... at least we have now a pressure on the other teams (the complaining ones) not to suicide to them... only because we are one of the first teams that where in need of a suicide, doesnt mean other teams are able to avoid that.
At the point we had to give kirch the suicide deck, it was the best option we had @ this point (sad as it is).
This had nothing to do with kirch, but with the deck we planed to use for him (using a 46-card deck was just not possible).
Kirch can have my duel place next round.
I think we all support a circulation of duelsplaces/missing a turn, since we have < 8 duels/round.
Quote
-Deck Testing - We need more involvement with decks. Our deck choices weren't terrible, but we did something crappy to Kirch again. Is there a way to get 6-7 of the team putting some feedback on the decks in general.
I dont have that much time to test through all the decks... but if we could post images of the decks instead of naked codes, i would be able to give more feedbacks in a shorter time.
*Grabbing my own nose* - ill try to give more feedbacks on decks in general.
Quote
-Holdout Deck - For a last stand when we're down to 1 person, we need to carefully preserve our cards. A holdout set of cards should be placed aside and be used only in the easiest matches to ensure that these cards aren't discarded until the end.
Nothing wrong to start to plan a last stand.
Just be aware that our vault limits might not allow a totally cloaked deck untill we are down to 1 player left.
Better have +1 win and save another player/bigger vault, then saving 1 deck and being forced to the last stand.

23
Forum News and Announcements / Re: HAPPY 2nd BIRTHDAY ELEMENTS!
« on: May 10, 2011, 11:46:56 am »
 :light :water :fire :time :gravity :entropy Happy Birthday! :aether :earth :air :darkness  :life :death

24
Light / Re: Salvaging/Discarding Round 4
« on: May 10, 2011, 11:39:06 am »
vault edit done. (http://elementscommunity.org/forum/index.php/topic,23648.msg353563#msg353563)
according to this.

only change i need to do:
converting:
+2 pillars (4 total)
-2 pendula (20 total)

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blarg: hrmmm