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Messages - home_wreckaz (58)

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37
Death / Re: Round 2 - Decks
« on: November 01, 2010, 12:11:08 pm »
Would like some help with my deck, not too sure what to build against entropy but I'm guessing deflag/rage potions+arsenic and something... not sure which creature  to use.

I'll be having preliminaries exams the next few days so just post the deck here and I'll test it against random AIs or whoever I can find in chat when I'm online.

38
War Archive / Re: War - Standings
« on: October 30, 2010, 03:22:37 pm »
yes i know, earth won its battles 6-3, four of those 6 wins were 2-0 so that gives us 36 there we lost 3 battles so that's -18 giving us 18. factor in the two 2-1 wins (+12) and you have 30 cards, +12 for propaganda bonus =42
Checking starting vault and current card count, you're up 42 cards. Modifier only includes things like card event bonuses/penalty and the propaganda bonuses so four 2-0 wins means you're up 12 and propaganda bonuses up another 12 to make +24.

39
Death / Re: Round 2 - Decks
« on: October 30, 2010, 02:45:42 pm »
Light has a huge huge advantage this time round, and I've looked through the matches they have, one thing to note is that they are having 1 match with us and 1 match with another guy from team :darkness. This means they should have enough holy flash to go about in these 2 decks for cheap CC. Mirror shield would be annoying if they pack it against us too, basically CC and anti-poison with holy flashes and mirror shield alone.

EDIT: Gotta have to rely solely on creatures from other elements, maybe that graboid deck that malduk talked about the other time? No graboids in vault unless we want to use the 12 card bonus for grabs.

2nd edit: Up against 3 entropy decks, looked through the entropy card list, looks horribly painful with so many CC to use against us and that discord of a QC. Not sure what to think of this one, not experienced enough. :p

40
Death / Re: Round 1 - Salvaging, Discarding, Penalties and Converting
« on: October 30, 2010, 02:12:28 pm »
Round 2 Matchups out!



:light deckbuilder suxerz
:death strategist Mastermind79

:air GENERAL pervepic
:death salvager Shantu

:death vault organizer smuglapse
:aether strategist mrpaper

:death Duel Organizer Nume
:entropy substitute vagman13

:water strategist wavedash
:death deckbuilder Xuru

:entropy LIEUTENANT Amilir
:death substitute Corrum

:life Vault Organizer Daxx
:death Lieutenant Malduk


:death General MrBlonde
:life rookie YeliyaYue

:death rookie home_wreckaz
:entropy rookie Nyma


Edited with team roles.

41
Crucible Archive / Re: Elemental Scale | Elemental Balance
« on: October 30, 2010, 08:16:19 am »
Else this card would just outright deny any fractal decks from working at all once this card is out.

In my opinion, that's the brighter side ;D since fractal makes lots of people say "this card is OP with fractal"... I mean, it'd be ONE CARD that totally denies fractal, is there any other??

But I guess pillars/towers/pendulums should be out of the effect, like if you play 2 aether pillars, you won't have a :aether :aether increased cost because of that two cards... Else it'd be truely OP
If you read which effect I canceled out, you would understand what I mean when I said truly OP.

If it went by creatures of that element in play, the moment somebody played RoL in an RoL/hope deck(those without light pillars), they are practically unable to play light cards without waiting two turns as the cost of any light card would be over the amount that their RoL is generating, doesn't make much sense to me. Going by creatures played on that turn still allowed them to play cards as long as their quantum can support the cost for each card they play.

42
Crucible Archive / Re: Elemental Scale | Elemental Balance
« on: October 30, 2010, 07:21:01 am »
Example a if this is in play. player plays fractal on RoL 1st RoL is free 2nd cost  :light ,
3rd :light :light and so on. So what you are saying is you don't want to have to pay  :light :light :light :light :light :light for a blessing a that point. simply wait a round. this is a form of quanta control.
Not that, I'm just saying that it negates way too much making this card OP, look at this. Once this card is played, maybe 2nd turn or something. If your opponent has 2 aether quantum now, by right an upped aether pillar would allow lobo to be played, but with this card, the extra 1 quantum generated is negated because the lobo would cost 4 quantum to be played instead of 3. Same for any creature. And this negates EACH AND EVERY upped pillar/pendulums making rainbow decks the only viable option to go against this card.

If you'd went by creatures played this turn, the counter wouldn't be so huge as of to deny each and every upped deck that relies on elemental pends/pillars for quanta generation.


EDIT: Also I think my suggestion should of been changed to "Card cost increase by 1 per creature of same element in play/played this turn"

Else this card would just outright deny any fractal decks from working at all once this card is out.

