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Messages - genraenera (235)

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49
False Gods / Re: Best False God
« on: October 29, 2010, 02:09:40 am »
Hardest - Rainbow, Hermes, Dark Matter

Easiest - Paradox, Osiris, Destiny

Most Profitable (short match, high chance of card win) - Paradox, Osiris

Least Profitable (long time to win, low chance of card win) - Rainbow, Dream Catcher, Scorpio

50
I believe the best possible score AND money gain is done with the following deck, against Ai3:

Code: [Select]
6rk 6rk 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7ai 7ai 7ai 7ai 7bu 7bu 7bu 7bu 7bu
It's what I use to farm Ai3, and it EM's around 80% of the time, and like any ai3 deck it wins next to 100%.  It's TTW (realistically, with shields and CC factored in) is around 7-8 from my experiences.  While the OP deck and other immo-decks can get a 5-6 TTW, they rarely EM, making an EM deck with 2 more TTW a better choice.
The only annoyance with this deck is the entropy one can get an early discord and mess you up, but even that is RARE.

51
Trio & Quartet / Re: At the Gates of Blashyrkh
« on: October 26, 2010, 08:00:22 pm »
Looks interesting, you might wana consider phase shields, especially since you have aether mark.

52
False Gods / Re: Most humiliating FG defeats
« on: October 26, 2010, 12:21:08 am »
Yeah I don't mind a 5 turn loss, but its kinda pitiful to lose that fast to chaos lord...

53
False Gods / Re: Most humiliating FG defeats
« on: October 26, 2010, 12:09:40 am »
 ???
I had a pretty decent opening hand, and would have been able to play elec second turn, but he got a second turn discord.  On his second turn, he mutated two RoLs, and look what he got... The first pic is turn 3, the next is turn 4, and the last one is turn 5. 









54
Card Ideas and Art / Re: Meteor | Meteorite
« on: October 25, 2010, 12:16:49 am »
Someone said this on page two:  Give it both momentum and immaterial.  Yes, I know it is a rock (quite material), but then again flying creatures die in a flood..  Other than the logic imperfection, it would be fine and not UP or OP.

55
Game Suggestions and Feedback / Re: card safe/folder
« on: October 24, 2010, 11:12:25 pm »
I'm surprised no one has mentioned that an upgraded "standard" card is considered rare by the bazaar.  I find it idiotic that when I win a RoL from paradox and try to sell it, it tells me that it is a "rare" card.  It isn't, and that needs changing.  That concept completely defeats the purpose of having the warning, as anyone who farms FGs sees the warning every time they sell their wins.

56
Game Suggestions and Feedback / Re: instant death
« on: October 24, 2010, 01:41:54 am »
Ehh, it seems like it'd be nice, but in actuality its unnecessary.  If your opponent has 100+  :fire or :water or :darkness, and you suddenly die, its pretty obvious what just happened.

57
Duo-Decks / Re: fractal scarab : immortal pharaoh
« on: October 24, 2010, 01:37:24 am »
One problem, you have just about 0 defense in a stall deck.  And before you say it isn't a stall, in its current form, it is.  You'd get out-rushed every time by just about any deck in the T50 or any FG, and the wins will take waaaaay too long to be effective for AI3.

58
Archived Decks / A new take on an old favorite
« on: October 24, 2010, 01:32:26 am »
Well, here it is.

Hover over cards for details, click for permalink
Deck import code : [Select]
5c3 5c3 5c3 5c5 5c5 5c5 5c5 5c5 5c5 6rq 6rq 6rq 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7h0 7h0 7h0 7h0 7n2 7n2 7n2 7n2 7n2 8pp


Its pretty fun, the strategy is kinda complex, especially because quanta is tight at the beginning.  Basically you play your weapons and save up for 6 :water.  Once you get that, use tears on a pendulum and SoR that nymph.  Fly all of your staves and adren them ASAP.  Get a carapace out if possible, and adren enemy creatures to make them own the crap out of themselves.

Note:  This deck is more for fun than for serious use.  It has 0 perm control, and gets owned by any upgraded shield.  However, it is quite fun ;)

59
Nerf This Card! / Re: Scarab | Elite Scarab
« on: October 23, 2010, 07:59:34 pm »
Looks like no nerf is in order.  Locking.  *Hopes the concept of locking a nerf/buff thread gone wrong will catch on*

60
Game Suggestions and Feedback / Re: Quest: improve a creature
« on: October 23, 2010, 07:56:25 pm »
My Gravity Nymph, - 3 defense to put it to 1|1, -6 cost to put it to 2 :gravity.  Yes please.

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blarg: