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Messages - gourgou (44)

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13
Duo-Decks / Alpha Light (Tested for AI5 very effective)
« on: May 06, 2011, 10:21:44 am »
First of all the deck
Hover over cards for details, click for permalink
Deck import code : [Select]
71c 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 7jq 7jq 7jq 7jt 7jt 7jt 7ju 7ju 7ju 7ju 7ju 7ju 7k1 7k2 7k2 8pq


Basically simple gameplay.Place solar buckler, alfatoxin first creature comes in game and while gaining large amounts of
light quanta after a few rounds, spam any creature you have in hand or draw. I use only death pendulums so i can play alfatoxin second or
third turn, afterwards pendulums arent that needed anyways. 2 miracles in case you are low on HP to survive and thats about it.
Could add couple of sanctuaries for EM's but havent give it a try yet.
Maybe i was lucky but I have played 30 games so far in AI5 and lost only 4 games!!! (aquarius and Pyronos where the 2 loses that i remember).
Yes i know there are maaaany Half-Bloods so stats arent that reliable but didnt face many problems.
A problem would be perma control on solar buckler but wasnt targeted unless a few times but i placed another next round.
I would really appreciate any comments for improvements or whatsoever and also if someone had the kindness and time to give it a test
cause i luck the time due to my heavy time schedule.
Thanks in advance.

14
Guys thanks for the responses.The 100 games test was made today i faced very few farms, and i played a few pvp2 games
around 15 and won most of them.Many wins mostly in TOP50 where in 4-5 turns.

15
Well yes its a trio thats why i said almost in title (and mostly cause i am crappy in naming decks,it was the first lets say name that came in mind   :P)
And yes its not a new deck concept or anything, its just a variation off course but i have tried almost every fire rush deck combinations and this one works better
for me and thats the reason i posted it.
Thanks anywayz...

16
First of all here's the deck
Hover over cards for details, click for permalink
Deck import code : [Select]
7di 7di 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7ds 7ds 7qb 7qb 7qb 809 809 809 809 809 809 8po


I would really upreciate if someone runned a test for me, in case of misbelief in my stats.
I just finished 100 games in Top 50 with 86 wins (sorry didnt note down EM'S).
Some notes for the deck

Precogs are for making sure when or on what to use the explosions and for a bit haste, explosions are mostly
for bypassing shileds or if no shiled used by opponents for sog's , hourglasses etc.
Phoenixes are all upped in purpose cause in combination with fire mark if you dont draw
ball you can at least play minor phoenix in 3rd turn and cremate it, and also to play something
when you dont have cremation in hand and need fire quanta, so i prefer fire mark instead
of earth mark for those reasons.
Once again i would really appreciate someone running a test with this deck, also comments
suggestions etc are all welcome.
Also does pretty well in pvp2.

17
Well i made this post http://elementscommunity.org/forum/index.php/topic,23281.0.html
a while ago pretty same idea but in upped version.Works pretty well indeed even unupped.

18
Duo-Decks / Re: Blessed divers (AI3 and maybe top50 rush deck)
« on: April 08, 2011, 08:41:44 am »
moar wings, less blitz. Wings is a godly card vs t50. With the introduction of wings, you could cut the some of the damsels and add that last blessing/ towers?
Well blitz helped me a few times finish opponents in 4rth turn, so i think i am gonna remove 2 blessings for 2 wings and gonna check it out thanks mate...

19
Duo-Decks / Re: Blessed divers (AI3 and maybe top50 rush deck)
« on: April 07, 2011, 03:06:50 pm »
Can someone help me , running a test for TOP50 with this deck? I played several matches in TOP50 and it was very effective versus many popular rushes.Most success versus life rushes.

20
Duo-Decks / Re: Aetherial Miracle (AI3 and AI5 grinding)
« on: April 05, 2011, 11:46:24 am »
Its more effective than it looks.Just finished 100 games versus AI5 77 wins 23 loses.No EM's...

21
Duo-Decks / Re: Night Stalkers
« on: April 05, 2011, 11:42:32 am »
Waayy too many eclipse, you need 3 at max to draw them early. I'd replace 2 ecplises with 1 stalker and 1 deadly poison.
I tried exactlly what you said and if 2 out of 10 games eclipse came kinda late so i did -1 eclipse +1 stalker and works like a charm thanks :)

22
Duo-Decks / Re: Night Stalkers
« on: April 04, 2011, 02:51:17 pm »
I have those extra pillars to be a bit faster.
Just reached 200 games with only 6 loses...

23
Duo-Decks / Aetherial Miracle (AI3 and AI5 grinding)
« on: March 30, 2011, 12:19:56 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
7jt 7jt 7jt 7k2 7k2 7k2 7k2 7k2 808 808 808 808 808 808 808 808 808 808 808 808 808 808 80c 80c 80c 80c 80c 80f 80f 80f 8pq



Pretty effective for AI3 and AI5. May use dragons and immortals unupped for less deck cost.

24
Duo-Decks / Mutated abominations fun rusher.
« on: March 30, 2011, 10:09:48 am »
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6tu 6tu 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 7qb 7qb 7qb 7qb 7qb 8ps


Its for AI3 and pretty fun to play.I love those random mutations.Can make you own opponent hard
or get creatures that will barelly hurt opponent :P.

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anything
blarg: gourgou