43
Crucible Archive / Re: Elemental Scale | Elemental Balance
« on: October 30, 2010, 06:17:22 am »
Current description: All cards increase in cost by the number of previous cards played of that element in the same turn.

I would suggest it to be "Card cost increase by 1 per creature of same element in play/played this turn"

Main thing about this is to make it so that upgraded pillars/pendulums effect doesn't get negated or else it'll be impossible to beat this card if you play PC with it.

44
Death / Re: Round 1 - Salvaging, Discarding, Penalties and Converting
« on: October 30, 2010, 06:06:49 am »
(death) home_wreckaz 2 - 1 918273645 (Gravity) We get to salvage 6 cards from
Code: [Select]
55k 55k 55k 55k 55k 55k 55k 55k 55k 55n 55n 55n 55q 55q 55q 55q 55r 55r 55r 55s 55s 55s 55t 55t 5i7 5i7 5i7 5ia 5ia 5ia
We get to salvage 6 from the above, got a bad draw first round so no 3 extra card.

Edited it to the be same format as Corrum's post.

45
Round 1 / home_wreckaz (death) 2-1 918273645 (Gravity)
« on: October 30, 2010, 01:39:06 am »
Got lucky with deck matchups, MrBlonde decided to not use poison as we had too many decks using poison.
Code: [Select]
52h 52h 52p 52p 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5on 5on 5on 5on 5oo 5oo
1st round: bad draw on my end, good draw for him. Only 1 OE for damage coming on 6th turn or so, no more damage coming for quite a bit, he had 3 mercs out by the time OE came and then threw a titan on to dish the damage through my wings/bone wall. Slow defeat for me as he managed to freeze out the dragon that I summon instantly to prevent me from outdamaging.

2nd round: Slow start, not many pillars/pendulums for both of us. Got an early OE out and then he followed with titan. Became a damage race against his titan, he used purify and together with freezes on my dragon but I managed to get both dragons out and fly one OE. He didn't get many mercs either it seems and match ended with me winning with 34hp.

3rd round: Good draw for me, 4 pends in starting hand and then drawing OE the next, got early damage, then pendulum count kept going up, managed to get my two dragons out early to waste his freezes, flew my OE to summon another one in weapon slot. He only had 1 titan out as his mercs die the turn after they are summoned with my two OEs on the field. Game desync'd 2turns away from him dying but we reached agreement as he only had 1 titan on his side while I had 2 OE and 2 frozen dragons that were coming out the following turn. 2-1

Good game.

46
Death / Re: Round 1 Decks + Matchups
« on: October 29, 2010, 08:19:57 am »
Nume pm'd asking about the status of the my duel with 918 person so I thought it'd be good if I updated the team on here.

So, after posting in the war-rules section, 918 person sent me a message at 4am my time around 2days ago to get into chat without posting timings that he's available for duel, was asleep at that time so not possible to duel at that time, talked to GG and memorystick about it that day, GG said they are not intending on having substitutes though.

Stayed up till 2am or so yesterday, he happened to be afk in the chatroom but ended up going offline, tried waiting for a while more but he didn't come back on, no good. Woke up at 4am and he wasn't around either, went to bed again.

Came home from school and went into chat around 12am his time(provided he is actually GMT-5 anyway) and was told he went offline a while before that, didn't ask how long the a while was though, sounds like bad luck on my part anyway. Memorystick is considering to have a sub play, but that would depend on GG.

I'll try and wake up early tomorrow to see if I can catch him around, I should be online around around... 2am-ish GMT/UTC time? Provided I can wake on time.

47
War Archive / Re: War - Standings
« on: October 27, 2010, 12:33:34 pm »
Just a question, is there anywhere we can check where our card penalties are from? Also another note, if possible, please make a more detailed uh, guide in the war-rules thread under penalties section so we know exactly how much are we penalized for the different penalties because I clearly do not see any -3 card penalty in the list.

48
Death / Re: Round 1 Decks + Matchups
« on: October 27, 2010, 12:29:23 pm »
Sorry for double post, but MrBlonde, can you please check team - standings thread and figure out where our -3 penalty is coming from?  I checked with team dark and they said their lieutenant posted their whole deck thread last minute for general so that shouldn't be the reason for our -3 penalty.

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blarg: suxerz,Mastermind79,pervepic,Shantu,smuglapse,mrpaper,Nume,vagman13,wavedash,Xuru,Amilir,Corrum,Daxx,Malduk,MrBlonde,YeliyaYue,home_wreckaz,Nyma